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  • Hash : 4625d27b
    Author : zmo@google.com
    Date : 2012-01-13T00:29:21

    Long name mapping needs to be consistent between vertex/fragment shaders.
    
    For example: varying variables, uniforms.
    
    This CL makes MapLongVariableNames a ref-counted singleton and therefore, the map is shared by all shaders.
    
    Also, function/variable names changes from Varying to Global because uniforms also need to be consistent, not just varying variables.
    
    ANGLEBUG=279
    TEST=webgl conformance tests, especially invalid-passed-params.html and glsl-long-variable-names.html
    Review URL: http://codereview.appspot.com/5539046
    
    git-svn-id: https://angleproject.googlecode.com/svn/trunk@942 736b8ea6-26fd-11df-bfd4-992fa37f6226
    

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