Hash :
b918b1c6
Author :
Date :
2021-09-10T16:44:59
Auto-generate GLES extensions. Uses the data from registry.xml combined with gl.xml to produce the necessary header and source file with the strings map. Also updates the list of supported extensions. Several extensions were missing from the supported extensions map. ARB_sync and NV_robustness_video_memory_purge require some specific tweaks to get the generator to accept them as gles extensions. Also includes a generate markdown file that lists supported exts. Bug: angleproject:6379 Change-Id: I95bd589aa31a62b4a008de24408c7823a49023ed Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3157418 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
This is a list of all extensions currently supported by ANGLE’s front-end. Back-end support is not
yet documented. To produce a list of all supported extensions in the Vulkan back-end, run
angle_end2end_tests with --gtest_filter EGLPrintEGLinfoTest.PrintGLInfo/ES*_Vulkan.
This list is automatically generated by gen_extensions.py using data from registry_xml.py and gl.xml.
| Extension Name |
|---|
GL_ANGLE_base_vertex_base_instance |
GL_ANGLE_client_arrays |
GL_ANGLE_compressed_texture_etc |
GL_ANGLE_copy_texture_3d |
GL_ANGLE_depth_texture |
GL_ANGLE_framebuffer_blit |
GL_ANGLE_framebuffer_multisample |
GL_ANGLE_get_image |
GL_ANGLE_get_serialized_context_string |
GL_ANGLE_get_tex_level_parameter |
GL_ANGLE_instanced_arrays |
GL_ANGLE_lossy_etc_decode |
GL_ANGLE_memory_object_flags |
GL_ANGLE_memory_object_fuchsia |
GL_ANGLE_memory_size |
GL_ANGLE_multi_draw |
GL_ANGLE_multiview_multisample |
GL_ANGLE_pack_reverse_row_order |
GL_ANGLE_program_binary |
GL_ANGLE_program_cache_control |
GL_ANGLE_provoking_vertex |
GL_ANGLE_relaxed_vertex_attribute_type |
GL_ANGLE_request_extension |
GL_ANGLE_robust_client_memory |
GL_ANGLE_robust_resource_initialization |
GL_ANGLE_semaphore_fuchsia |
GL_ANGLE_texture_compression_dxt3 |
GL_ANGLE_texture_compression_dxt5 |
GL_ANGLE_texture_external_update |
GL_ANGLE_texture_multisample |
GL_ANGLE_texture_rectangle |
GL_ANGLE_texture_usage |
GL_ANGLE_translated_shader_source |
GL_ANGLE_webgl_compatibility |
GL_ANGLE_yuv_internal_format |
GL_APPLE_clip_distance |
GL_ARB_sync |
GL_CHROMIUM_bind_generates_resource |
GL_CHROMIUM_bind_uniform_location |
GL_CHROMIUM_color_buffer_float_rgb |
GL_CHROMIUM_color_buffer_float_rgba |
GL_CHROMIUM_copy_compressed_texture |
GL_CHROMIUM_copy_texture |
GL_CHROMIUM_framebuffer_mixed_samples |
GL_CHROMIUM_lose_context |
GL_CHROMIUM_sync_query |
GL_CHROMIUM_texture_filtering_hint |
GL_EXT_EGL_image_array |
GL_EXT_EGL_image_external_wrap_modes |
GL_EXT_EGL_image_storage |
GL_EXT_YUV_target |
GL_EXT_blend_func_extended |
GL_EXT_blend_minmax |
GL_EXT_buffer_storage |
GL_EXT_clip_control |
GL_EXT_clip_cull_distance |
