Hash :
ae69d7e1
Author :
Date :
2015-10-07T17:19:50
Output layout qualifiers in GLSL output Output layout qualifiers for vertex shader attributes and fragment shader outputs. This applies both to ESSL output and GLSL output. If the source shader is in ESSL1, the code has no effect since there's no layout information in the AST. BUG=525930 TEST=angle_unittests, angle_end2end_tests Change-Id: I48b3aa56116c15d11599b030eed4c45be2c8fc7e Reviewed-on: https://chromium-review.googlesource.com/304550 Tryjob-Request: Jamie Madill <jmadill@chromium.org> Tested-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>