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kc3-lang/angle/src/libGLESv2/entry_points_egl.cpp

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  • Author : Austin Kinross
    Date : 2015-11-19 17:24:47
    Hash : 063d9e78
    Message : Add support for EGL_EXT_platform_device This allows an application to use EGLDeviceEXT to initialize EGL. For example, if an application wants to initialize EGL using an existing D3D11 device (instead of ANGLE creating its D3D device), then the app may create an EGLDeviceEXT using EGL_ANGLE_device_creation_d3d11, and use this device to initialize EGL via EGL_EXT_platform_device. BUG=angleproject:1190 Change-Id: Ife91ce95a63e29eb2b3f05aedfb668e4cac8f5ce Reviewed-on: https://chromium-review.googlesource.com/313444 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Austin Kinross <aukinros@microsoft.com>

  • src/libGLESv2/entry_points_egl.cpp
  • //
    // Copyright(c) 2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // entry_points_egl.cpp : Implements the EGL entry points.
    
    #include "libGLESv2/entry_points_egl.h"
    #include "libGLESv2/entry_points_egl_ext.h"
    #include "libGLESv2/entry_points_gles_2_0.h"
    #include "libGLESv2/entry_points_gles_2_0_ext.h"
    #include "libGLESv2/entry_points_gles_3_0.h"
    #include "libGLESv2/global_state.h"
    
    #include "libANGLE/Context.h"
    #include "libANGLE/Display.h"
    #include "libANGLE/Texture.h"
    #include "libANGLE/Surface.h"
    #include "libANGLE/validationEGL.h"
    
    #include "common/debug.h"
    #include "common/version.h"
    
    #include <EGL/eglext.h>
    
    namespace egl
    {
    
    // EGL 1.0
    EGLint EGLAPIENTRY GetError(void)
    {
        EVENT("()");
    
        EGLint error = GetGlobalError();
        SetGlobalError(Error(EGL_SUCCESS));
        return error;
    }
    
    EGLDisplay EGLAPIENTRY GetDisplay(EGLNativeDisplayType display_id)
    {
        EVENT("(EGLNativeDisplayType display_id = 0x%0.8p)", display_id);
    
        return Display::GetDisplayFromAttribs(reinterpret_cast<void *>(display_id), AttributeMap());
    }
    
    EGLBoolean EGLAPIENTRY Initialize(EGLDisplay dpy, EGLint *major, EGLint *minor)
    {
        EVENT("(EGLDisplay dpy = 0x%0.8p, EGLint *major = 0x%0.8p, EGLint *minor = 0x%0.8p)",
              dpy, major, minor);
    
        Display *display = static_cast<Display *>(dpy);
        if (dpy == EGL_NO_DISPLAY || !Display::isValidDisplay(display))
        {
            SetGlobalError(Error(EGL_BAD_DISPLAY));
            return EGL_FALSE;
        }
    
        Error error = display->initialize();
        if (error.isError())
        {
            SetGlobalError(error);
            return EGL_FALSE;
        }
    
        if (major) *major = 1;
        if (minor) *minor = 4;
    
        SetGlobalError(Error(EGL_SUCCESS));
        return EGL_TRUE;
    }
    
    EGLBoolean EGLAPIENTRY Terminate(EGLDisplay dpy)
    {
        EVENT("(EGLDisplay dpy = 0x%0.8p)", dpy);
    
        Display *display = static_cast<Display *>(dpy);
        if (dpy == EGL_NO_DISPLAY || !Display::isValidDisplay(display))
        {
            SetGlobalError(Error(EGL_BAD_DISPLAY));
            return EGL_FALSE;
        }
    
        gl::Context *context = GetGlobalContext();
    
        if (display->isValidContext(context))
        {
            SetGlobalContext(NULL);
            SetGlobalDisplay(NULL);
        }
    
        display->terminate();
    
        SetGlobalError(Error(EGL_SUCCESS));
        return EGL_TRUE;
    }
    
    const char *EGLAPIENTRY QueryString(EGLDisplay dpy, EGLint name)
    {
        EVENT("(EGLDisplay dpy = 0x%0.8p, EGLint name = %d)", dpy, name);
    
        Display *display = static_cast<Display*>(dpy);
        if (!(display == EGL_NO_DISPLAY && name == EGL_EXTENSIONS))
        {
            Error error = ValidateDisplay(display);
            if (error.isError())
            {
                SetGlobalError(error);
                return NULL;
            }
        }
    
        const char *result;
        switch (name)
        {
          case EGL_CLIENT_APIS:
            result = "OpenGL_ES";
            break;
          case EGL_EXTENSIONS:
            if (display == EGL_NO_DISPLAY)
            {
                result = Display::getClientExtensionString().c_str();
            }
            else
            {
                result = display->getExtensionString().c_str();
            }
            break;
          case EGL_VENDOR:
            result = display->getVendorString().c_str();
            break;
          case EGL_VERSION:
            result = "1.4 (ANGLE " ANGLE_VERSION_STRING ")";
            break;
          default:
            SetGlobalError(Error(EGL_BAD_PARAMETER));
            return NULL;
        }
    
        SetGlobalError(Error(EGL_SUCCESS));
        return result;
    }
    
    EGLBoolean EGLAPIENTRY GetConfigs(EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config)
    {
        EVENT("(EGLDisplay dpy = 0x%0.8p, EGLConfig *configs = 0x%0.8p, "
              "EGLint config_size = %d, EGLint *num_config = 0x%0.8p)",
              dpy, configs, config_size, num_config);
    
        Display *display = static_cast<Display*>(dpy);
    
        Error error = ValidateDisplay(display);
        if (error.isError())
        {
            SetGlobalError(error);
            return EGL_FALSE;
        }
    
        if (!num_config)
        {
            SetGlobalError(Error(EGL_BAD_PARAMETER));
            return EGL_FALSE;
        }
    
        std::vector<const Config*> filteredConfigs = display->getConfigs(AttributeMap());
        if (configs)
        {
            filteredConfigs.resize(std::min<size_t>(filteredConfigs.size(), config_size));
            for (size_t i = 0; i < filteredConfigs.size(); i++)
            {
                configs[i] = const_cast<Config*>(filteredConfigs[i]);
            }
        }
        *num_config = static_cast<EGLint>(filteredConfigs.size());
    
        SetGlobalError(Error(EGL_SUCCESS));
        return EGL_TRUE;
    }
    
    EGLBoolean EGLAPIENTRY ChooseConfig(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config)
    {
        EVENT("(EGLDisplay dpy = 0x%0.8p, const EGLint *attrib_list = 0x%0.8p, "
              "EGLConfig *configs = 0x%0.8p, EGLint config_size = %d, EGLint *num_config = 0x%0.8p)",
              dpy, attrib_list, configs, config_size, num_config);
    
        Display *display = static_cast<Display*>(dpy);
    
        Error error = ValidateDisplay(display);
        if (error.isError())
        {
            SetGlobalError(error);
            return EGL_FALSE;
        }
    
        if (!num_config)
        {
            SetGlobalError(Error(EGL_BAD_PARAMETER));
            return EGL_FALSE;
        }
    
        std::vector<const Config*> filteredConfigs = display->getConfigs(AttributeMap(attrib_list));
        if (configs)
        {
            filteredConfigs.resize(std::min<size_t>(filteredConfigs.size(), config_size));
            for (size_t i = 0; i < filteredConfigs.size(); i++)
            {
                configs[i] = const_cast<Config*>(filteredConfigs[i]);
            }
        }
        *num_config = static_cast<EGLint>(filteredConfigs.size());
    
        SetGlobalError(Error(EGL_SUCCESS));
        return EGL_TRUE;
    }
    
    EGLBoolean EGLAPIENTRY GetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value)
    {
        EVENT("(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, EGLint attribute = %d, EGLint *value = 0x%0.8p)",
              dpy, config, attribute, value);
    
        Display *display = static_cast<Display*>(dpy);
        Config *configuration = static_cast<Config*>(config);
    
        Error error = ValidateConfig(display, configuration);
        if (error.isError())
        {
            SetGlobalError(error);
            return EGL_FALSE;
        }
    
        if (!display->getConfigAttrib(configuration, attribute, value))
        {
            SetGlobalError(Error(EGL_BAD_ATTRIBUTE));
            return EGL_FALSE;
        }
    
