Hash :
816c7f37
Author :
Date :
2012-11-28T21:02:01
Added getter methods to RenderTarget11 for the render target and depth stencil views. TRAC #22149 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1520 736b8ea6-26fd-11df-bfd4-992fa37f6226
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//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// RenderTarget11.h: Defines a DX11-specific wrapper for ID3D11View pointers
// retained by Renderbuffers.
#ifndef LIBGLESV2_RENDERER_RENDERTARGET11_H_
#define LIBGLESV2_RENDERER_RENDERTARGET11_H_
#include <d3d11.h>
#include "libGLESv2/renderer/RenderTarget.h"
namespace rx
{
class Renderer;
class Renderer11;
class RenderTarget11 : public RenderTarget
{
public:
RenderTarget11(Renderer *renderer, ID3D11RenderTargetView *view, GLsizei width, GLsizei height);
RenderTarget11(Renderer *renderer, ID3D11DepthStencilView *view, GLsizei width, GLsizei height);
virtual ~RenderTarget11();
static RenderTarget11 *makeRenderTarget11(RenderTarget *renderTarget);
// Adds reference, caller must call Release
ID3D11RenderTargetView *getRenderTargetView() const;
// Adds reference, caller must call Release
ID3D11DepthStencilView *getDepthStencilView() const;
private:
DISALLOW_COPY_AND_ASSIGN(RenderTarget11);
ID3D11RenderTargetView *mRenderTarget;
ID3D11DepthStencilView *mDepthStencil;
Renderer11 *mRenderer;
};
}
#endif LIBGLESV2_RENDERER_RENDERTARGET11_H_