Hash :
63d8f74c
Author :
Date :
2025-08-12T19:39:03
WGSL: move DeclareDefaultUniforms() out of SPIR-V WGSL needs the same thing (default uniforms gathered into an interface block). Changes 3 things in the file move: 1. Now capable of adding a named interface block (Vulkan's is nameless) to hold the default uniforms. 2. Removes inactive uniforms 3. Deals with the case where there are no active default uniforms, by not declaring an interface block at all. Bug: angleproject:376553328 Change-Id: Ia25318b4db93068010c3c44414cd00803b783799 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6843929 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Matthew Denton <mpdenton@chromium.org>
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//
// Copyright 2017 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// IntermNode_util.h: High-level utilities for creating AST nodes and node hierarchies. Mostly meant
// to be used in AST transforms.
#ifndef COMPILER_TRANSLATOR_INTERMNODEUTIL_H_
#define COMPILER_TRANSLATOR_INTERMNODEUTIL_H_
#include "compiler/translator/IntermNode.h"
#include "compiler/translator/Name.h"
#include "compiler/translator/tree_util/FindFunction.h"
namespace sh
{
class TSymbolTable;
class TVariable;
TIntermFunctionPrototype *CreateInternalFunctionPrototypeNode(const TFunction &func);
TIntermFunctionDefinition *CreateInternalFunctionDefinitionNode(const TFunction &func,
TIntermBlock *functionBody);
TIntermTyped *CreateZeroNode(const TType &type);
TIntermConstantUnion *CreateFloatNode(float value, TPrecision precision);
TIntermConstantUnion *CreateVecNode(const float values[],
unsigned int vecSize,
TPrecision precision);
TIntermConstantUnion *CreateUVecNode(const unsigned int values[],
unsigned int vecSize,
TPrecision precision);
TIntermConstantUnion *CreateIndexNode(int index);
TIntermConstantUnion *CreateUIntNode(unsigned int value);
TIntermConstantUnion *CreateBoolNode(bool value);
// Create temporary variable of known type |type|.
TVariable *CreateTempVariable(TSymbolTable *symbolTable, const TType *type);
// Create temporary variable compatible with user-provide type |type|.
// Possibly creates a new type. The qualifer of the new type of the new variable is |qualifier|.
TVariable *CreateTempVariable(TSymbolTable *symbolTable, const TType *type, TQualifier qualifier);
TIntermSymbol *CreateTempSymbolNode(const TVariable *tempVariable);
TIntermDeclaration *CreateTempDeclarationNode(const TVariable *tempVariable);
TIntermDeclaration *CreateTempInitDeclarationNode(const TVariable *tempVariable,
TIntermTyped *initializer);
TIntermBinary *CreateTempAssignmentNode(const TVariable *tempVariable, TIntermTyped *rightNode);
TVariable *DeclareTempVariable(TSymbolTable *symbolTable,
const TType *type,
TQualifier qualifier,
TIntermDeclaration **declarationOut);
TVariable *DeclareTempVariable(TSymbolTable *symbolTable,
TIntermTyped *initializer,
TQualifier qualifier,
TIntermDeclaration **declarationOut);
std::pair<const TVariable *, const TVariable *> DeclareStructure(
TIntermBlock *root,
TSymbolTable *symbolTable,
TFieldList *fieldList,
TQualifier qualifier,
const TMemoryQualifier &memoryQualifier,
uint32_t arraySize,
const ImmutableString &structTypeName,
const ImmutableString *structInstanceName);
const TVariable *DeclareInterfaceBlock(TIntermBlock *root,
TSymbolTable *symbolTable,
TFieldList *fieldList,
TQualifier qualifier,
const TLayoutQualifier &layoutQualifier,
const TMemoryQualifier &memoryQualifier,
uint32_t arraySize,
const ImmutableString &blockTypeName,
const ImmutableString &blockVariableName);
// Creates a variable for a struct type.
const TVariable &CreateStructTypeVariable(TSymbolTable &symbolTable, const TStructure &structure);
// Creates a variable for a struct instance.
const TVariable &CreateInstanceVariable(
TSymbolTable &symbolTable,
const TStructure &structure,
const Name &name,
TQualifier qualifier = TQualifier::EvqTemporary,
const angle::Span<const unsigned int> *arraySizes = nullptr);
// Accesses a field for the given node with the given field name.
// The node must be a struct instance.
TIntermBinary &AccessField(const TVariable &structInstanceVar, const Name &field);
// Accesses a field for the given node with the given field name.
// The node must be a struct instance.
TIntermBinary &AccessField(TIntermTyped &object, const Name &field);
// Accesses a field for the given node by its field index.
// The node must be a struct instance.
TIntermBinary &AccessFieldByIndex(TIntermTyped &object, int index);
// Accesses `object` by index, returning a binary referencing the field of the named interface
// block.
// Note: nameless interface blocks' fields are represented by individual TVariables, and so this
// helper cannot generate an access to them.
TIntermBinary *AccessFieldOfNamedInterfaceBlock(const TVariable *object, int index);
// If the input node is nullptr, return nullptr.
// If the input node is a block node, return it.
// If the input node is not a block node, put it inside a block node and return that.
TIntermBlock *EnsureBlock(TIntermNode *node);
// If the input node is nullptr, return a new block.
// If the input node is a block node, return it.
// If the input node is not a block node, put it inside a block node and return that.
TIntermBlock *EnsureLoopBodyBlock(TIntermNode *node);
// Should be called from inside Compiler::compileTreeImpl() where the global level is in scope.
TIntermSymbol *ReferenceGlobalVariable(const ImmutableString &name,
const TSymbolTable &symbolTable);
TIntermSymbol *ReferenceBuiltInVariable(const ImmutableString &name,
const TSymbolTable &symbolTable,
int shaderVersion);
TIntermTyped *CreateBuiltInFunctionCallNode(const char *name,
TIntermSequence *arguments,
const TSymbolTable &symbolTable,
int shaderVersion);
TIntermTyped *CreateBuiltInFunctionCallNode(const char *name,
const std::initializer_list<TIntermNode *> &arguments,
const TSymbolTable &symbolTable,
int shaderVersion);
TIntermTyped *CreateBuiltInUnaryFunctionCallNode(const char *name,
TIntermTyped *argument,
const TSymbolTable &symbolTable,
int shaderVersion);
inline void GetSwizzleIndex(TVector<uint32_t> *indexOut) {}
template <typename T, typename... ArgsT>
void GetSwizzleIndex(TVector<uint32_t> *indexOut, T arg, ArgsT... args)
{
indexOut->push_back(arg);
GetSwizzleIndex(indexOut, args...);
}
template <typename... ArgsT>
TIntermSwizzle *CreateSwizzle(TIntermTyped *reference, ArgsT... args)
{
TVector<uint32_t> swizzleIndex;
GetSwizzleIndex(&swizzleIndex, args...);
return new TIntermSwizzle(reference, swizzleIndex);
}
// Returns true if a block ends in a branch (break, continue, return, etc). This is only correct
// after PruneNoOps, because it expects empty blocks after a branch to have been already pruned,
// i.e. a block can only end in a branch if its last statement is a branch or is a block ending in
// branch.
bool EndsInBranch(TIntermBlock *block);
} // namespace sh
#endif // COMPILER_TRANSLATOR_INTERMNODEUTIL_H_