Hash :
c0ccbd83
Author :
Date :
2012-11-28T20:59:37
Add a get*Function method to the ShaderExecutable interface Trac #22155 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens This allows ProgramBinary::save to avoid knowing about D3D9 shaders git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1508 736b8ea6-26fd-11df-bfd4-992fa37f6226
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//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ShaderExecutable9.cpp: Implements a D3D9-specific class to contain shader
// executable implementation details.
#include "libGLESv2/renderer/ShaderExecutable9.h"
#include "common/debug.h"
namespace rx
{
ShaderExecutable9::ShaderExecutable9(IDirect3DPixelShader9 *executable, gl::D3DConstantTable *constantTable)
{
mPixelExecutable = executable;
mVertexExecutable = NULL;
mConstantTable = constantTable;
}
ShaderExecutable9::ShaderExecutable9(IDirect3DVertexShader9 *executable, gl::D3DConstantTable *constantTable)
{
mVertexExecutable = executable;
mPixelExecutable = NULL;
mConstantTable = constantTable;
}
ShaderExecutable9::~ShaderExecutable9()
{
if (mVertexExecutable)
{
mVertexExecutable->Release();
}
if (mPixelExecutable)
{
mPixelExecutable->Release();
}
delete mConstantTable;
}
ShaderExecutable9 *ShaderExecutable9::makeShaderExecutable9(ShaderExecutable *executable)
{
ASSERT(dynamic_cast<ShaderExecutable9*>(executable) != NULL);
return static_cast<ShaderExecutable9*>(executable);
}
bool ShaderExecutable9::getVertexFunction(void *pData, UINT *pSizeOfData)
{
HRESULT hr = D3DERR_INVALIDCALL;
if (mVertexExecutable)
{
hr = mVertexExecutable->GetFunction(pData, pSizeOfData);
}
return SUCCEEDED(hr);
}
bool ShaderExecutable9::getPixelFunction(void *pData, UINT *pSizeOfData)
{
HRESULT hr = D3DERR_INVALIDCALL;
if (mPixelExecutable)
{
hr = mPixelExecutable->GetFunction(pData, pSizeOfData);
}
return SUCCEEDED(hr);
}
IDirect3DVertexShader9 *ShaderExecutable9::getVertexShader()
{
return mVertexExecutable;
}
IDirect3DPixelShader9 *ShaderExecutable9::getPixelShader()
{
return mPixelExecutable;
}
gl::D3DConstantTable *ShaderExecutable9::getConstantTable()
{
return mConstantTable;
}
}