        SetGlobalError(Error(EGL_SUCCESS));
        return EGL_TRUE;
    }
    
    EGLSurface EGLAPIENTRY CreateWindowSurface(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list)
    {
        EVENT("(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, EGLNativeWindowType win = 0x%0.8p, "
              "const EGLint *attrib_list = 0x%0.8p)", dpy, config, win, attrib_list);
    
        Display *display = static_cast<Display*>(dpy);
        Config *configuration = static_cast<Config*>(config);
        AttributeMap attributes(attrib_list);
    
        Error error = ValidateCreateWindowSurface(display, configuration, win, attributes);
        if (error.isError())
        {
            SetGlobalError(error);
            return EGL_NO_SURFACE;
        }
    
        egl::Surface *surface = nullptr;
        error = display->createWindowSurface(configuration, win, attributes, &surface);
        if (error.isError())
        {
            SetGlobalError(error);
            return EGL_NO_SURFACE;
        }
    
        return static_cast<EGLSurface>(surface);
    }
    
    EGLSurface EGLAPIENTRY CreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list)
    {
        EVENT("(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, const EGLint *attrib_list = 0x%0.8p)",
              dpy, config, attrib_list);
    
        Display *display = static_cast<Display*>(dpy);
        Config *configuration = static_cast<Config*>(config);
        AttributeMap attributes(attrib_list);
    
        Error error = ValidateCreatePbufferSurface(display, configuration, attributes);
        if (error.isError())
        {
            SetGlobalError(error);
            return EGL_NO_SURFACE;
        }
    
        egl::Surface *surface = nullptr;
        error = display->createPbufferSurface(configuration, attributes, &surface);
        if (error.isError())
        {
            SetGlobalError(error);
            return EGL_NO_SURFACE;
        }
    
        return static_cast<EGLSurface>(surface);
    }
    
    EGLSurface EGLAPIENTRY CreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list)
    {
        EVENT("(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, EGLNativePixmapType pixmap = 0x%0.8p, "
              "const EGLint *attrib_list = 0x%0.8p)", dpy, config, pixmap, attrib_list);
    
        Display *display = static_cast<Display*>(dpy);
        Config *configuration = static_cast<Config*>(config);
    
        Error error = ValidateConfig(display, configuration);
        if (error.isError())
        {
            SetGlobalError(error);
            return EGL_NO_SURFACE;
        }
    
        UNIMPLEMENTED();   // FIXME
    
        SetGlobalError(Error(EGL_SUCCESS));
        return EGL_NO_SURFACE;
    }
    
    EGLBoolean EGLAPIENTRY DestroySurface(EGLDisplay dpy, EGLSurface surface)
    {
        EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p)", dpy, surface);
    
        Display *display = static_cast<Display*>(dpy);
        Surface *eglSurface = static_cast<Surface*>(surface);
    
        Error error = ValidateSurface(display, eglSurface);
        if (error.isError())
        {
            SetGlobalError(error);
            return EGL_FALSE;
        }
    
        if (surface == EGL_NO_SURFACE)
        {
            SetGlobalError(Error(EGL_BAD_SURFACE));
            return EGL_FALSE;
        }
    
        display->destroySurface((Surface*)surface);
    
        SetGlobalError(Error(EGL_SUCCESS));
        return EGL_TRUE;
    }
    
    EGLBoolean EGLAPIENTRY QuerySurface(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value)
    {
        EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint attribute = %d, EGLint *value = 0x%0.8p)",
              dpy, surface, attribute, value);
    
        Display *display = static_cast<Display*>(dpy);
        Surface *eglSurface = (Surface*)surface;
    
        Error error = ValidateSurface(display, eglSurface);
        if (error.isError())
        {
            SetGlobalError(error);
            return EGL_FALSE;
        }
    
        if (surface == EGL_NO_SURFACE)
        {
            SetGlobalError(Error(EGL_BAD_SURFACE));
            return EGL_FALSE;
        }
    
        switch (attribute)
        {
          case EGL_VG_ALPHA_FORMAT:
            UNIMPLEMENTED();   // FIXME
            break;
          case EGL_VG_COLORSPACE:
            UNIMPLEMENTED();   // FIXME
            break;
          case EGL_CONFIG_ID:
            *value = eglSurface->getConfig()->configID;
            break;
          case EGL_HEIGHT:
            *value = eglSurface->getHeight();
            break;
          case EGL_HORIZONTAL_RESOLUTION:
            UNIMPLEMENTED();   // FIXME
            break;
          case EGL_LARGEST_PBUFFER:
            UNIMPLEMENTED();   // FIXME
            break;
          case EGL_MIPMAP_TEXTURE:
            UNIMPLEMENTED();   // FIXME
            break;
          case EGL_MIPMAP_LEVEL:
            UNIMPLEMENTED();   // FIXME
            break;
          case EGL_MULTISAMPLE_RESOLVE:
            UNIMPLEMENTED();   // FIXME
            break;
          case EGL_PIXEL_ASPECT_RATIO:
            *value = eglSurface->getPixelAspectRatio();
            break;
          case EGL_RENDER_BUFFER:
            *value = eglSurface->getRenderBuffer();
            break;
          case EGL_SWAP_BEHAVIOR:
            *value = eglSurface->getSwapBehavior();
            break;
          case EGL_TEXTURE_FORMAT:
            *value = eglSurface->getTextureFormat();
            break;
          case EGL_TEXTURE_TARGET:
            *value = eglSurface->getTextureTarget();
            break;
          case EGL_VERTICAL_RESOLUTION:
            UNIMPLEMENTED();   // FIXME
            break;
          case EGL_WIDTH:
            *value = eglSurface->getWidth();
            break;
          case EGL_POST_SUB_BUFFER_SUPPORTED_NV:
            if (!display->getExtensions().postSubBuffer)
            {
                SetGlobalError(Error(EGL_BAD_ATTRIBUTE));
                return EGL_FALSE;
            }
            *value = eglSurface->isPostSubBufferSupported();
            break;
          case EGL_FIXED_SIZE_ANGLE:
            if (!display->getExtensions().windowFixedSize)
            {
                SetGlobalError(Error(EGL_BAD_ATTRIBUTE));
                return EGL_FALSE;
            }
            *value = eglSurface->isFixedSize();
            break;
          default:
            SetGlobalError(Error(EGL_BAD_ATTRIBUTE));
            return EGL_FALSE;
        }
    
        SetGlobalError(Error(EGL_SUCCESS));
        return EGL_TRUE;
    }
    
    EGLContext EGLAPIENTRY CreateContext(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list)
    {
        EVENT("(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, EGLContext share_context = 0x%0.8p, "
              "const EGLint *attrib_list = 0x%0.8p)", dpy, config, share_context, attrib_list);
    
        Display *display = static_cast<Display*>(dpy);
        Config *configuration = static_cast<Config*>(config);
        gl::Context* sharedGLContext = static_cast<gl::Context*>(share_context);
        AttributeMap attributes(attrib_list);
    
        Error error = ValidateCreateContext(display, configuration, sharedGLContext, attributes);
        if (error.isError())
        {
            SetGlobalError(error);
            return EGL_NO_CONTEXT;
        }
    
        gl::Context *context = nullptr;
        error = display->createContext(configuration, sharedGLContext, attributes, &context);
        if (error.isError())
        {
            SetGlobalError(error);
            return EGL_NO_CONTEXT;
        }
    
        SetGlobalError(Error(EGL_SUCCESS));
        return static_cast<EGLContext>(context);
    }
    
    EGLBoolean EGLAPIENTRY DestroyContext(EGLDisplay dpy, EGLContext ctx)
    {
        EVENT("(EGLDisplay dpy = 0x%0.8p, EGLContext ctx = 0x%0.8p)", dpy, ctx);
    
        Display *display = static_cast<Display*>(dpy);
        gl::Context *context = static_cast<gl::Context*>(ctx);
    
