Hash :
4f6024ad
Author :
Date :
2012-11-28T20:59:52
Make shaderExecutable::getConstantTable virtual Trac #22155 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens Should be temporary until we figure out what we're doing in ProgramBinary for d3d11 shaders git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1509 736b8ea6-26fd-11df-bfd4-992fa37f6226
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//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ShaderExecutable9.h: Defines a D3D9-specific class to contain shader
// executable implementation details.
#ifndef LIBGLESV2_RENDERER_SHADEREXECUTABLE9_H_
#define LIBGLESV2_RENDERER_SHADEREXECUTABLE9_H_
#include <d3d9.h>
#include "libGLESv2/renderer/ShaderExecutable.h"
#include "libGLESv2/D3DConstantTable.h"
namespace rx
{
class ShaderExecutable9 : public ShaderExecutable
{
public:
ShaderExecutable9(IDirect3DPixelShader9 *executable, gl::D3DConstantTable *constantTable);
ShaderExecutable9(IDirect3DVertexShader9 *executable, gl::D3DConstantTable *constantTable);
virtual ~ShaderExecutable9();
virtual bool getVertexFunction(void *pData, UINT *pSizeOfData);
virtual bool getPixelFunction(void *pData, UINT *pSizeOfData);
static ShaderExecutable9 *makeShaderExecutable9(ShaderExecutable *executable);
IDirect3DPixelShader9 *getPixelShader();
IDirect3DVertexShader9 *getVertexShader();
virtual gl::D3DConstantTable *getConstantTable();
private:
DISALLOW_COPY_AND_ASSIGN(ShaderExecutable9);
IDirect3DPixelShader9 *mPixelExecutable;
IDirect3DVertexShader9 *mVertexExecutable;
gl::D3DConstantTable *mConstantTable;
};
}
#endif // LIBGLESV2_RENDERER_SHADEREXECUTABLE9_H_