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kc3-lang/angle/src/libGL/entry_points_gl_3_1_autogen.cpp

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  • Author : Geoff Lang
    Date : 2020-10-20 13:55:23
    Hash : d8529380
    Message : Generate CONTEXT_LOST errors on every GL call. The robustness spec states that all GL calls should generate context lost errors when the context is lost. This behaviour was lost due to some context lookup optimizations but can be re-added at no cost by updating the autogenerated entry points. Updated the ContextLostTest to cover the repeated error generation behaviour. Bug: chromium:1137241 Change-Id: I0b8d1cf4d2a37f13c466c8dd0e66edfe852f7e59 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2488180 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>

  • src/libGL/entry_points_gl_3_1_autogen.cpp
  • // GENERATED FILE - DO NOT EDIT.
    // Generated by generate_entry_points.py using data from gl.xml.
    //
    // Copyright 2020 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // entry_points_gl_3_1_autogen.cpp:
    //   Defines the GL 3.1 entry points.
    
    #include "libGL/entry_points_gl_3_1_autogen.h"
    
    #include "libANGLE/Context.h"
    #include "libANGLE/Context.inl.h"
    #include "libANGLE/entry_points_utils.h"
    #include "libANGLE/gl_enum_utils.h"
    #include "libANGLE/validationEGL.h"
    #include "libANGLE/validationES.h"
    #include "libANGLE/validationES1.h"
    #include "libANGLE/validationES2.h"
    #include "libANGLE/validationES3.h"
    #include "libANGLE/validationES31.h"
    #include "libANGLE/validationES32.h"
    #include "libANGLE/validationESEXT.h"
    #include "libANGLE/validationGL31_autogen.h"
    #include "libGLESv2/global_state.h"
    
    namespace gl
    {
    void GL_APIENTRY CopyBufferSubData(GLenum readTarget,
                                       GLenum writeTarget,
                                       GLintptr readOffset,
                                       GLintptr writeOffset,
                                       GLsizeiptr size)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, gl::EntryPoint::CopyBufferSubData, "glCopyBufferSubData",
              "context = %d, GLenum readTarget = %s, GLenum writeTarget = %s, GLintptr readOffset = "
              "%llu, GLintptr writeOffset = %llu, GLsizeiptr size = %llu",
              CID(context), GLenumToString(GLenumGroup::CopyBufferSubDataTarget, readTarget),
              GLenumToString(GLenumGroup::CopyBufferSubDataTarget, writeTarget),
              static_cast<unsigned long long>(readOffset), static_cast<unsigned long long>(writeOffset),
              static_cast<unsigned long long>(size));
    
        if (context)
        {
            BufferBinding readTargetPacked                        = FromGL<BufferBinding>(readTarget);
            BufferBinding writeTargetPacked                       = FromGL<BufferBinding>(writeTarget);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateCopyBufferSubData(context, readTargetPacked, writeTargetPacked,
                                                          readOffset, writeOffset, size));
            if (isCallValid)
            {
                context->copyBufferSubData(readTargetPacked, writeTargetPacked, readOffset, writeOffset,
                                           size);
            }
            ANGLE_CAPTURE(CopyBufferSubData, isCallValid, context, readTargetPacked, writeTargetPacked,
                          readOffset, writeOffset, size);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, gl::EntryPoint::DrawArraysInstanced, "glDrawArraysInstanced",
              "context = %d, GLenum mode = %s, GLint first = %d, GLsizei count = %d, GLsizei "
              "instancecount = %d",
              CID(context), GLenumToString(GLenumGroup::PrimitiveType, mode), first, count,
              instancecount);
    
        if (context)
        {
            PrimitiveMode modePacked                              = FromGL<PrimitiveMode>(mode);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateDrawArraysInstanced(context, modePacked, first, count, instancecount));
            if (isCallValid)
            {
                context->drawArraysInstanced(modePacked, first, count, instancecount);
            }
            ANGLE_CAPTURE(DrawArraysInstanced, isCallValid, context, modePacked, first, count,
                          instancecount);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY DrawElementsInstanced(GLenum mode,
                                           GLsizei count,
                                           GLenum type,
                                           const void *indices,
                                           GLsizei instancecount)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, gl::EntryPoint::DrawElementsInstanced, "glDrawElementsInstanced",
              "context = %d, GLenum mode = %s, GLsizei count = %d, GLenum type = %s, const void "
              "*indices = 0x%016" PRIxPTR ", GLsizei instancecount = %d",
              CID(context), GLenumToString(GLenumGroup::PrimitiveType, mode), count,
              GLenumToString(GLenumGroup::DrawElementsType, type), (uintptr_t)indices, instancecount);
    