        Error error = ValidateContext(display, context);
        if (error.isError())
        {
            SetGlobalError(error);
            return EGL_FALSE;
        }
    
        if (ctx == EGL_NO_CONTEXT)
        {
            SetGlobalError(Error(EGL_BAD_CONTEXT));
            return EGL_FALSE;
        }
    
        if (context == GetGlobalContext())
        {
            SetGlobalDisplay(NULL);
            SetGlobalContext(NULL);
        }
    
        display->destroyContext(context);
    
        SetGlobalError(Error(EGL_SUCCESS));
        return EGL_TRUE;
    }
    
    EGLBoolean EGLAPIENTRY MakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx)
    {
        EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface draw = 0x%0.8p, EGLSurface read = 0x%0.8p, EGLContext ctx = 0x%0.8p)",
              dpy, draw, read, ctx);
    
        Display *display = static_cast<Display*>(dpy);
        gl::Context *context = static_cast<gl::Context*>(ctx);
    
        // If ctx is EGL_NO_CONTEXT and either draw or read are not EGL_NO_SURFACE, an EGL_BAD_MATCH
        // error is generated.
        if (ctx == EGL_NO_CONTEXT && (draw != EGL_NO_SURFACE || read != EGL_NO_SURFACE))
        {
            SetGlobalError(Error(EGL_BAD_MATCH));
            return EGL_FALSE;
        }
    
        if (ctx != EGL_NO_CONTEXT && draw == EGL_NO_SURFACE && read == EGL_NO_SURFACE)
        {
            SetGlobalError(Error(EGL_BAD_MATCH));
            return EGL_FALSE;
        }
    
        // If either of draw or read is a valid surface and the other is EGL_NO_SURFACE, an
        // EGL_BAD_MATCH error is generated.
        if ((read == EGL_NO_SURFACE) != (draw == EGL_NO_SURFACE))
        {
            SetGlobalError(Error(
                EGL_BAD_MATCH, "read and draw must both be valid surfaces, or both be EGL_NO_SURFACE"));
            return EGL_FALSE;
        }
    
        if (dpy == EGL_NO_DISPLAY || !Display::isValidDisplay(display))
        {
            SetGlobalError(Error(EGL_BAD_DISPLAY, "'dpy' not a valid EGLDisplay handle"));
            return EGL_FALSE;
        }
    
        // EGL 1.5 spec: dpy can be uninitialized if all other parameters are null
        if (!display->isInitialized() && (ctx != EGL_NO_CONTEXT || draw != EGL_NO_SURFACE || read != EGL_NO_SURFACE))
        {
            SetGlobalError(Error(EGL_NOT_INITIALIZED, "'dpy' not initialized"));
            return EGL_FALSE;
        }
    
        if (ctx != EGL_NO_CONTEXT)
        {
            Error error = ValidateContext(display, context);
            if (error.isError())
            {
                SetGlobalError(error);
                return EGL_FALSE;
            }
        }
    
        if (display->isInitialized())
        {
            if (display->testDeviceLost())
            {
                display->notifyDeviceLost();
                return EGL_FALSE;
            }
    
            if (display->isDeviceLost())
            {
                SetGlobalError(Error(EGL_CONTEXT_LOST));
                return EGL_FALSE;
            }
        }
    
        Surface *drawSurface = static_cast<Surface*>(draw);
        if (draw != EGL_NO_SURFACE)
        {
            Error error = ValidateSurface(display, drawSurface);
            if (error.isError())
            {
                SetGlobalError(error);
                return EGL_FALSE;
            }
        }
    
        Surface *readSurface = static_cast<Surface*>(read);
        if (read != EGL_NO_SURFACE)
        {
            Error error = ValidateSurface(display, readSurface);
            if (error.isError())
            {
                SetGlobalError(error);
                return EGL_FALSE;
            }
        }
    
        if (readSurface)
        {
            Error readCompatError = ValidateCompatibleConfigs(readSurface->getConfig(), context->getConfig(), readSurface->getType());
            if (readCompatError.isError())
            {
                SetGlobalError(readCompatError);
                return EGL_FALSE;
            }
        }
    
        if (draw != read)
        {
            UNIMPLEMENTED();   // FIXME
    
            if (drawSurface)
            {
                Error drawCompatError = ValidateCompatibleConfigs(drawSurface->getConfig(), context->getConfig(), drawSurface->getType());
                if (drawCompatError.isError())
                {
                    SetGlobalError(drawCompatError);
                    return EGL_FALSE;
                }
            }
        }
    
        Error makeCurrentError = display->makeCurrent(drawSurface, readSurface, context);
        if (makeCurrentError.isError())
        {
            SetGlobalError(makeCurrentError);
            return EGL_FALSE;
        }
    
        gl::Context *previousContext = GetGlobalContext();
    
        SetGlobalDisplay(display);
        SetGlobalDrawSurface(drawSurface);
        SetGlobalReadSurface(readSurface);
        SetGlobalContext(context);
    
        // Release the surface from the previously-current context, to allow
        // destroyed surfaces to delete themselves.
        if (previousContext != nullptr && context != previousContext)
        {
            previousContext->releaseSurface();
        }
    
        SetGlobalError(Error(EGL_SUCCESS));
        return EGL_TRUE;
    }
    
    EGLSurface EGLAPIENTRY GetCurrentSurface(EGLint readdraw)
    {
        EVENT("(EGLint readdraw = %d)", readdraw);
    
        if (readdraw == EGL_READ)
        {
            SetGlobalError(Error(EGL_SUCCESS));
            return GetGlobalReadSurface();
        }
        else if (readdraw == EGL_DRAW)
        {
            SetGlobalError(Error(EGL_SUCCESS));
            return GetGlobalDrawSurface();
        }
        else
        {
            SetGlobalError(Error(EGL_BAD_PARAMETER));
            return EGL_NO_SURFACE;
        }
    }
    
    EGLDisplay EGLAPIENTRY GetCurrentDisplay(void)
    {
        EVENT("()");
    
        EGLDisplay dpy = GetGlobalDisplay();
    
        SetGlobalError(Error(EGL_SUCCESS));
        return dpy;
    }
    
    EGLBoolean EGLAPIENTRY QueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value)
    {
        EVENT("(EGLDisplay dpy = 0x%0.8p, EGLContext ctx = 0x%0.8p, EGLint attribute = %d, EGLint *value = 0x%0.8p)",
              dpy, ctx, attribute, value);
    
        Display *display = static_cast<Display*>(dpy);
        gl::Context *context = static_cast<gl::Context*>(ctx);
    
        Error error = ValidateContext(display, context);
        if (error.isError())
        {
            SetGlobalError(error);
            return EGL_FALSE;
        }
    
        switch (attribute)
        {
          case EGL_CONFIG_ID:
            *value = context->getConfig()->configID;
            break;
          case EGL_CONTEXT_CLIENT_TYPE:
            *value = context->getClientType();
            break;
          case EGL_CONTEXT_CLIENT_VERSION:
            *value = context->getClientVersion();
            break;
          case EGL_RENDER_BUFFER:
            *value = context->getRenderBuffer();
            break;
          default:
            SetGlobalError(Error(EGL_BAD_ATTRIBUTE));
            return EGL_FALSE;
        }
    
        SetGlobalError(Error(EGL_SUCCESS));
        return EGL_TRUE;
    }
    
    EGLBoolean EGLAPIENTRY WaitGL(void)
    {
        EVENT("()");
    
        UNIMPLEMENTED();   // FIXME
    
        SetGlobalError(Error(EGL_SUCCESS));
        return 0;
    }
    
    EGLBoolean EGLAPIENTRY WaitNative(EGLint engine)
    {
        EVENT("(EGLint engine = %d)", engine);
    
        UNIMPLEMENTED();   // FIXME
    
        SetGlobalError(Error(EGL_SUCCESS));
        return 0;
    }
    
    EGLBoolean EGLAPIENTRY SwapBuffers(EGLDisplay dpy, EGLSurface surface)
    {
        EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p)", dpy, surface);
    
        Display *display = static_cast<Display*>(dpy);
        Surface *eglSurface = (Surface*)surface;
    