GL_EXT_color_buffer_float |
GL_EXT_color_buffer_half_float |
GL_EXT_compressed_ETC1_RGB8_sub_texture |
GL_EXT_copy_image |
GL_EXT_debug_label |
GL_EXT_debug_marker |
GL_EXT_discard_framebuffer |
GL_EXT_disjoint_timer_query |
GL_EXT_draw_buffers |
GL_EXT_draw_buffers_indexed |
GL_EXT_draw_elements_base_vertex |
GL_EXT_external_buffer |
GL_EXT_float_blend |
GL_EXT_frag_depth |
GL_EXT_geometry_shader |
GL_EXT_gpu_shader5 |
GL_EXT_instanced_arrays |
GL_EXT_map_buffer_range |
GL_EXT_memory_object |
GL_EXT_memory_object_fd |
GL_EXT_multisample_compatibility |
GL_EXT_multisampled_render_to_texture |
GL_EXT_multisampled_render_to_texture2 |
GL_EXT_occlusion_query_boolean |
GL_EXT_primitive_bounding_box |
GL_EXT_protected_textures |
GL_EXT_pvrtc_sRGB |
GL_EXT_read_format_bgra |
GL_EXT_robustness |
GL_EXT_sRGB |
GL_EXT_sRGB_write_control |
GL_EXT_semaphore |
GL_EXT_semaphore_fd |
GL_EXT_separate_shader_objects |
GL_EXT_shader_framebuffer_fetch_non_coherent |
GL_EXT_shader_io_blocks |
GL_EXT_shader_non_constant_global_initializers |
GL_EXT_shader_texture_lod |
GL_EXT_shadow_samplers |
GL_EXT_tessellation_shader |
GL_EXT_texture_border_clamp |
GL_EXT_texture_buffer |
GL_EXT_texture_compression_bptc |
GL_EXT_texture_compression_dxt1 |
GL_EXT_texture_compression_rgtc |
GL_EXT_texture_compression_s3tc |
GL_EXT_texture_compression_s3tc_srgb |
GL_EXT_texture_cube_map_array |
GL_EXT_texture_filter_anisotropic |
GL_EXT_texture_format_BGRA8888 |
GL_EXT_texture_format_sRGB_override |
GL_EXT_texture_norm16 |
GL_EXT_texture_rg |
GL_EXT_texture_sRGB_R8 |
GL_EXT_texture_sRGB_RG8 |
GL_EXT_texture_sRGB_decode |
GL_EXT_texture_storage |
GL_EXT_texture_type_2_10_10_10_REV |
GL_EXT_unpack_subimage |
GL_IMG_texture_compression_pvrtc |
GL_IMG_texture_compression_pvrtc2 |
GL_KHR_blend_equation_advanced |
GL_KHR_debug |
GL_KHR_no_error |
GL_KHR_parallel_shader_compile |
GL_KHR_robust_buffer_access_behavior |
GL_KHR_texture_compression_astc_hdr |
GL_KHR_texture_compression_astc_ldr |
GL_KHR_texture_compression_astc_sliced_3d |
GL_NV_EGL_stream_consumer_external |
GL_NV_depth_buffer_float2 |
GL_NV_fence |
GL_NV_framebuffer_blit |
GL_NV_pack_subimage |
GL_NV_pixel_buffer_object |
GL_NV_read_depth |
GL_NV_read_stencil |
GL_NV_robustness_video_memory_purge |
GL_NV_shader_noperspective_interpolation |
GL_OES_EGL_image |
GL_OES_EGL_image_external |
GL_OES_EGL_image_external_essl3 |
GL_OES_EGL_sync |
GL_OES_compressed_EAC_R11_signed_texture |
GL_OES_compressed_EAC_R11_unsigned_texture |
GL_OES_compressed_EAC_RG11_signed_texture |
GL_OES_compressed_EAC_RG11_unsigned_texture |
GL_OES_compressed_ETC1_RGB8_texture |
GL_OES_compressed_ETC2_RGB8_texture |
GL_OES_compressed_ETC2_RGBA8_texture |
GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture |
GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture |
