Hash :
97fa8557
Author :
Date :
2017-11-28T16:28:42
Refactor TStructure Move methods and member variables that generalize to different types of field lists into TFieldListCollection and put implementations of methods in cpp files. This prepares for making TStructure inherit from TSymbol. BUG=angleproject:2267 TEST=angle_unittests Change-Id: I63095242dd17aac2d2efd616b49be1143cfc1f92 Reviewed-on: https://chromium-review.googlesource.com/793813 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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//
// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "common/debug.h"
#include "compiler/translator/RegenerateStructNames.h"
namespace sh
{
void RegenerateStructNames::visitSymbol(TIntermSymbol *symbol)
{
ASSERT(symbol);
TType *type = symbol->getTypePointer();
ASSERT(type);
TStructure *userType = type->getStruct();
if (!userType)
return;
if (mSymbolTable->findBuiltIn(userType->name(), mShaderVersion))
{
// Built-in struct, do not touch it.
return;
}
int uniqueId = userType->uniqueId().get();
ASSERT(mScopeDepth > 0);
if (mScopeDepth == 1)
{
// If a struct is defined at global scope, we don't map its name.
// This is because at global level, the struct might be used to
// declare a uniform, so the same name needs to stay the same for
// vertex/fragment shaders. However, our mapping uses internal ID,
// which will be different for the same struct in vertex/fragment
// shaders.
// This is OK because names for any structs defined in other scopes
// will begin with "_webgl", which is reserved. So there will be
// no conflicts among unmapped struct names from global scope and
// mapped struct names from other scopes.
// However, we need to keep track of these global structs, so if a
// variable is used in a local scope, we don't try to modify the
// struct name through that variable.
mDeclaredGlobalStructs.insert(uniqueId);
return;
}
if (mDeclaredGlobalStructs.count(uniqueId) > 0)
return;
// Map {name} to _webgl_struct_{uniqueId}_{name}.
const char kPrefix[] = "_webgl_struct_";
if (userType->name().find(kPrefix) == 0)
{
// The name has already been regenerated.
return;
}
std::string id = Str(uniqueId);
TString tmp = kPrefix + TString(id.c_str());
tmp += "_" + userType->name();
userType->setName(tmp);
}
bool RegenerateStructNames::visitBlock(Visit, TIntermBlock *block)
{
++mScopeDepth;
TIntermSequence &sequence = *(block->getSequence());
for (TIntermNode *node : sequence)
{
node->traverse(this);
}
--mScopeDepth;
return false;
}
} // namespace sh