        Error error = ValidateSurface(display, eglSurface);
        if (error.isError())
        {
            SetGlobalError(error);
            return EGL_FALSE;
        }
    
        if (display->isDeviceLost())
        {
            SetGlobalError(Error(EGL_CONTEXT_LOST));
            return EGL_FALSE;
        }
    
        if (surface == EGL_NO_SURFACE)
        {
            SetGlobalError(Error(EGL_BAD_SURFACE));
            return EGL_FALSE;
        }
    
        error = eglSurface->swap();
        if (error.isError())
        {
            SetGlobalError(error);
            return EGL_FALSE;
        }
    
        SetGlobalError(Error(EGL_SUCCESS));
        return EGL_TRUE;
    }
    
    EGLBoolean EGLAPIENTRY CopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target)
    {
        EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLNativePixmapType target = 0x%0.8p)", dpy, surface, target);
    
        Display *display = static_cast<Display*>(dpy);
        Surface *eglSurface = static_cast<Surface*>(surface);
    
        Error error = ValidateSurface(display, eglSurface);
        if (error.isError())
        {
            SetGlobalError(error);
            return EGL_FALSE;
        }
    
        if (display->isDeviceLost())
        {
            SetGlobalError(Error(EGL_CONTEXT_LOST));
            return EGL_FALSE;
        }
    
        UNIMPLEMENTED();   // FIXME
    
        SetGlobalError(Error(EGL_SUCCESS));
        return 0;
    }
    
    // EGL 1.1
    EGLBoolean EGLAPIENTRY BindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
    {
        EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint buffer = %d)", dpy, surface, buffer);
    
        Display *display = static_cast<Display*>(dpy);
        Surface *eglSurface = static_cast<Surface*>(surface);
    
        Error error = ValidateSurface(display, eglSurface);
        if (error.isError())
        {
            SetGlobalError(error);
            return EGL_FALSE;
        }
    
        if (buffer != EGL_BACK_BUFFER)
        {
            SetGlobalError(Error(EGL_BAD_PARAMETER));
            return EGL_FALSE;
        }
    
        if (surface == EGL_NO_SURFACE || eglSurface->getType() == EGL_WINDOW_BIT)
        {
            SetGlobalError(Error(EGL_BAD_SURFACE));
            return EGL_FALSE;
        }
    
        if (eglSurface->getBoundTexture())
        {
            SetGlobalError(Error(EGL_BAD_ACCESS));
            return EGL_FALSE;
        }
    
        if (eglSurface->getTextureFormat() == EGL_NO_TEXTURE)
        {
            SetGlobalError(Error(EGL_BAD_MATCH));
            return EGL_FALSE;
        }
    
        gl::Context *context = GetGlobalContext();
        if (context)
        {
            gl::Texture *textureObject = context->getTargetTexture(GL_TEXTURE_2D);
            ASSERT(textureObject != NULL);
    
            if (textureObject->getImmutableFormat())
            {
                SetGlobalError(Error(EGL_BAD_MATCH));
                return EGL_FALSE;
            }
    
            error = eglSurface->bindTexImage(textureObject, buffer);
            if (error.isError())
            {
                SetGlobalError(error);
                return EGL_FALSE;
            }
        }
    
        SetGlobalError(Error(EGL_SUCCESS));
        return EGL_TRUE;
    }
    
    EGLBoolean EGLAPIENTRY SurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value)
    {
        EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint attribute = %d, EGLint value = %d)",
            dpy, surface, attribute, value);
    
        Display *display = static_cast<Display*>(dpy);
        Surface *eglSurface = static_cast<Surface*>(surface);
    
        Error error = ValidateSurface(display, eglSurface);
        if (error.isError())
        {
            SetGlobalError(error);
            return EGL_FALSE;
        }
    
        UNIMPLEMENTED();   // FIXME
    
        SetGlobalError(Error(EGL_SUCCESS));
        return EGL_TRUE;
    }
    
    EGLBoolean EGLAPIENTRY ReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
    {
        EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint buffer = %d)", dpy, surface, buffer);
    
        Display *display = static_cast<Display*>(dpy);
        Surface *eglSurface = static_cast<Surface*>(surface);
    
        Error error = ValidateSurface(display, eglSurface);
        if (error.isError())
        {
            SetGlobalError(error);
            return EGL_FALSE;
        }
    
        if (buffer != EGL_BACK_BUFFER)
        {
            SetGlobalError(Error(EGL_BAD_PARAMETER));
            return EGL_FALSE;
        }
    
        if (surface == EGL_NO_SURFACE || eglSurface->getType() == EGL_WINDOW_BIT)
        {
            SetGlobalError(Error(EGL_BAD_SURFACE));
            return EGL_FALSE;
        }
    
        if (eglSurface->getTextureFormat() == EGL_NO_TEXTURE)
        {
            SetGlobalError(Error(EGL_BAD_MATCH));
            return EGL_FALSE;
        }
    
        gl::Texture *texture = eglSurface->getBoundTexture();
    
        if (texture)
        {
            error = eglSurface->releaseTexImage(buffer);
            if (error.isError())
            {
                SetGlobalError(error);
                return EGL_FALSE;
            }
        }
    
        SetGlobalError(Error(EGL_SUCCESS));
        return EGL_TRUE;
    }
    
    EGLBoolean EGLAPIENTRY SwapInterval(EGLDisplay dpy, EGLint interval)
    {
        EVENT("(EGLDisplay dpy = 0x%0.8p, EGLint interval = %d)", dpy, interval);
    
        Display *display = static_cast<Display*>(dpy);
    
        Error error = ValidateDisplay(display);
        if (error.isError())
        {
            SetGlobalError(error);
            return EGL_FALSE;
        }
    
        Surface *draw_surface = static_cast<Surface*>(GetGlobalDrawSurface());
    
        if (draw_surface == NULL)
        {
            SetGlobalError(Error(EGL_BAD_SURFACE));
            return EGL_FALSE;
        }
    
        const egl::Config *surfaceConfig = draw_surface->getConfig();
        EGLint clampedInterval = std::min(std::max(interval, surfaceConfig->minSwapInterval), surfaceConfig->maxSwapInterval);
    
        draw_surface->setSwapInterval(clampedInterval);
    
        SetGlobalError(Error(EGL_SUCCESS));
        return EGL_TRUE;
    }
    
    
    // EGL 1.2
    EGLBoolean EGLAPIENTRY BindAPI(EGLenum api)
    {
        EVENT("(EGLenum api = 0x%X)", api);
    
        switch (api)
        {
          case EGL_OPENGL_API:
          case EGL_OPENVG_API:
            SetGlobalError(Error(EGL_BAD_PARAMETER));
            return EGL_FALSE;   // Not supported by this implementation
          case EGL_OPENGL_ES_API:
            break;
          default:
            SetGlobalError(Error(EGL_BAD_PARAMETER));
            return EGL_FALSE;
        }
    
        SetGlobalAPI(api);
    
        SetGlobalError(Error(EGL_SUCCESS));
        return EGL_TRUE;
    }
    
    EGLenum EGLAPIENTRY QueryAPI(void)
    {
        EVENT("()");
    
        EGLenum API = GetGlobalAPI();
    
        SetGlobalError(Error(EGL_SUCCESS));
        return API;
    }
    
    EGLSurface EGLAPIENTRY CreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list)
    {
        EVENT("(EGLDisplay dpy = 0x%0.8p, EGLenum buftype = 0x%X, EGLClientBuffer buffer = 0x%0.8p, "
              "EGLConfig config = 0x%0.8p, const EGLint *attrib_list = 0x%0.8p)",
              dpy, buftype, buffer, config, attrib_list);
    
        Display *display = static_cast<Display*>(dpy);
        Config *configuration = static_cast<Config*>(config);
        AttributeMap attributes(attrib_list);
    
        Error error = ValidateCreatePbufferFromClientBuffer(display, buftype, buffer, configuration, attributes);
        if (error.isError())
        {
            SetGlobalError(error);
            return EGL_NO_SURFACE;
        }
    
        egl::Surface *surface = nullptr;
        error = display->createPbufferFromClientBuffer(configuration, buffer, attributes, &surface);
        if (error.isError())
        {
            SetGlobalError(error);
            return EGL_NO_SURFACE;
        }
    
        return static_cast<EGLSurface>(surface);
    }
    
    EGLBoolean EGLAPIENTRY ReleaseThread(void)
    {
        EVENT("()");
    