GL_OES_compressed_ETC2_sRGB8_alpha8_texture |
GL_OES_compressed_ETC2_sRGB8_texture |
GL_OES_copy_image |
GL_OES_depth24 |
GL_OES_depth32 |
GL_OES_depth_texture |
GL_OES_depth_texture_cube_map |
GL_OES_draw_buffers_indexed |
GL_OES_draw_elements_base_vertex |
GL_OES_draw_texture |
GL_OES_element_index_uint |
GL_OES_fbo_render_mipmap |
GL_OES_framebuffer_object |
GL_OES_geometry_shader |
GL_OES_get_program_binary |
GL_OES_mapbuffer |
GL_OES_matrix_palette |
GL_OES_packed_depth_stencil |
GL_OES_point_size_array |
GL_OES_point_sprite |
GL_OES_query_matrix |
GL_OES_rgb8_rgba8 |
GL_OES_sample_shading |
GL_OES_sample_variables |
GL_OES_shader_image_atomic |
GL_OES_shader_io_blocks |
GL_OES_shader_multisample_interpolation |
GL_OES_standard_derivatives |
GL_OES_surfaceless_context |
GL_OES_texture_3D |
GL_OES_texture_border_clamp |
GL_OES_texture_buffer |
GL_OES_texture_compression_astc |
GL_OES_texture_cube_map |
GL_OES_texture_cube_map_array |
GL_OES_texture_float |
GL_OES_texture_float_linear |
GL_OES_texture_half_float |
GL_OES_texture_half_float_linear |
GL_OES_texture_npot |
GL_OES_texture_stencil8 |
GL_OES_texture_storage_multisample_2d_array |
GL_OES_vertex_array_object |
GL_OES_vertex_half_float |
GL_OES_vertex_type_10_10_10_2 |
GL_OVR_multiview |
GL_OVR_multiview2 |
GL_WEBGL_video_texture |
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# ANGLE Supported Extensions
This is a list of all extensions currently supported by ANGLE's front-end. Back-end support is not
yet documented. To produce a list of all supported extensions in the Vulkan back-end, run
`angle_end2end_tests` with `--gtest_filter EGLPrintEGLinfoTest.PrintGLInfo/ES*_Vulkan`.
This list is automatically generated by gen_extensions.py using data from registry_xml.py and gl.xml.
| Extension Name |
| -------------- |
| `GL_ANGLE_base_vertex_base_instance` |
| `GL_ANGLE_client_arrays` |
| `GL_ANGLE_compressed_texture_etc` |
| `GL_ANGLE_copy_texture_3d` |
| `GL_ANGLE_depth_texture` |
| `GL_ANGLE_framebuffer_blit` |
| `GL_ANGLE_framebuffer_multisample` |
| `GL_ANGLE_get_image` |
| `GL_ANGLE_get_serialized_context_string` |
| `GL_ANGLE_get_tex_level_parameter` |
| `GL_ANGLE_instanced_arrays` |
| `GL_ANGLE_lossy_etc_decode` |
| `GL_ANGLE_memory_object_flags` |
| `GL_ANGLE_memory_object_fuchsia` |
| `GL_ANGLE_memory_size` |
| `GL_ANGLE_multi_draw` |
| `GL_ANGLE_multiview_multisample` |
| `GL_ANGLE_pack_reverse_row_order` |
| `GL_ANGLE_program_binary` |
| `GL_ANGLE_program_cache_control` |
| `GL_ANGLE_provoking_vertex` |
| `GL_ANGLE_relaxed_vertex_attribute_type` |
| `GL_ANGLE_request_extension` |
| `GL_ANGLE_robust_client_memory` |
| `GL_ANGLE_robust_resource_initialization` |
| `GL_ANGLE_semaphore_fuchsia` |
| `GL_ANGLE_texture_compression_dxt3` |
| `GL_ANGLE_texture_compression_dxt5` |
