Hash :
5b18f487
Author :
Date :
2017-11-30T17:24:22
Vulkan: Implement basic TexSubImage2D. This also adds a test for updating a Texture that is in-use. This will ensure our Texture updates occur at the right time when we're implementing command re-ordering. Bug: angleproject:2264 Bug: angleproject:2200 Change-Id: Id6040d7238eca031e3cc7b27564d8ea815bf3d73 Reviewed-on: https://chromium-review.googlesource.com/801031 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// TextureVk.h:
// Defines the class interface for TextureVk, implementing TextureImpl.
//
#ifndef LIBANGLE_RENDERER_VULKAN_TEXTUREVK_H_
#define LIBANGLE_RENDERER_VULKAN_TEXTUREVK_H_
#include "libANGLE/renderer/TextureImpl.h"
#include "libANGLE/renderer/vulkan/RenderTargetVk.h"
#include "libANGLE/renderer/vulkan/renderervk_utils.h"
namespace rx
{
class TextureVk : public TextureImpl, public ResourceVk
{
public:
TextureVk(const gl::TextureState &state);
~TextureVk() override;
gl::Error onDestroy(const gl::Context *context) override;
gl::Error setImage(const gl::Context *context,
GLenum target,
size_t level,
GLenum internalFormat,
const gl::Extents &size,
GLenum format,
GLenum type,
const gl::PixelUnpackState &unpack,
const uint8_t *pixels) override;
gl::Error setSubImage(const gl::Context *context,
GLenum target,
size_t level,
const gl::Box &area,
GLenum format,
GLenum type,
const gl::PixelUnpackState &unpack,
const uint8_t *pixels) override;
gl::Error setCompressedImage(const gl::Context *context,
GLenum target,
size_t level,
GLenum internalFormat,
const gl::Extents &size,
const gl::PixelUnpackState &unpack,
size_t imageSize,
const uint8_t *pixels) override;
gl::Error setCompressedSubImage(const gl::Context *context,
GLenum target,
size_t level,
const gl::Box &area,
GLenum format,
const gl::PixelUnpackState &unpack,
size_t imageSize,
const uint8_t *pixels) override;
gl::Error copyImage(const gl::Context *context,
GLenum target,
size_t level,
const gl::Rectangle &sourceArea,
GLenum internalFormat,
const gl::Framebuffer *source) override;
gl::Error copySubImage(const gl::Context *context,
GLenum target,
size_t level,
const gl::Offset &destOffset,
const gl::Rectangle &sourceArea,
const gl::Framebuffer *source) override;
gl::Error setStorage(const gl::Context *context,
GLenum target,
size_t levels,
GLenum internalFormat,
const gl::Extents &size) override;
gl::Error setEGLImageTarget(const gl::Context *context,
GLenum target,
egl::Image *image) override;
gl::Error setImageExternal(const gl::Context *context,
GLenum target,
egl::Stream *stream,
const egl::Stream::GLTextureDescription &desc) override;
gl::Error generateMipmap(const gl::Context *context) override;
gl::Error setBaseLevel(const gl::Context *context, GLuint baseLevel) override;
gl::Error bindTexImage(const gl::Context *context, egl::Surface *surface) override;
gl::Error releaseTexImage(const gl::Context *context) override;
gl::Error getAttachmentRenderTarget(const gl::Context *context,
GLenum binding,
const gl::ImageIndex &imageIndex,
FramebufferAttachmentRenderTarget **rtOut) override;
void syncState(const gl::Texture::DirtyBits &dirtyBits) override;
gl::Error setStorageMultisample(const gl::Context *context,
GLenum target,
GLsizei samples,
GLint internalformat,
const gl::Extents &size,
bool fixedSampleLocations) override;
gl::Error initializeContents(const gl::Context *context,
const gl::ImageIndex &imageIndex) override;
const vk::Image &getImage() const;
const vk::ImageView &getImageView() const;
const vk::Sampler &getSampler() const;
private:
gl::Error setSubImageImpl(ContextVk *contextVk,
const gl::InternalFormat &formatInfo,
const gl::PixelUnpackState &unpack,
GLenum type,
const uint8_t *pixels);
// TODO(jmadill): support a more flexible storage back-end.
vk::Image mImage;
vk::DeviceMemory mDeviceMemory;
vk::ImageView mImageView;
vk::Sampler mSampler;
RenderTargetVk mRenderTarget;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_VULKAN_TEXTUREVK_H_