        MakeCurrent(EGL_NO_DISPLAY, EGL_NO_CONTEXT, EGL_NO_SURFACE, EGL_NO_SURFACE);
    
        SetGlobalError(Error(EGL_SUCCESS));
        return EGL_TRUE;
    }
    
    EGLBoolean EGLAPIENTRY WaitClient(void)
    {
        EVENT("()");
    
        UNIMPLEMENTED();   // FIXME
    
        SetGlobalError(Error(EGL_SUCCESS));
        return 0;
    }
    
    // EGL 1.4
    EGLContext EGLAPIENTRY GetCurrentContext(void)
    {
        EVENT("()");
    
        gl::Context *context = GetGlobalContext();
    
        SetGlobalError(Error(EGL_SUCCESS));
        return static_cast<EGLContext>(context);
    }
    
    // EGL 1.5
    EGLSync EGLAPIENTRY CreateSync(EGLDisplay dpy, EGLenum type, const EGLAttrib *attrib_list)
    {
        EVENT("(EGLDisplay dpy = 0x%0.8p, EGLenum type = 0x%X, const EGLint* attrib_list = 0x%0.8p)", dpy, type, attrib_list);
    
        UNIMPLEMENTED();
        return EGL_NO_SYNC;
    }
    
    EGLBoolean EGLAPIENTRY DestroySync(EGLDisplay dpy, EGLSync sync)
    {
        EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSync sync = 0x%0.8p)", dpy, sync);
    
        UNIMPLEMENTED();
        return EGL_FALSE;
    }
    
    EGLint EGLAPIENTRY ClientWaitSync(EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout)
    {
        EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSync sync = 0x%0.8p, EGLint flags = 0x%X, EGLTime timeout = %d)", dpy, sync, flags, timeout);
    
        UNIMPLEMENTED();
        return 0;
    }
    
    EGLBoolean EGLAPIENTRY GetSyncAttrib(EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib *value)
    {
        EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSync sync = 0x%0.8p, EGLint attribute = 0x%X, EGLAttrib *value = 0x%0.8p)", dpy, sync, attribute, value);
    
        UNIMPLEMENTED();
        return EGL_FALSE;
    }
    
    EGLImage EGLAPIENTRY CreateImage(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib *attrib_list)
    {
        EVENT("(EGLDisplay dpy = 0x%0.8p, EGLContext ctx = 0x%0.8p, EGLenum target = 0x%X, "
              "EGLClientBuffer buffer = 0x%0.8p, const EGLAttrib *attrib_list = 0x%0.8p)",
              dpy, ctx, target, buffer, attrib_list);
    
        UNIMPLEMENTED();
        return EGL_NO_IMAGE;
    }
    
    EGLBoolean EGLAPIENTRY DestroyImage(EGLDisplay dpy, EGLImage image)
    {
        EVENT("(EGLDisplay dpy = 0x%0.8p, EGLImage image = 0x%0.8p)", dpy, image);
    
        UNIMPLEMENTED();
        return EGL_FALSE;
    }
    
    EGLDisplay EGLAPIENTRY GetPlatformDisplay(EGLenum platform, void *native_display, const EGLAttrib *attrib_list)
    {
        EVENT("(EGLenum platform = %d, void* native_display = 0x%0.8p, const EGLint* attrib_list = 0x%0.8p)",
              platform, native_display, attrib_list);
    
        UNIMPLEMENTED();
        return EGL_NO_DISPLAY;
    }
    
    EGLSurface EGLAPIENTRY CreatePlatformWindowSurface(EGLDisplay dpy, EGLConfig config, void *native_window, const EGLAttrib *attrib_list)
    {
        EVENT("(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, void* native_window = 0x%0.8p, const EGLint* attrib_list = 0x%0.8p)",
              dpy, config, native_window, attrib_list);
    
        UNIMPLEMENTED();
        return EGL_NO_SURFACE;
    }
    
    EGLSurface EGLAPIENTRY CreatePlatformPixmapSurface(EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLAttrib *attrib_list)
    {
        EVENT("(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, void* native_pixmap = 0x%0.8p, const EGLint* attrib_list = 0x%0.8p)",
              dpy, config, native_pixmap, attrib_list);
    
        UNIMPLEMENTED();
        return EGL_NO_SURFACE;
    }
    
    EGLBoolean EGLAPIENTRY WaitSync(EGLDisplay dpy, EGLSync sync, EGLint flags)
    {
        EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSync sync = 0x%0.8p, EGLint flags = 0x%X)", dpy, sync, flags);
    
        UNIMPLEMENTED();
        return EGL_FALSE;
    }
    
    __eglMustCastToProperFunctionPointerType EGLAPIENTRY GetProcAddress(const char *procname)
    {
        EVENT("(const char *procname = \"%s\")", procname);
    
        typedef std::map<std::string, __eglMustCastToProperFunctionPointerType> ProcAddressMap;
        auto generateProcAddressMap = []()
        {
            ProcAddressMap map;
    #define INSERT_PROC_ADDRESS(ns, proc) \
        map[#ns #proc] = reinterpret_cast<__eglMustCastToProperFunctionPointerType>(ns::proc)
    