        if (context)
        {
            PrimitiveMode modePacked                              = FromGL<PrimitiveMode>(mode);
            DrawElementsType typePacked                           = FromGL<DrawElementsType>(type);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateDrawElementsInstanced(context, modePacked, count, typePacked,
                                                              indices, instancecount));
            if (isCallValid)
            {
                context->drawElementsInstanced(modePacked, count, typePacked, indices, instancecount);
            }
            ANGLE_CAPTURE(DrawElementsInstanced, isCallValid, context, modePacked, count, typePacked,
                          indices, instancecount);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GetActiveUniformBlockName(GLuint program,
                                               GLuint uniformBlockIndex,
                                               GLsizei bufSize,
                                               GLsizei *length,
                                               GLchar *uniformBlockName)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, gl::EntryPoint::GetActiveUniformBlockName, "glGetActiveUniformBlockName",
              "context = %d, GLuint program = %u, GLuint uniformBlockIndex = %u, GLsizei bufSize = %d, "
              "GLsizei *length = 0x%016" PRIxPTR ", GLchar *uniformBlockName = 0x%016" PRIxPTR "",
              CID(context), program, uniformBlockIndex, bufSize, (uintptr_t)length,
              (uintptr_t)uniformBlockName);
    
        if (context)
        {
            ShaderProgramID programPacked                         = FromGL<ShaderProgramID>(program);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateGetActiveUniformBlockName(context, programPacked, uniformBlockIndex, bufSize,
                                                   length, uniformBlockName));
            if (isCallValid)
            {
                context->getActiveUniformBlockName(programPacked, uniformBlockIndex, bufSize, length,
                                                   uniformBlockName);
            }
            ANGLE_CAPTURE(GetActiveUniformBlockName, isCallValid, context, programPacked,
                          uniformBlockIndex, bufSize, length, uniformBlockName);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GetActiveUniformBlockiv(GLuint program,
                                             GLuint uniformBlockIndex,
                                             GLenum pname,
                                             GLint *params)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, gl::EntryPoint::GetActiveUniformBlockiv, "glGetActiveUniformBlockiv",
              "context = %d, GLuint program = %u, GLuint uniformBlockIndex = %u, GLenum pname = %s, "
              "GLint *params = 0x%016" PRIxPTR "",
              CID(context), program, uniformBlockIndex,
              GLenumToString(GLenumGroup::UniformBlockPName, pname), (uintptr_t)params);
    
        if (context)
        {
            ShaderProgramID programPacked                         = FromGL<ShaderProgramID>(program);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateGetActiveUniformBlockiv(context, programPacked,
                                                                uniformBlockIndex, pname, params));
            if (isCallValid)
            {
                context->getActiveUniformBlockiv(programPacked, uniformBlockIndex, pname, params);
            }
            ANGLE_CAPTURE(GetActiveUniformBlockiv, isCallValid, context, programPacked,
                          uniformBlockIndex, pname, params);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GetActiveUniformName(GLuint program,
                                          GLuint uniformIndex,
                                          GLsizei bufSize,
                                          GLsizei *length,
                                          GLchar *uniformName)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, gl::EntryPoint::GetActiveUniformName, "glGetActiveUniformName",
              "context = %d, GLuint program = %u, GLuint uniformIndex = %u, GLsizei bufSize = %d, "
              "GLsizei *length = 0x%016" PRIxPTR ", GLchar *uniformName = 0x%016" PRIxPTR "",
              CID(context), program, uniformIndex, bufSize, (uintptr_t)length, (uintptr_t)uniformName);
    
        if (context)
        {
            ShaderProgramID programPacked                         = FromGL<ShaderProgramID>(program);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateGetActiveUniformName(context, programPacked, uniformIndex,
                                                             bufSize, length, uniformName));
            if (isCallValid)
            {
                context->getActiveUniformName(programPacked, uniformIndex, bufSize, length,
                                              uniformName);
            }
            ANGLE_CAPTURE(GetActiveUniformName, isCallValid, context, programPacked, uniformIndex,
                          bufSize, length, uniformName);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GetActiveUniformsiv(GLuint program,
                                         GLsizei uniformCount,
                                         const GLuint *uniformIndices,
                                         GLenum pname,
                                         GLint *params)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, gl::EntryPoint::GetActiveUniformsiv, "glGetActiveUniformsiv",
              "context = %d, GLuint program = %u, GLsizei uniformCount = %d, const GLuint "
              "*uniformIndices = 0x%016" PRIxPTR ", GLenum pname = %s, GLint *params = 0x%016" PRIxPTR
              "",
              CID(context), program, uniformCount, (uintptr_t)uniformIndices,
              GLenumToString(GLenumGroup::UniformPName, pname), (uintptr_t)params);
    
        if (context)
        {
            ShaderProgramID programPacked                         = FromGL<ShaderProgramID>(program);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateGetActiveUniformsiv(context, programPacked, uniformCount,
                                                            uniformIndices, pname, params));
            if (isCallValid)
            {
                context->getActiveUniformsiv(programPacked, uniformCount, uniformIndices, pname,
                                             params);
            }
            ANGLE_CAPTURE(GetActiveUniformsiv, isCallValid, context, programPacked, uniformCount,
                          uniformIndices, pname, params);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    GLuint GL_APIENTRY GetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, gl::EntryPoint::GetUniformBlockIndex, "glGetUniformBlockIndex",
              "context = %d, GLuint program = %u, const GLchar *uniformBlockName = 0x%016" PRIxPTR "",
              CID(context), program, (uintptr_t)uniformBlockName);
    
