Hash :
8d9f35f1
Author :
Date :
2015-11-24T16:10:20
Re-land "D3D11: Fix Integer Texture Cube mip mapping." We were missing both the correct SRV parameter, as well as the full computation of the mip level in the HLSL. Re-land makes the mip computation only happen with implicit sampling. Before it would confuse the LOD0 computation. BUG=angleproject:1208 TEST=dEQP-GLES3.functional.texture.* Change-Id: I4b579033afe5cd1aca1f2d017e48a74c7fc324cc Reviewed-on: https://chromium-review.googlesource.com/314330 Tryjob-Request: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>