            // GLES2 core
            INSERT_PROC_ADDRESS(gl, ActiveTexture);
            INSERT_PROC_ADDRESS(gl, AttachShader);
            INSERT_PROC_ADDRESS(gl, BindAttribLocation);
            INSERT_PROC_ADDRESS(gl, BindBuffer);
            INSERT_PROC_ADDRESS(gl, BindFramebuffer);
            INSERT_PROC_ADDRESS(gl, BindRenderbuffer);
            INSERT_PROC_ADDRESS(gl, BindTexture);
            INSERT_PROC_ADDRESS(gl, BlendColor);
            INSERT_PROC_ADDRESS(gl, BlendEquation);
            INSERT_PROC_ADDRESS(gl, BlendEquationSeparate);
            INSERT_PROC_ADDRESS(gl, BlendFunc);
            INSERT_PROC_ADDRESS(gl, BlendFuncSeparate);
            INSERT_PROC_ADDRESS(gl, BufferData);
            INSERT_PROC_ADDRESS(gl, BufferSubData);
            INSERT_PROC_ADDRESS(gl, CheckFramebufferStatus);
            INSERT_PROC_ADDRESS(gl, Clear);
            INSERT_PROC_ADDRESS(gl, ClearColor);
            INSERT_PROC_ADDRESS(gl, ClearDepthf);
            INSERT_PROC_ADDRESS(gl, ClearStencil);
            INSERT_PROC_ADDRESS(gl, ColorMask);
            INSERT_PROC_ADDRESS(gl, CompileShader);
            INSERT_PROC_ADDRESS(gl, CompressedTexImage2D);
            INSERT_PROC_ADDRESS(gl, CompressedTexSubImage2D);
            INSERT_PROC_ADDRESS(gl, CopyTexImage2D);
            INSERT_PROC_ADDRESS(gl, CopyTexSubImage2D);
            INSERT_PROC_ADDRESS(gl, CreateProgram);
            INSERT_PROC_ADDRESS(gl, CreateShader);
            INSERT_PROC_ADDRESS(gl, CullFace);
            INSERT_PROC_ADDRESS(gl, DeleteBuffers);
            INSERT_PROC_ADDRESS(gl, DeleteFramebuffers);
            INSERT_PROC_ADDRESS(gl, DeleteProgram);
            INSERT_PROC_ADDRESS(gl, DeleteRenderbuffers);
            INSERT_PROC_ADDRESS(gl, DeleteShader);
            INSERT_PROC_ADDRESS(gl, DeleteTextures);
            INSERT_PROC_ADDRESS(gl, DepthFunc);
            INSERT_PROC_ADDRESS(gl, DepthMask);
            INSERT_PROC_ADDRESS(gl, DepthRangef);
            INSERT_PROC_ADDRESS(gl, DetachShader);
            INSERT_PROC_ADDRESS(gl, Disable);
            INSERT_PROC_ADDRESS(gl, DisableVertexAttribArray);
            INSERT_PROC_ADDRESS(gl, DrawArrays);
            INSERT_PROC_ADDRESS(gl, DrawElements);
            INSERT_PROC_ADDRESS(gl, Enable);
            INSERT_PROC_ADDRESS(gl, EnableVertexAttribArray);
            INSERT_PROC_ADDRESS(gl, Finish);
            INSERT_PROC_ADDRESS(gl, Flush);
            INSERT_PROC_ADDRESS(gl, FramebufferRenderbuffer);
            INSERT_PROC_ADDRESS(gl, FramebufferTexture2D);
            INSERT_PROC_ADDRESS(gl, FrontFace);
            INSERT_PROC_ADDRESS(gl, GenBuffers);
            INSERT_PROC_ADDRESS(gl, GenerateMipmap);
            INSERT_PROC_ADDRESS(gl, GenFramebuffers);
            INSERT_PROC_ADDRESS(gl, GenRenderbuffers);
            INSERT_PROC_ADDRESS(gl, GenTextures);
            INSERT_PROC_ADDRESS(gl, GetActiveAttrib);
            INSERT_PROC_ADDRESS(gl, GetActiveUniform);
            INSERT_PROC_ADDRESS(gl, GetAttachedShaders);
            INSERT_PROC_ADDRESS(gl, GetAttribLocation);
            INSERT_PROC_ADDRESS(gl, GetBooleanv);
            INSERT_PROC_ADDRESS(gl, GetBufferParameteriv);
            INSERT_PROC_ADDRESS(gl, GetError);
            INSERT_PROC_ADDRESS(gl, GetFloatv);
            INSERT_PROC_ADDRESS(gl, GetFramebufferAttachmentParameteriv);
            INSERT_PROC_ADDRESS(gl, GetIntegerv);
            INSERT_PROC_ADDRESS(gl, GetProgramiv);
            INSERT_PROC_ADDRESS(gl, GetProgramInfoLog);
            INSERT_PROC_ADDRESS(gl, GetRenderbufferParameteriv);
            INSERT_PROC_ADDRESS(gl, GetShaderiv);
            INSERT_PROC_ADDRESS(gl, GetShaderInfoLog);
            INSERT_PROC_ADDRESS(gl, GetShaderPrecisionFormat);
            INSERT_PROC_ADDRESS(gl, GetShaderSource);
            INSERT_PROC_ADDRESS(gl, GetString);
            INSERT_PROC_ADDRESS(gl, GetTexParameterfv);
            INSERT_PROC_ADDRESS(gl, GetTexParameteriv);
            INSERT_PROC_ADDRESS(gl, GetUniformfv);
            INSERT_PROC_ADDRESS(gl, GetUniformiv);
            INSERT_PROC_ADDRESS(gl, GetUniformLocation);
            INSERT_PROC_ADDRESS(gl, GetVertexAttribfv);
            INSERT_PROC_ADDRESS(gl, GetVertexAttribiv);
            INSERT_PROC_ADDRESS(gl, GetVertexAttribPointerv);
            INSERT_PROC_ADDRESS(gl, Hint);
            INSERT_PROC_ADDRESS(gl, IsBuffer);
            INSERT_PROC_ADDRESS(gl, IsEnabled);
            INSERT_PROC_ADDRESS(gl, IsFramebuffer);
            INSERT_PROC_ADDRESS(gl, IsProgram);
            INSERT_PROC_ADDRESS(gl, IsRenderbuffer);
            INSERT_PROC_ADDRESS(gl, IsShader);
            INSERT_PROC_ADDRESS(gl, IsTexture);
            INSERT_PROC_ADDRESS(gl, LineWidth);
            INSERT_PROC_ADDRESS(gl, LinkProgram);
            INSERT_PROC_ADDRESS(gl, PixelStorei);
            INSERT_PROC_ADDRESS(gl, PolygonOffset);
            INSERT_PROC_ADDRESS(gl, ReadPixels);
            INSERT_PROC_ADDRESS(gl, ReleaseShaderCompiler);
            INSERT_PROC_ADDRESS(gl, RenderbufferStorage);
            INSERT_PROC_ADDRESS(gl, SampleCoverage);
            INSERT_PROC_ADDRESS(gl, Scissor);
            INSERT_PROC_ADDRESS(gl, ShaderBinary);
            INSERT_PROC_ADDRESS(gl, ShaderSource);
            INSERT_PROC_ADDRESS(gl, StencilFunc);
            INSERT_PROC_ADDRESS(gl, StencilFuncSeparate);
            INSERT_PROC_ADDRESS(gl, StencilMask);
            INSERT_PROC_ADDRESS(gl, StencilMaskSeparate);
            INSERT_PROC_ADDRESS(gl, StencilOp);
            INSERT_PROC_ADDRESS(gl, StencilOpSeparate);
            INSERT_PROC_ADDRESS(gl, TexImage2D);
            INSERT_PROC_ADDRESS(gl, TexParameterf);
            INSERT_PROC_ADDRESS(gl, TexParameterfv);
            INSERT_PROC_ADDRESS(gl, TexParameteri);
            INSERT_PROC_ADDRESS(gl, TexParameteriv);
            INSERT_PROC_ADDRESS(gl, TexSubImage2D);
            INSERT_PROC_ADDRESS(gl, Uniform1f);
            INSERT_PROC_ADDRESS(gl, Uniform1fv);
            INSERT_PROC_ADDRESS(gl, Uniform1i);
            INSERT_PROC_ADDRESS(gl, Uniform1iv);
            INSERT_PROC_ADDRESS(gl, Uniform2f);
            INSERT_PROC_ADDRESS(gl, Uniform2fv);
            INSERT_PROC_ADDRESS(gl, Uniform2i);
            INSERT_PROC_ADDRESS(gl, Uniform2iv);
            INSERT_PROC_ADDRESS(gl, Uniform3f);
            INSERT_PROC_ADDRESS(gl, Uniform3fv);
            INSERT_PROC_ADDRESS(gl, Uniform3i);
            INSERT_PROC_ADDRESS(gl, Uniform3iv);
            INSERT_PROC_ADDRESS(gl, Uniform4f);
            INSERT_PROC_ADDRESS(gl, Uniform4fv);
            INSERT_PROC_ADDRESS(gl, Uniform4i);
            INSERT_PROC_ADDRESS(gl, Uniform4iv);
            INSERT_PROC_ADDRESS(gl, UniformMatrix2fv);
            INSERT_PROC_ADDRESS(gl, UniformMatrix3fv);
            INSERT_PROC_ADDRESS(gl, UniformMatrix4fv);
            INSERT_PROC_ADDRESS(gl, UseProgram);
            INSERT_PROC_ADDRESS(gl, ValidateProgram);
            INSERT_PROC_ADDRESS(gl, VertexAttrib1f);
            INSERT_PROC_ADDRESS(gl, VertexAttrib1fv);
            INSERT_PROC_ADDRESS(gl, VertexAttrib2f);
            INSERT_PROC_ADDRESS(gl, VertexAttrib2fv);
            INSERT_PROC_ADDRESS(gl, VertexAttrib3f);
            INSERT_PROC_ADDRESS(gl, VertexAttrib3fv);
            INSERT_PROC_ADDRESS(gl, VertexAttrib4f);
            INSERT_PROC_ADDRESS(gl, VertexAttrib4fv);
            INSERT_PROC_ADDRESS(gl, VertexAttribPointer);
            INSERT_PROC_ADDRESS(gl, Viewport);
    
            // GL_ANGLE_framebuffer_blit
            INSERT_PROC_ADDRESS(gl, BlitFramebufferANGLE);
    
            // GL_ANGLE_framebuffer_multisample
            INSERT_PROC_ADDRESS(gl, RenderbufferStorageMultisampleANGLE);
    
            // GL_EXT_discard_framebuffer
            INSERT_PROC_ADDRESS(gl, DiscardFramebufferEXT);
    
            // GL_NV_fence
            INSERT_PROC_ADDRESS(gl, DeleteFencesNV);
            INSERT_PROC_ADDRESS(gl, GenFencesNV);
            INSERT_PROC_ADDRESS(gl, IsFenceNV);
            INSERT_PROC_ADDRESS(gl, TestFenceNV);
            INSERT_PROC_ADDRESS(gl, GetFenceivNV);
            INSERT_PROC_ADDRESS(gl, FinishFenceNV);
            INSERT_PROC_ADDRESS(gl, SetFenceNV);
    