        GLuint returnValue;
        if (context)
        {
            ShaderProgramID programPacked                         = FromGL<ShaderProgramID>(program);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateGetUniformBlockIndex(context, programPacked, uniformBlockName));
            if (isCallValid)
            {
                returnValue = context->getUniformBlockIndex(programPacked, uniformBlockName);
            }
            else
            {
                returnValue = GetDefaultReturnValue<EntryPoint::GetUniformBlockIndex, GLuint>();
            }
            ANGLE_CAPTURE(GetUniformBlockIndex, isCallValid, context, programPacked, uniformBlockName,
                          returnValue);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
            returnValue = GetDefaultReturnValue<EntryPoint::GetUniformBlockIndex, GLuint>();
        }
        return returnValue;
    }
    
    void GL_APIENTRY GetUniformIndices(GLuint program,
                                       GLsizei uniformCount,
                                       const GLchar *const *uniformNames,
                                       GLuint *uniformIndices)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, gl::EntryPoint::GetUniformIndices, "glGetUniformIndices",
              "context = %d, GLuint program = %u, GLsizei uniformCount = %d, const GLchar "
              "*const*uniformNames = 0x%016" PRIxPTR ", GLuint *uniformIndices = 0x%016" PRIxPTR "",
              CID(context), program, uniformCount, (uintptr_t)uniformNames, (uintptr_t)uniformIndices);
    
        if (context)
        {
            ShaderProgramID programPacked                         = FromGL<ShaderProgramID>(program);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateGetUniformIndices(context, programPacked, uniformCount,
                                                          uniformNames, uniformIndices));
            if (isCallValid)
            {
                context->getUniformIndices(programPacked, uniformCount, uniformNames, uniformIndices);
            }
            ANGLE_CAPTURE(GetUniformIndices, isCallValid, context, programPacked, uniformCount,
                          uniformNames, uniformIndices);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY PrimitiveRestartIndex(GLuint index)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, gl::EntryPoint::PrimitiveRestartIndex, "glPrimitiveRestartIndex",
              "context = %d, GLuint index = %u", CID(context), index);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidatePrimitiveRestartIndex(context, index));
            if (isCallValid)
            {
                context->primitiveRestartIndex(index);
            }
            ANGLE_CAPTURE(PrimitiveRestartIndex, isCallValid, context, index);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY TexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, gl::EntryPoint::TexBuffer, "glTexBuffer",
              "context = %d, GLenum target = %s, GLenum internalformat = %s, GLuint buffer = %u",
              CID(context), GLenumToString(GLenumGroup::TextureTarget, target),
              GLenumToString(GLenumGroup::InternalFormat, internalformat), buffer);
    
        if (context)
        {
            TextureType targetPacked                              = FromGL<TextureType>(target);
            BufferID bufferPacked                                 = FromGL<BufferID>(buffer);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateTexBuffer(context, targetPacked, internalformat, bufferPacked));
            if (isCallValid)
            {
                context->texBuffer(targetPacked, internalformat, bufferPacked);
            }
            ANGLE_CAPTURE(TexBuffer, isCallValid, context, targetPacked, internalformat, bufferPacked);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY UniformBlockBinding(GLuint program,
                                         GLuint uniformBlockIndex,
                                         GLuint uniformBlockBinding)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, gl::EntryPoint::UniformBlockBinding, "glUniformBlockBinding",
              "context = %d, GLuint program = %u, GLuint uniformBlockIndex = %u, GLuint "
              "uniformBlockBinding = %u",
              CID(context), program, uniformBlockIndex, uniformBlockBinding);
    
        if (context)
        {
            ShaderProgramID programPacked                         = FromGL<ShaderProgramID>(program);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateUniformBlockBinding(context, programPacked, uniformBlockIndex,
                                                            uniformBlockBinding));
            if (isCallValid)
            {
                context->uniformBlockBinding(programPacked, uniformBlockIndex, uniformBlockBinding);
            }
            ANGLE_CAPTURE(UniformBlockBinding, isCallValid, context, programPacked, uniformBlockIndex,
                          uniformBlockBinding);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    }  // namespace gl