Hash :
54a29ffd
Author :
Date :
2017-11-28T17:35:20
Refactor TSymbol to follow naming conventions This will make it easier to make TStructure inherit from TSymbol. BUG=angleproject:2267 TEST=angle_unittests Change-Id: I73a5a25234c7f965b6970891821ee9d6f0a23aca Reviewed-on: https://chromium-review.googlesource.com/793812 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
//
// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// SymbolUniqueId.cpp: Encapsulates a unique id for a symbol.
#include "compiler/translator/SymbolUniqueId.h"
#include "compiler/translator/SymbolTable.h"
namespace sh
{
TSymbolUniqueId::TSymbolUniqueId(TSymbolTable *symbolTable) : mId(symbolTable->nextUniqueIdValue())
{
}
TSymbolUniqueId::TSymbolUniqueId(const TSymbol &symbol) : mId(symbol.uniqueId().get())
{
}
int TSymbolUniqueId::get() const
{
return mId;
}
} // namespace sh