Hash :
8346addb
        
        Author :
  
        
        Date :
2024-02-06T15:40:31
        
      
Contain X11 includes and free usage of common terms This change undoes workarounds where some terms were avoided so there is no clash with X11 (such as Success, Bool and None). In particular, this helps us make sure we never include the X11 headers in such an unconstrained manner as to clash with our code. Bug: angleproject:8520 Change-Id: I53d9657c5a33164064d2c80a206b96fd52f607f1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5273491 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Liza Burakova <liza@chromium.org>
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//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// FormatPrintTest:
//   Prints all format support info
//
#include "common/gl_enum_utils.h"
#include "libANGLE/Context.h"
#include "libANGLE/Display.h"
#include "libANGLE/formatutils.h"
#include "test_utils/ANGLETest.h"
#include "test_utils/angle_test_instantiate.h"
#include "util/EGLWindow.h"
using namespace angle;
namespace
{
class FormatPrintTest : public ANGLETest<>
{};
// This test enumerates all sized and unsized GL formats and prints out support information
// This test omits unsupported formats
// The output is csv parseable and has a header and a new line.
// Each row consists of:
// (InternalFormat,Type,texturable,filterable,textureAttachmentSupported,renderBufferSupported)
TEST_P(FormatPrintTest, PrintAllSupportedFormats)
{
    // Hack the angle!
    egl::Display *display   = static_cast<egl::Display *>(getEGLWindow()->getDisplay());
    gl::ContextID contextID = {
        static_cast<GLuint>(reinterpret_cast<uintptr_t>(getEGLWindow()->getContext()))};
    gl::Context *context                                 = display->getContext(contextID);
    const gl::InternalFormatInfoMap &allSupportedFormats = gl::GetInternalFormatMap();
    std::cout << std::endl
              << "InternalFormat,Type,Texturable,Filterable,Texture attachment,Renderbuffer"
              << std::endl
              << std::endl;
    for (const auto &internalFormat : allSupportedFormats)
    {
        for (const auto &typeFormatPair : internalFormat.second)
        {
            bool textureSupport = typeFormatPair.second.textureSupport(context->getClientVersion(),
                                                                       context->getExtensions());
            bool filterSupport  = typeFormatPair.second.filterSupport(context->getClientVersion(),
                                                                      context->getExtensions());
            bool textureAttachmentSupport = typeFormatPair.second.textureAttachmentSupport(
                context->getClientVersion(), context->getExtensions());
            bool renderbufferSupport = typeFormatPair.second.renderbufferSupport(
                context->getClientVersion(), context->getExtensions());
            // Skip if not supported
            // A format is not supported if the only feature bit enabled is "filterSupport"
            if (!(textureSupport || textureAttachmentSupport || renderbufferSupport))
            {
                continue;
            }
            // Lookup enum strings from enum
            std::stringstream resultStringStream;
            gl::OutputGLenumString(resultStringStream, gl::GLESEnum::InternalFormat,
                                   internalFormat.first);
            resultStringStream << ",";
            gl::OutputGLenumString(resultStringStream, gl::GLESEnum::PixelType,
                                   typeFormatPair.first);
            resultStringStream << ",";
            // able to be sampled from, see GLSL sampler variables
            if (textureSupport)
            {
                resultStringStream << "texturable";
            }
            resultStringStream << ",";
            // able to be linearly filtered (GL_LINEAR)
            if (filterSupport)
            {
                resultStringStream << "filterable";
            }
            resultStringStream << ",";
            // a texture with this can be used for glFramebufferTexture2D
            if (textureAttachmentSupport)
            {
                resultStringStream << "textureAttachmentSupported";
            }
            resultStringStream << ",";
            // usable with glFramebufferRenderbuffer, glRenderbufferStorage,
            // glNamedRenderbufferStorage
            if (renderbufferSupport)
            {
                resultStringStream << "renderbufferSupported";
            }
            std::cout << resultStringStream.str() << std::endl;
        }
    }
}
ANGLE_INSTANTIATE_TEST(FormatPrintTest, ES2_VULKAN(), ES3_VULKAN());
GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST(FormatPrintTest);
}  // anonymous namespace