Hash :
998b5693
        
        Author :
  
        
        Date :
2025-04-30T11:05:52
        
      
Fix ExternalBufferTest end2end test The application or test should be responsible for managing the lifetime of external buffer ensuring that the external buffer is not deleted as long as there are any GL buffer objects referring to it. https://registry.khronos.org/OpenGL/extensions/EXT/EXT_external_buffer.txt Bug: b/396231708 Change-Id: Ib8e7e2ef0349cadc42b839019e2b2334b4cc5085 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6502674 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
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//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ExternalBufferTest:
//   Tests the correctness of external buffer ext extension.
//
#include "test_utils/ANGLETest.h"
#include "test_utils/gl_raii.h"
#include "util/EGLWindow.h"
#include "common/android_util.h"
#if defined(ANGLE_PLATFORM_ANDROID) && __ANDROID_API__ >= 26
#    define ANGLE_AHARDWARE_BUFFER_SUPPORT
// NDK header file for access to Android Hardware Buffers
#    include <android/hardware_buffer.h>
#endif
namespace angle
{
class ExternalBufferTestES31 : public ANGLETest<>
{
  protected:
    ExternalBufferTestES31()
    {
        setWindowWidth(16);
        setWindowHeight(16);
        setConfigRedBits(8);
        setConfigGreenBits(8);
        setConfigBlueBits(8);
        setConfigAlphaBits(8);
        setConfigDepthBits(24);
    }
    AHardwareBuffer *createAndroidHardwareBuffer(size_t size, const GLubyte *data)
    {
#if defined(ANGLE_AHARDWARE_BUFFER_SUPPORT)
        // The height and width are number of pixels of size format
        AHardwareBuffer_Desc aHardwareBufferDescription = {};
        aHardwareBufferDescription.width                = size;
        aHardwareBufferDescription.height               = 1;
        aHardwareBufferDescription.layers               = 1;
        aHardwareBufferDescription.format               = AHARDWAREBUFFER_FORMAT_BLOB;
        aHardwareBufferDescription.usage =
            AHARDWAREBUFFER_USAGE_CPU_READ_RARELY | AHARDWAREBUFFER_USAGE_GPU_DATA_BUFFER;
        aHardwareBufferDescription.stride = 0;
        // Allocate memory from Android Hardware Buffer
        AHardwareBuffer *aHardwareBuffer = nullptr;
        EXPECT_EQ(0, AHardwareBuffer_allocate(&aHardwareBufferDescription, &aHardwareBuffer));
        void *mappedMemory = nullptr;
        EXPECT_EQ(0, AHardwareBuffer_lock(aHardwareBuffer, AHARDWAREBUFFER_USAGE_CPU_WRITE_RARELY,
                                          -1, nullptr, &mappedMemory));
        // Need to grab the stride the implementation might have enforced
        AHardwareBuffer_describe(aHardwareBuffer, &aHardwareBufferDescription);
        if (data)
        {
            memcpy(mappedMemory, data, size);
        }
        EXPECT_EQ(0, AHardwareBuffer_unlock(aHardwareBuffer, nullptr));
        return aHardwareBuffer;
#else
        return nullptr;
#endif  // ANGLE_PLATFORM_ANDROID
    }
    void destroyAndroidHardwareBuffer(AHardwareBuffer *aHardwareBuffer)
    {
#if defined(ANGLE_AHARDWARE_BUFFER_SUPPORT)
        AHardwareBuffer_release(aHardwareBuffer);
#endif
    }
    void *lockAndroidHardwareBuffer(AHardwareBuffer *aHardwareBuffer)
    {
        void *data = nullptr;
#if defined(ANGLE_AHARDWARE_BUFFER_SUPPORT)
        EXPECT_EQ(0, AHardwareBuffer_lock(aHardwareBuffer, AHARDWAREBUFFER_USAGE_CPU_READ_RARELY,
                                          -1, nullptr, &data));
#endif
        return data;
    }
    void unlockAndroidHardwareBuffer(AHardwareBuffer *aHardwareBuffer)
    {
#if defined(ANGLE_AHARDWARE_BUFFER_SUPPORT)
        AHardwareBuffer_unlock(aHardwareBuffer, nullptr);
#endif
    }
};
// Testing subdata update with external buffer from AHB
TEST_P(ExternalBufferTestES31, BufferSubData)
{
    ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_external_buffer") ||
                       !IsGLExtensionEnabled("GL_EXT_buffer_storage"));
    constexpr uint8_t kBufferSize = 16;
    std::vector<GLubyte> initData(kBufferSize, 0xA);
    // Create the Image
    AHardwareBuffer *aHardwareBuffer;
    constexpr GLbitfield kFlags = GL_DYNAMIC_STORAGE_BIT_EXT;
    aHardwareBuffer             = createAndroidHardwareBuffer(kBufferSize, initData.data());
    GLBuffer buffer;
    glBindBuffer(GL_SHADER_STORAGE_BUFFER, buffer);
    glBufferStorageExternalEXT(GL_SHADER_STORAGE_BUFFER, 0, kBufferSize,
                               eglGetNativeClientBufferANDROID(aHardwareBuffer), kFlags);
    ASSERT_GL_NO_ERROR();
    std::vector<GLubyte> expectedData(kBufferSize, 0xFF);
    glBufferSubData(GL_SHADER_STORAGE_BUFFER, 0, kBufferSize, expectedData.data());
    glFinish();
    ASSERT_GL_NO_ERROR();
    // Inspect the data written into the buffer using CPU access.
