Hash :
9d6d498c
Author :
Date :
2014-10-10T19:47:34
Refactor TLS management. Use cross-platform APIs and constants, and conditionally compile the Windows-specific DllMain. BUG=angleproject:783 Change-Id: I8fd2708ab0925cb3207010eb0e759cfc055183ab Reviewed-on: https://chromium-review.googlesource.com/222955 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Kenneth Russell <kbr@chromium.org>
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//
// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// main.cpp: DLL entry point and management of thread-local data.
#include "libGLESv2/main.h"
#include "libGLESv2/Context.h"
#include "common/tls.h"
static TLSIndex currentTLS = TLS_INVALID_INDEX;
namespace gl
{
// TODO(kbr): figure out how these are going to be managed on
// non-Windows platforms. These routines would need to be exported
// from ANGLE and called cooperatively when users create and destroy
// threads -- or the initialization of the TLS index, and allocation
// of thread-local data, will have to be done lazily. Will have to use
// destructor function with pthread_create_key on POSIX platforms to
// clean up thread-local data.
// Call this exactly once at process startup.
bool CreateThreadLocalIndex()
{
currentTLS = CreateTLSIndex();
if (currentTLS == TLS_INVALID_INDEX)
{
return false;
}
return true;
}
// Call this exactly once at process shutdown.
void DestroyThreadLocalIndex()
{
DestroyTLSIndex(currentTLS);
currentTLS = TLS_INVALID_INDEX;
}
// Call this upon thread startup.
Current *AllocateCurrent()
{
ASSERT(currentTLS != TLS_INVALID_INDEX);
if (currentTLS == TLS_INVALID_INDEX)
{
return NULL;
}
Current *current = new Current();
current->context = NULL;
current->display = NULL;
if (!SetTLSValue(currentTLS, current))
{
ERR("Could not set thread local storage.");
return NULL;
}
return current;
}
// Call this upon thread shutdown.
void DeallocateCurrent()
{
Current *current = reinterpret_cast<Current*>(GetTLSValue(currentTLS));
SafeDelete(current);
SetTLSValue(currentTLS, NULL);
}
}
#ifdef ANGLE_PLATFORM_WINDOWS
extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved)
{
switch (reason)
{
case DLL_PROCESS_ATTACH:
{
if (!gl::CreateThreadLocalIndex())
{
return FALSE;
}
}
// Fall through to initialize index
case DLL_THREAD_ATTACH:
{
gl::AllocateCurrent();
}
break;
case DLL_THREAD_DETACH:
{
gl::DeallocateCurrent();
}
break;
case DLL_PROCESS_DETACH:
{
gl::DeallocateCurrent();
gl::DestroyThreadLocalIndex();
}
break;
default:
break;
}
return TRUE;
}
#endif
namespace gl
{
Current *GetCurrentData()
{
Current *current = reinterpret_cast<Current*>(GetTLSValue(currentTLS));
// ANGLE issue 488: when the dll is loaded after thread initialization,
// thread local storage (current) might not exist yet.
return (current ? current : AllocateCurrent());
}
void makeCurrent(Context *context, egl::Display *display, egl::Surface *surface)
{
Current *current = GetCurrentData();
current->context = context;
current->display = display;
if (context && display && surface)
{
context->makeCurrent(surface);
}
}
Context *getContext()
{
Current *current = GetCurrentData();
return current->context;
}
Context *getNonLostContext()
{
Context *context = getContext();
if (context)
{
if (context->isContextLost())
{
gl::error(GL_OUT_OF_MEMORY);
return NULL;
}
else
{
return context;
}
}
return NULL;
}
egl::Display *getDisplay()
{
Current *current = GetCurrentData();
return current->display;
}
// Records an error code
void error(GLenum errorCode)
{
gl::Context *context = glGetCurrentContext();
context->recordError(Error(errorCode));
switch (errorCode)
{
case GL_INVALID_ENUM:
TRACE("\t! Error generated: invalid enum\n");
break;
case GL_INVALID_VALUE:
TRACE("\t! Error generated: invalid value\n");
break;
case GL_INVALID_OPERATION:
TRACE("\t! Error generated: invalid operation\n");
break;
case GL_OUT_OF_MEMORY:
TRACE("\t! Error generated: out of memory\n");
break;
case GL_INVALID_FRAMEBUFFER_OPERATION:
TRACE("\t! Error generated: invalid framebuffer operation\n");
break;
default: UNREACHABLE();
}
}
}