| `GL_ANGLE_texture_external_update` |
| `GL_ANGLE_texture_multisample` |
| `GL_ANGLE_texture_rectangle` |
| `GL_ANGLE_texture_usage` |
| `GL_ANGLE_translated_shader_source` |
| `GL_ANGLE_webgl_compatibility` |
| `GL_ANGLE_yuv_internal_format` |
| `GL_APPLE_clip_distance` |
| `GL_ARB_sync` |
| `GL_CHROMIUM_bind_generates_resource` |
| `GL_CHROMIUM_bind_uniform_location` |
| `GL_CHROMIUM_color_buffer_float_rgb` |
| `GL_CHROMIUM_color_buffer_float_rgba` |
| `GL_CHROMIUM_copy_compressed_texture` |
| `GL_CHROMIUM_copy_texture` |
| `GL_CHROMIUM_framebuffer_mixed_samples` |
| `GL_CHROMIUM_lose_context` |
| `GL_CHROMIUM_sync_query` |
| `GL_CHROMIUM_texture_filtering_hint` |
| `GL_EXT_EGL_image_array` |
| `GL_EXT_EGL_image_external_wrap_modes` |
| `GL_EXT_EGL_image_storage` |
| `GL_EXT_YUV_target` |
| `GL_EXT_blend_func_extended` |
| `GL_EXT_blend_minmax` |
| `GL_EXT_buffer_storage` |
| `GL_EXT_clip_control` |
| `GL_EXT_clip_cull_distance` |
| `GL_EXT_color_buffer_float` |
| `GL_EXT_color_buffer_half_float` |
| `GL_EXT_compressed_ETC1_RGB8_sub_texture` |
| `GL_EXT_copy_image` |
| `GL_EXT_debug_label` |
| `GL_EXT_debug_marker` |
| `GL_EXT_discard_framebuffer` |
| `GL_EXT_disjoint_timer_query` |
| `GL_EXT_draw_buffers` |
| `GL_EXT_draw_buffers_indexed` |
| `GL_EXT_draw_elements_base_vertex` |
| `GL_EXT_external_buffer` |
| `GL_EXT_float_blend` |
| `GL_EXT_frag_depth` |
| `GL_EXT_geometry_shader` |
| `GL_EXT_gpu_shader5` |
| `GL_EXT_instanced_arrays` |
| `GL_EXT_map_buffer_range` |
| `GL_EXT_memory_object` |
| `GL_EXT_memory_object_fd` |
| `GL_EXT_multisample_compatibility` |
| `GL_EXT_multisampled_render_to_texture` |
| `GL_EXT_multisampled_render_to_texture2` |
| `GL_EXT_occlusion_query_boolean` |
| `GL_EXT_primitive_bounding_box` |
| `GL_EXT_protected_textures` |
| `GL_EXT_pvrtc_sRGB` |
| `GL_EXT_read_format_bgra` |
| `GL_EXT_robustness` |
| `GL_EXT_sRGB` |
| `GL_EXT_sRGB_write_control` |
| `GL_EXT_semaphore` |
| `GL_EXT_semaphore_fd` |
| `GL_EXT_separate_shader_objects` |
| `GL_EXT_shader_framebuffer_fetch_non_coherent` |
| `GL_EXT_shader_io_blocks` |
| `GL_EXT_shader_non_constant_global_initializers` |
| `GL_EXT_shader_texture_lod` |
| `GL_EXT_shadow_samplers` |
| `GL_EXT_tessellation_shader` |
| `GL_EXT_texture_border_clamp` |
| `GL_EXT_texture_buffer` |
| `GL_EXT_texture_compression_bptc` |
| `GL_EXT_texture_compression_dxt1` |
| `GL_EXT_texture_compression_rgtc` |
| `GL_EXT_texture_compression_s3tc` |
| `GL_EXT_texture_compression_s3tc_srgb` |
| `GL_EXT_texture_cube_map_array` |
| `GL_EXT_texture_filter_anisotropic` |
| `GL_EXT_texture_format_BGRA8888` |
| `GL_EXT_texture_format_sRGB_override` |
| `GL_EXT_texture_norm16` |
| `GL_EXT_texture_rg` |
| `GL_EXT_texture_sRGB_R8` |
| `GL_EXT_texture_sRGB_RG8` |
| `GL_EXT_texture_sRGB_decode` |
| `GL_EXT_texture_storage` |