    uint8_t *data = static_cast<uint8_t *>(lockAndroidHardwareBuffer(aHardwareBuffer));
    for (uint32_t i = 0; i < kBufferSize; ++i)
    {
        EXPECT_EQ(data[i], 0xFF);
    }
    unlockAndroidHardwareBuffer(aHardwareBuffer);
    glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
    buffer.reset();
    // Delete the source AHB
    destroyAndroidHardwareBuffer(aHardwareBuffer);
}
// Verify that subdata updates to an external buffer backed by an AHB doesn't orphan the AHB
TEST_P(ExternalBufferTestES31, SubDataDoesNotCauseOrphaning)
{
    ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_external_buffer") ||
                       !IsGLExtensionEnabled("GL_EXT_buffer_storage"));
    constexpr uint8_t kBufferSize = 16;
    std::vector<GLubyte> initData(kBufferSize, 0xA);
    // Create the AHB
    AHardwareBuffer *aHardwareBuffer;
    constexpr GLbitfield kFlags = GL_DYNAMIC_STORAGE_BIT_EXT;
    aHardwareBuffer             = createAndroidHardwareBuffer(kBufferSize, initData.data());
    // Create externalBuffer
    GLBuffer externalBuffer;
    glBindBuffer(GL_SHADER_STORAGE_BUFFER, externalBuffer);
    glBufferStorageExternalEXT(GL_SHADER_STORAGE_BUFFER, 0, kBufferSize,
                               eglGetNativeClientBufferANDROID(aHardwareBuffer), kFlags);
    ASSERT_GL_NO_ERROR();
    // Create a copy read buffer
    std::vector<GLubyte> copyReadBufferData(kBufferSize, 0xB);
    GLBuffer copyReadBuffer;
    glBindBuffer(GL_COPY_READ_BUFFER, copyReadBuffer);
    glBufferData(GL_COPY_READ_BUFFER, kBufferSize, copyReadBufferData.data(), GL_STATIC_READ);
    ASSERT_GL_NO_ERROR();
    // Copy from copyReadBuffer to externalBuffer
    glCopyBufferSubData(GL_COPY_READ_BUFFER, GL_SHADER_STORAGE_BUFFER, 0, 0, kBufferSize);
    ASSERT_GL_NO_ERROR();
    // Update externalBuffer
    std::vector<GLubyte> expectedData(kBufferSize, 0xFF);
    glBufferSubData(GL_SHADER_STORAGE_BUFFER, 0, kBufferSize, expectedData.data());
    glFinish();
    ASSERT_GL_NO_ERROR();
    // Inspect the data written into the AHB, through externalBuffer, using CPU access.
