Hash :
b7582680
Author :
Date :
2025-02-24T18:04:32
Reland: GL: Allow untranslated shaders to pass through on GLES Add an EGL extension EGL_ANGLE_create_context_passthrough_shaders which uses the NULL translator and passes the original shader to the driver. The parser is still used for shader reflection. Always enable the null compiler backend. It has almost no binary size cost and is now potentially used when the null ANGLE backend is not enabled. Bug: angleproject:398857482 Change-Id: Id528189ccbbacb1c444eacb151baadfda9fcc04b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6488609 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
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//
// Copyright 2002 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// CollectVariables.h: Collect lists of shader interface variables based on the AST.
#ifndef COMPILER_TRANSLATOR_COLLECTVARIABLES_H_
#define COMPILER_TRANSLATOR_COLLECTVARIABLES_H_
#include <GLSLANG/ShaderLang.h>
#include "compiler/translator/ExtensionBehavior.h"
namespace sh
{
class TIntermBlock;
class TSymbolTable;
void CollectVariables(TIntermBlock *root,
std::vector<ShaderVariable> *attributes,
std::vector<ShaderVariable> *outputVariables,
std::vector<ShaderVariable> *uniforms,
std::vector<ShaderVariable> *inputVaryings,
std::vector<ShaderVariable> *outputVaryings,
std::vector<ShaderVariable> *sharedVariables,
std::vector<InterfaceBlock> *uniformBlocks,
std::vector<InterfaceBlock> *shaderStorageBlocks,
char userVariablePrefix,
ShHashFunction64 hashFunction,
TSymbolTable *symbolTable,
GLenum shaderType,
const TExtensionBehavior &extensionBehavior,
const ShBuiltInResources &resources,
int tessControlShaderOutputVertices);
} // namespace sh
#endif // COMPILER_TRANSLATOR_COLLECTVARIABLES_H_