| `GL_EXT_texture_type_2_10_10_10_REV` |
| `GL_EXT_unpack_subimage` |
| `GL_IMG_texture_compression_pvrtc` |
| `GL_IMG_texture_compression_pvrtc2` |
| `GL_KHR_blend_equation_advanced` |
| `GL_KHR_debug` |
| `GL_KHR_no_error` |
| `GL_KHR_parallel_shader_compile` |
| `GL_KHR_robust_buffer_access_behavior` |
| `GL_KHR_texture_compression_astc_hdr` |
| `GL_KHR_texture_compression_astc_ldr` |
| `GL_KHR_texture_compression_astc_sliced_3d` |
| `GL_NV_EGL_stream_consumer_external` |
| `GL_NV_depth_buffer_float2` |
| `GL_NV_fence` |
| `GL_NV_framebuffer_blit` |
| `GL_NV_pack_subimage` |
| `GL_NV_pixel_buffer_object` |
| `GL_NV_read_depth` |
| `GL_NV_read_stencil` |
| `GL_NV_robustness_video_memory_purge` |
| `GL_NV_shader_noperspective_interpolation` |
| `GL_OES_EGL_image` |
| `GL_OES_EGL_image_external` |
| `GL_OES_EGL_image_external_essl3` |
| `GL_OES_EGL_sync` |
| `GL_OES_compressed_EAC_R11_signed_texture` |
| `GL_OES_compressed_EAC_R11_unsigned_texture` |
| `GL_OES_compressed_EAC_RG11_signed_texture` |
| `GL_OES_compressed_EAC_RG11_unsigned_texture` |
| `GL_OES_compressed_ETC1_RGB8_texture` |
| `GL_OES_compressed_ETC2_RGB8_texture` |
| `GL_OES_compressed_ETC2_RGBA8_texture` |
| `GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture` |
| `GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture` |
| `GL_OES_compressed_ETC2_sRGB8_alpha8_texture` |
| `GL_OES_compressed_ETC2_sRGB8_texture` |
| `GL_OES_copy_image` |
| `GL_OES_depth24` |
| `GL_OES_depth32` |
| `GL_OES_depth_texture` |
| `GL_OES_depth_texture_cube_map` |
| `GL_OES_draw_buffers_indexed` |
| `GL_OES_draw_elements_base_vertex` |
| `GL_OES_draw_texture` |
| `GL_OES_element_index_uint` |
| `GL_OES_fbo_render_mipmap` |
| `GL_OES_framebuffer_object` |
| `GL_OES_geometry_shader` |
| `GL_OES_get_program_binary` |
| `GL_OES_mapbuffer` |
| `GL_OES_matrix_palette` |
| `GL_OES_packed_depth_stencil` |
| `GL_OES_point_size_array` |
| `GL_OES_point_sprite` |
| `GL_OES_query_matrix` |
| `GL_OES_rgb8_rgba8` |
| `GL_OES_sample_shading` |
| `GL_OES_sample_variables` |
| `GL_OES_shader_image_atomic` |
| `GL_OES_shader_io_blocks` |
| `GL_OES_shader_multisample_interpolation` |
| `GL_OES_standard_derivatives` |
| `GL_OES_surfaceless_context` |
| `GL_OES_texture_3D` |
| `GL_OES_texture_border_clamp` |
| `GL_OES_texture_buffer` |
| `GL_OES_texture_compression_astc` |
| `GL_OES_texture_cube_map` |
| `GL_OES_texture_cube_map_array` |
| `GL_OES_texture_float` |
| `GL_OES_texture_float_linear` |
| `GL_OES_texture_half_float` |
| `GL_OES_texture_half_float_linear` |
| `GL_OES_texture_npot` |
| `GL_OES_texture_stencil8` |
| `GL_OES_texture_storage_multisample_2d_array` |
| `GL_OES_vertex_array_object` |
| `GL_OES_vertex_half_float` |
| `GL_OES_vertex_type_10_10_10_2` |
| `GL_OVR_multiview` |
| `GL_OVR_multiview2` |
| `GL_WEBGL_video_texture` |