    uint8_t *data = static_cast<uint8_t *>(lockAndroidHardwareBuffer(aHardwareBuffer));
    for (uint32_t i = 0; i < kBufferSize; ++i)
    {
        EXPECT_EQ(data[i], 0xFF);
    }
    unlockAndroidHardwareBuffer(aHardwareBuffer);
    glBindBuffer(GL_COPY_READ_BUFFER, 0);
    glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
    copyReadBuffer.reset();
    externalBuffer.reset();
    // Delete the source AHB
    destroyAndroidHardwareBuffer(aHardwareBuffer);
}
// Testing dispatch compute shader external from source AHB
TEST_P(ExternalBufferTestES31, DispatchCompute)
{
    ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_external_buffer") ||
                       !IsGLExtensionEnabled("GL_EXT_buffer_storage"));
    constexpr char kCS[] = R"(#version 310 es
    layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
    layout(std430, binding=0) buffer Output {
        uint data[];
    } bOutput;
    void main() {
        bOutput.data[gl_GlobalInvocationID.x] =
            gl_GlobalInvocationID.x * 3u;
    }
)";
    constexpr uint8_t kBufferSize = 16 * 4;
    std::vector<GLubyte> initData(kBufferSize, 0xA);
    // Create the Image
    AHardwareBuffer *aHardwareBuffer;
    constexpr GLbitfield kFlags = GL_MAP_READ_BIT;
    aHardwareBuffer             = createAndroidHardwareBuffer(kBufferSize, initData.data());
    GLBuffer buffer;
    glBindBuffer(GL_SHADER_STORAGE_BUFFER, buffer);
    glBufferStorageExternalEXT(GL_SHADER_STORAGE_BUFFER, 0, kBufferSize,
                               eglGetNativeClientBufferANDROID(aHardwareBuffer), kFlags);
    ASSERT_GL_NO_ERROR();
    GLProgram program;
    program.makeCompute(kCS);
    ASSERT_NE(program, 0U);
    ASSERT_GL_NO_ERROR();
    glUseProgram(program);
    glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, buffer);
    glDispatchCompute(kBufferSize, 1, 1);
    glFinish();
    ASSERT_GL_NO_ERROR();
    // Inspect the data written into the buffer using CPU access.
    uint32_t *data = static_cast<uint32_t *>(lockAndroidHardwareBuffer(aHardwareBuffer));
    for (uint32_t i = 0; i < (kBufferSize / sizeof(uint32_t)); ++i)
    {
        EXPECT_EQ(data[i], static_cast<uint32_t>(i * 3));
    }
    unlockAndroidHardwareBuffer(aHardwareBuffer);
    glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
    buffer.reset();
    // Delete the source AHB
    destroyAndroidHardwareBuffer(aHardwareBuffer);
}
// Test interaction between GL_OES_mapbuffer and GL_EXT_external_buffer extensions.
TEST_P(ExternalBufferTestES31, MapBuffer)
{
    ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_external_buffer") ||
                       !IsGLExtensionEnabled("GL_EXT_buffer_storage") ||
                       !IsGLExtensionEnabled("GL_EXT_map_buffer_range"));
    constexpr uint8_t kBufferSize = 16;
    std::vector<GLubyte> initData(kBufferSize, 0xFF);
    // Create the AHB
    AHardwareBuffer *aHardwareBuffer;
    constexpr GLbitfield kFlags = (GL_MAP_READ_BIT_EXT | GL_MAP_WRITE_BIT_EXT);
    aHardwareBuffer             = createAndroidHardwareBuffer(kBufferSize, initData.data());
    GLBuffer buffer;
    glBindBuffer(GL_SHADER_STORAGE_BUFFER, buffer);
    glBufferStorageExternalEXT(GL_SHADER_STORAGE_BUFFER, 0, kBufferSize,
                               eglGetNativeClientBufferANDROID(aHardwareBuffer), kFlags);
    ASSERT_GL_NO_ERROR();
    // Inspect the data written into the buffer using CPU access.
