Hash :
89e38b57
Author :
Date :
2022-06-22T15:04:08
Refactor to use ANGLETest vs ANGLETestWithParam Bug: angleproject:6747 Change-Id: I72ad52d0268eae0e1a401f12f3e94cc5efa402f2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3719002 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
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//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// TextureExternalUpdateTest.cpp: Tests for GL_ANGLE_texture_external_update
#include "test_utils/ANGLETest.h"
#include "test_utils/gl_raii.h"
namespace angle
{
class TextureExternalUpdateTest : public ANGLETest<>
{};
// Test basic usage of glInvalidateTextureANGLE
TEST_P(TextureExternalUpdateTest, Invalidate)
{
ANGLE_SKIP_TEST_IF(!EnsureGLExtensionEnabled("GL_ANGLE_texture_external_update"));
glInvalidateTextureANGLE(GL_TEXTURE_2D);
EXPECT_GL_NO_ERROR();
glInvalidateTextureANGLE(GL_TEXTURE_EXTERNAL_OES);
if (EnsureGLExtensionEnabled("GL_OES_EGL_image_external"))
{
EXPECT_GL_NO_ERROR();
}
else
{
EXPECT_GL_ERROR(GL_INVALID_ENUM);
}
}
// Test basic usage of glTexImage2DExternalANGLE
TEST_P(TextureExternalUpdateTest, TexImage2DExternal)
{
ANGLE_SKIP_TEST_IF(!EnsureGLExtensionEnabled("GL_ANGLE_texture_external_update"));
GLenum bindingPoint = GL_TEXTURE_2D;
if (EnsureGLExtensionEnabled("GL_OES_EGL_image_external"))
{
// If external textures are available, try calling glTexImage2DExternalANGLE on them instead
// because it would be disallowed for regular glTexImage2D calls.
bindingPoint = GL_TEXTURE_EXTERNAL_OES;
}
GLTexture texture;
glBindTexture(bindingPoint, texture);
glTexImage2DExternalANGLE(bindingPoint, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE);
EXPECT_GL_NO_ERROR();
// No data to verify because the texture has not actually been modified externally
}
// Test the native ID query
TEST_P(TextureExternalUpdateTest, NativeID)
{
ANGLE_SKIP_TEST_IF(!EnsureGLExtensionEnabled("GL_ANGLE_texture_external_update"));
GLTexture texture;
glBindTexture(GL_TEXTURE_2D, texture);
GLint nativeId = 0;
glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_NATIVE_ID_ANGLE, &nativeId);
EXPECT_GL_NO_ERROR();
EXPECT_NE(0, nativeId);
}
// Use this to select which configurations (e.g. which renderer, which GLES major version) these
// tests should be run against.
ANGLE_INSTANTIATE_TEST_ES2_AND_ES3(TextureExternalUpdateTest);
} // namespace angle