            // GL_ANGLE_translated_shader_source
            INSERT_PROC_ADDRESS(gl, GetTranslatedShaderSourceANGLE);
    
            // GL_EXT_texture_storage
            INSERT_PROC_ADDRESS(gl, TexStorage2DEXT);
    
            // GL_EXT_robustness
            INSERT_PROC_ADDRESS(gl, GetGraphicsResetStatusEXT);
            INSERT_PROC_ADDRESS(gl, ReadnPixelsEXT);
            INSERT_PROC_ADDRESS(gl, GetnUniformfvEXT);
            INSERT_PROC_ADDRESS(gl, GetnUniformivEXT);
    
            // GL_EXT_occlusion_query_boolean
            INSERT_PROC_ADDRESS(gl, GenQueriesEXT);
            INSERT_PROC_ADDRESS(gl, DeleteQueriesEXT);
            INSERT_PROC_ADDRESS(gl, IsQueryEXT);
            INSERT_PROC_ADDRESS(gl, BeginQueryEXT);
            INSERT_PROC_ADDRESS(gl, EndQueryEXT);
            INSERT_PROC_ADDRESS(gl, GetQueryivEXT);
            INSERT_PROC_ADDRESS(gl, GetQueryObjectuivEXT);
    
            // GL_EXT_draw_buffers
            INSERT_PROC_ADDRESS(gl, DrawBuffersEXT);
    
            // GL_ANGLE_instanced_arrays
            INSERT_PROC_ADDRESS(gl, DrawArraysInstancedANGLE);
            INSERT_PROC_ADDRESS(gl, DrawElementsInstancedANGLE);
            INSERT_PROC_ADDRESS(gl, VertexAttribDivisorANGLE);
    
            // GL_OES_get_program_binary
            INSERT_PROC_ADDRESS(gl, GetProgramBinaryOES);
            INSERT_PROC_ADDRESS(gl, ProgramBinaryOES);
    
            // GL_OES_mapbuffer
            INSERT_PROC_ADDRESS(gl, MapBufferOES);
            INSERT_PROC_ADDRESS(gl, UnmapBufferOES);
            INSERT_PROC_ADDRESS(gl, GetBufferPointervOES);
    
            // GL_EXT_map_buffer_range
            INSERT_PROC_ADDRESS(gl, MapBufferRangeEXT);
            INSERT_PROC_ADDRESS(gl, FlushMappedBufferRangeEXT);
    
            // GL_EXT_debug_marker
            INSERT_PROC_ADDRESS(gl, InsertEventMarkerEXT);
            INSERT_PROC_ADDRESS(gl, PushGroupMarkerEXT);
            INSERT_PROC_ADDRESS(gl, PopGroupMarkerEXT);
    
            // GL_OES_EGL_image
            INSERT_PROC_ADDRESS(gl, EGLImageTargetTexture2DOES);
            INSERT_PROC_ADDRESS(gl, EGLImageTargetRenderbufferStorageOES);
    
            // GL_OES_vertex_array_object
            INSERT_PROC_ADDRESS(gl, BindVertexArrayOES);
            INSERT_PROC_ADDRESS(gl, DeleteVertexArraysOES);
            INSERT_PROC_ADDRESS(gl, GenVertexArraysOES);
            INSERT_PROC_ADDRESS(gl, IsVertexArrayOES);
    
            // GLES3 core
            INSERT_PROC_ADDRESS(gl, ReadBuffer);
            INSERT_PROC_ADDRESS(gl, DrawRangeElements);
            INSERT_PROC_ADDRESS(gl, TexImage3D);
            INSERT_PROC_ADDRESS(gl, TexSubImage3D);
            INSERT_PROC_ADDRESS(gl, CopyTexSubImage3D);
            INSERT_PROC_ADDRESS(gl, CompressedTexImage3D);
            INSERT_PROC_ADDRESS(gl, CompressedTexSubImage3D);
            INSERT_PROC_ADDRESS(gl, GenQueries);
            INSERT_PROC_ADDRESS(gl, DeleteQueries);
            INSERT_PROC_ADDRESS(gl, IsQuery);
            INSERT_PROC_ADDRESS(gl, BeginQuery);
            INSERT_PROC_ADDRESS(gl, EndQuery);
            INSERT_PROC_ADDRESS(gl, GetQueryiv);
            INSERT_PROC_ADDRESS(gl, GetQueryObjectuiv);
            INSERT_PROC_ADDRESS(gl, UnmapBuffer);
            INSERT_PROC_ADDRESS(gl, GetBufferPointerv);
            INSERT_PROC_ADDRESS(gl, DrawBuffers);
            INSERT_PROC_ADDRESS(gl, UniformMatrix2x3fv);
            INSERT_PROC_ADDRESS(gl, UniformMatrix3x2fv);
            INSERT_PROC_ADDRESS(gl, UniformMatrix2x4fv);
            INSERT_PROC_ADDRESS(gl, UniformMatrix4x2fv);
            INSERT_PROC_ADDRESS(gl, UniformMatrix3x4fv);
            INSERT_PROC_ADDRESS(gl, UniformMatrix4x3fv);
            INSERT_PROC_ADDRESS(gl, BlitFramebuffer);
            INSERT_PROC_ADDRESS(gl, RenderbufferStorageMultisample);
            INSERT_PROC_ADDRESS(gl, FramebufferTextureLayer);
            INSERT_PROC_ADDRESS(gl, MapBufferRange);
            INSERT_PROC_ADDRESS(gl, FlushMappedBufferRange);
            INSERT_PROC_ADDRESS(gl, BindVertexArray);
            INSERT_PROC_ADDRESS(gl, DeleteVertexArrays);
            INSERT_PROC_ADDRESS(gl, GenVertexArrays);
            INSERT_PROC_ADDRESS(gl, IsVertexArray);
            INSERT_PROC_ADDRESS(gl, GetIntegeri_v);
            INSERT_PROC_ADDRESS(gl, BeginTransformFeedback);
            INSERT_PROC_ADDRESS(gl, EndTransformFeedback);
            INSERT_PROC_ADDRESS(gl, BindBufferRange);
            INSERT_PROC_ADDRESS(gl, BindBufferBase);
            INSERT_PROC_ADDRESS(gl, TransformFeedbackVaryings);
            INSERT_PROC_ADDRESS(gl, GetTransformFeedbackVarying);
            INSERT_PROC_ADDRESS(gl, VertexAttribIPointer);
            INSERT_PROC_ADDRESS(gl, GetVertexAttribIiv);
            INSERT_PROC_ADDRESS(gl, GetVertexAttribIuiv);
            INSERT_PROC_ADDRESS(gl, VertexAttribI4i);
            INSERT_PROC_ADDRESS(gl, VertexAttribI4ui);
            INSERT_PROC_ADDRESS(gl, VertexAttribI4iv);
            INSERT_PROC_ADDRESS(gl, VertexAttribI4uiv);
            INSERT_PROC_ADDRESS(gl, GetUniformuiv);
            INSERT_PROC_ADDRESS(gl, GetFragDataLocation);
            INSERT_PROC_ADDRESS(gl, Uniform1ui);
            INSERT_PROC_ADDRESS(gl, Uniform2ui);
            INSERT_PROC_ADDRESS(gl, Uniform3ui);
            INSERT_PROC_ADDRESS(gl, Uniform4ui);
            INSERT_PROC_ADDRESS(gl, Uniform1uiv);
            INSERT_PROC_ADDRESS(gl, Uniform2uiv);
            INSERT_PROC_ADDRESS(gl, Uniform3uiv);
            INSERT_PROC_ADDRESS(gl, Uniform4uiv);
            INSERT_PROC_ADDRESS(gl, ClearBufferiv);
            INSERT_PROC_ADDRESS(gl, ClearBufferuiv);
            INSERT_PROC_ADDRESS(gl, ClearBufferfv);
            INSERT_PROC_ADDRESS(gl, ClearBufferfi);
            INSERT_PROC_ADDRESS(gl, GetStringi);
            INSERT_PROC_ADDRESS(gl, CopyBufferSubData);
            INSERT_PROC_ADDRESS(gl, GetUniformIndices);
            INSERT_PROC_ADDRESS(gl, GetActiveUniformsiv);
            INSERT_PROC_ADDRESS(gl, GetUniformBlockIndex);
            INSERT_PROC_ADDRESS(gl, GetActiveUniformBlockiv);
            INSERT_PROC_ADDRESS(gl, GetActiveUniformBlockName);
            INSERT_PROC_ADDRESS(gl, UniformBlockBinding);
            INSERT_PROC_ADDRESS(gl, DrawArraysInstanced);
            INSERT_PROC_ADDRESS(gl, DrawElementsInstanced);
            map["glFenceSync"] =
                reinterpret_cast<__eglMustCastToProperFunctionPointerType>(gl::FenceSync_);
            INSERT_PROC_ADDRESS(gl, IsSync);
            INSERT_PROC_ADDRESS(gl, DeleteSync);
            INSERT_PROC_ADDRESS(gl, ClientWaitSync);
            INSERT_PROC_ADDRESS(gl, WaitSync);
            INSERT_PROC_ADDRESS(gl, GetInteger64v);
            INSERT_PROC_ADDRESS(gl, GetSynciv);
            INSERT_PROC_ADDRESS(gl, GetInteger64i_v);
            INSERT_PROC_ADDRESS(gl, GetBufferParameteri64v);
            INSERT_PROC_ADDRESS(gl, GenSamplers);
            INSERT_PROC_ADDRESS(gl, DeleteSamplers);
            INSERT_PROC_ADDRESS(gl, IsSampler);
            INSERT_PROC_ADDRESS(gl, BindSampler);
            INSERT_PROC_ADDRESS(gl, SamplerParameteri);
            INSERT_PROC_ADDRESS(gl, SamplerParameteriv);
            INSERT_PROC_ADDRESS(gl, SamplerParameterf);
            INSERT_PROC_ADDRESS(gl, SamplerParameterfv);
            INSERT_PROC_ADDRESS(gl, GetSamplerParameteriv);
            INSERT_PROC_ADDRESS(gl, GetSamplerParameterfv);
            INSERT_PROC_ADDRESS(gl, VertexAttribDivisor);
            INSERT_PROC_ADDRESS(gl, BindTransformFeedback);
            INSERT_PROC_ADDRESS(gl, DeleteTransformFeedbacks);
            INSERT_PROC_ADDRESS(gl, GenTransformFeedbacks);
            INSERT_PROC_ADDRESS(gl, IsTransformFeedback);
            INSERT_PROC_ADDRESS(gl, PauseTransformFeedback);
            INSERT_PROC_ADDRESS(gl, ResumeTransformFeedback);
            INSERT_PROC_ADDRESS(gl, GetProgramBinary);
            INSERT_PROC_ADDRESS(gl, ProgramBinary);
            INSERT_PROC_ADDRESS(gl, ProgramParameteri);
            INSERT_PROC_ADDRESS(gl, InvalidateFramebuffer);
            INSERT_PROC_ADDRESS(gl, InvalidateSubFramebuffer);
            INSERT_PROC_ADDRESS(gl, TexStorage2D);
            INSERT_PROC_ADDRESS(gl, TexStorage3D);
            INSERT_PROC_ADDRESS(gl, GetInternalformativ);
    