    uint8_t *data = static_cast<uint8_t *>(
        glMapBufferRangeEXT(GL_SHADER_STORAGE_BUFFER, 0, kBufferSize, GL_MAP_READ_BIT_EXT));
    ASSERT_GL_NO_ERROR();
    for (uint32_t i = 0; i < kBufferSize; ++i)
    {
        EXPECT_EQ(data[i], 0xFF);
    }
    glUnmapBufferOES(GL_SHADER_STORAGE_BUFFER);
    glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
    buffer.reset();
    // Delete the source AHB
    destroyAndroidHardwareBuffer(aHardwareBuffer);
}
// Verify that mapping an external buffer backed by an AHB doesn't orphan the AHB
TEST_P(ExternalBufferTestES31, MapBufferDoesNotCauseOrphaning)
{
    ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_external_buffer") ||
                       !IsGLExtensionEnabled("GL_EXT_buffer_storage") ||
                       !IsGLExtensionEnabled("GL_EXT_map_buffer_range"));
    constexpr uint8_t kBufferSize = 16;
    std::vector<GLubyte> initData(kBufferSize, 0xA);
    // Create the AHB
    AHardwareBuffer *aHardwareBuffer;
    constexpr GLbitfield kFlags =
        (GL_MAP_READ_BIT_EXT | GL_MAP_WRITE_BIT_EXT | GL_DYNAMIC_STORAGE_BIT_EXT);
    aHardwareBuffer = createAndroidHardwareBuffer(kBufferSize, initData.data());
    GLBuffer buffer;
    glBindBuffer(GL_SHADER_STORAGE_BUFFER, buffer);
    glBufferStorageExternalEXT(GL_SHADER_STORAGE_BUFFER, 0, kBufferSize,
                               eglGetNativeClientBufferANDROID(aHardwareBuffer), kFlags);
    ASSERT_GL_NO_ERROR();
    // Create a copy read buffer
    std::vector<GLubyte> copyReadBufferData(kBufferSize, 0xB);
    GLBuffer copyReadBuffer;
    glBindBuffer(GL_COPY_READ_BUFFER, copyReadBuffer);
    glBufferData(GL_COPY_READ_BUFFER, kBufferSize, copyReadBufferData.data(), GL_STATIC_READ);
    ASSERT_GL_NO_ERROR();
    // Copy from copyReadBuffer to externalBuffer
    glCopyBufferSubData(GL_COPY_READ_BUFFER, GL_SHADER_STORAGE_BUFFER, 0, 0, kBufferSize);
    ASSERT_GL_NO_ERROR();
    // Inspect the data written into the buffer using map buffer API.
    constexpr GLbitfield kMapFlags = (GL_MAP_WRITE_BIT_EXT | GL_MAP_INVALIDATE_BUFFER_BIT);
    uint8_t *mapData               = static_cast<uint8_t *>(
        glMapBufferRangeEXT(GL_SHADER_STORAGE_BUFFER, 0, kBufferSize, kMapFlags));
    ASSERT_GL_NO_ERROR();
    EXPECT_NE(mapData, nullptr);
    glUnmapBufferOES(GL_SHADER_STORAGE_BUFFER);
    // Update externalBuffer
    std::vector<GLubyte> expectedData(kBufferSize, 0xFF);
    glBufferSubData(GL_SHADER_STORAGE_BUFFER, 0, kBufferSize, expectedData.data());
    glFinish();
    ASSERT_GL_NO_ERROR();
    // Inspect the data written into the AHB, through externalBuffer, using CPU access.
    uint8_t *data = static_cast<uint8_t *>(lockAndroidHardwareBuffer(aHardwareBuffer));
    for (uint32_t i = 0; i < kBufferSize; ++i)
    {
        EXPECT_EQ(data[i], 0xFF);
    }
    unlockAndroidHardwareBuffer(aHardwareBuffer);
    glBindBuffer(GL_COPY_READ_BUFFER, 0);
    glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
    copyReadBuffer.reset();
    buffer.reset();
    // Delete the source AHB
    destroyAndroidHardwareBuffer(aHardwareBuffer);
}
// Verify that create and destroy external buffer backed by an AHB doesn't leak AHB
TEST_P(ExternalBufferTestES31, BufferDoesNotLeakAHB)
{
    ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_external_buffer") ||
                       !IsGLExtensionEnabled("GL_EXT_buffer_storage"));
    // Create and destroy 128M AHB backed buffer in a loop. If we leak AHB, it will fail due to AHB
    // allocation failure before loop ends.
    constexpr size_t kBufferSize = 128 * 1024 * 1024;
    for (int loop = 0; loop < 1000; loop++)
    {
        // Create the AHB
        AHardwareBuffer *aHardwareBuffer;
        constexpr GLbitfield kFlags = GL_DYNAMIC_STORAGE_BIT_EXT;
        aHardwareBuffer             = createAndroidHardwareBuffer(kBufferSize, nullptr);
        GLBuffer buffer;
        glBindBuffer(GL_SHADER_STORAGE_BUFFER, buffer);
        glBufferStorageExternalEXT(GL_SHADER_STORAGE_BUFFER, 0, kBufferSize,
                                   eglGetNativeClientBufferANDROID(aHardwareBuffer), kFlags);
        ASSERT_GL_NO_ERROR();
        buffer.reset();
        // Delete the source AHB
        destroyAndroidHardwareBuffer(aHardwareBuffer);
    }
}
GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST(ExternalBufferTestES31);
ANGLE_INSTANTIATE_TEST_ES31(ExternalBufferTestES31);
}  // namespace angle