            // EGL 1.0
            INSERT_PROC_ADDRESS(egl, ChooseConfig);
            INSERT_PROC_ADDRESS(egl, CopyBuffers);
            INSERT_PROC_ADDRESS(egl, CreateContext);
            INSERT_PROC_ADDRESS(egl, CreatePbufferSurface);
            INSERT_PROC_ADDRESS(egl, CreatePixmapSurface);
            INSERT_PROC_ADDRESS(egl, CreateWindowSurface);
            INSERT_PROC_ADDRESS(egl, DestroyContext);
            INSERT_PROC_ADDRESS(egl, DestroySurface);
            INSERT_PROC_ADDRESS(egl, GetConfigAttrib);
            INSERT_PROC_ADDRESS(egl, GetConfigs);
            INSERT_PROC_ADDRESS(egl, GetCurrentDisplay);
            INSERT_PROC_ADDRESS(egl, GetCurrentSurface);
            INSERT_PROC_ADDRESS(egl, GetDisplay);
            INSERT_PROC_ADDRESS(egl, GetError);
            INSERT_PROC_ADDRESS(egl, GetProcAddress);
            INSERT_PROC_ADDRESS(egl, Initialize);
            INSERT_PROC_ADDRESS(egl, MakeCurrent);
            INSERT_PROC_ADDRESS(egl, QueryContext);
            INSERT_PROC_ADDRESS(egl, QueryString);
            INSERT_PROC_ADDRESS(egl, QuerySurface);
            INSERT_PROC_ADDRESS(egl, SwapBuffers);
            INSERT_PROC_ADDRESS(egl, Terminate);
            INSERT_PROC_ADDRESS(egl, WaitGL);
            INSERT_PROC_ADDRESS(egl, WaitNative);
    
            // EGL 1.1
            INSERT_PROC_ADDRESS(egl, BindTexImage);
            INSERT_PROC_ADDRESS(egl, ReleaseTexImage);
            INSERT_PROC_ADDRESS(egl, SurfaceAttrib);
            INSERT_PROC_ADDRESS(egl, SwapInterval);
    
            // EGL 1.2
            INSERT_PROC_ADDRESS(egl, BindAPI);
            INSERT_PROC_ADDRESS(egl, QueryAPI);
            INSERT_PROC_ADDRESS(egl, CreatePbufferFromClientBuffer);
            INSERT_PROC_ADDRESS(egl, ReleaseThread);
            INSERT_PROC_ADDRESS(egl, WaitClient);
    
            // EGL 1.4
            INSERT_PROC_ADDRESS(egl, GetCurrentContext);
    
            // EGL 1.5
            INSERT_PROC_ADDRESS(egl, CreateSync);
            INSERT_PROC_ADDRESS(egl, DestroySync);
            INSERT_PROC_ADDRESS(egl, ClientWaitSync);
            INSERT_PROC_ADDRESS(egl, GetSyncAttrib);
            INSERT_PROC_ADDRESS(egl, CreateImage);
            INSERT_PROC_ADDRESS(egl, DestroyImage);
            INSERT_PROC_ADDRESS(egl, GetPlatformDisplay);
            INSERT_PROC_ADDRESS(egl, CreatePlatformWindowSurface);
            INSERT_PROC_ADDRESS(egl, CreatePlatformPixmapSurface);
            INSERT_PROC_ADDRESS(egl, WaitSync);
    
            // EGL_ANGLE_query_surface_pointer
            INSERT_PROC_ADDRESS(egl, QuerySurfacePointerANGLE);
    
            // EGL_NV_post_sub_buffer
            INSERT_PROC_ADDRESS(egl, PostSubBufferNV);
    
            // EGL_EXT_platform_base
            INSERT_PROC_ADDRESS(egl, GetPlatformDisplayEXT);
    
            // EGL_EXT_device_query
            INSERT_PROC_ADDRESS(egl, QueryDisplayAttribEXT);
            INSERT_PROC_ADDRESS(egl, QueryDeviceAttribEXT);
            INSERT_PROC_ADDRESS(egl, QueryDeviceStringEXT);
    
            // EGL_KHR_image_base/EGL_KHR_image
            INSERT_PROC_ADDRESS(egl, CreateImageKHR);
            INSERT_PROC_ADDRESS(egl, DestroyImageKHR);
    
            // EGL_EXT_device_creation
            INSERT_PROC_ADDRESS(egl, CreateDeviceANGLE);
            INSERT_PROC_ADDRESS(egl, ReleaseDeviceANGLE);
    
    #undef INSERT_PROC_ADDRESS
            return map;
        };
    
        static const ProcAddressMap procAddressMap = generateProcAddressMap();
    
        auto iter = procAddressMap.find(procname);
        if (iter != procAddressMap.end())
        {
            return iter->second;
        }
        else
        {
            return nullptr;
        }
    }
    
    }