Hash :
14a2983f
Author :
Date :
2020-02-20T17:14:02
Trace/Replay: Add uniform locations map.
This portability feature allows a single T-Rex capture done on Vulkan
to work seamlessly on the ANGLE GL back-end and the WGL-loaded NVIDIA
OpenGL driver.
Previously the uniform locations would not be consistent between ANGLE
and a native driver. And incompatiblities would trigger error messages
between ANGLE back-ends.
Will allow us to compare ANGLE performance vs the native driver using a
capture.
Example captured calls:
glLinkProgram(gShaderProgramMap[3]);
UpdateUniformLocation(gShaderProgramMap[3], "s_texture", 0);
Bug: angleproject:4411
Change-Id: I5ddc76d75e15a9291b351e2aab94af4881f6ef47
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2068121
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// FrameCapture.h:
// ANGLE Frame capture inteface.
//
#ifndef LIBANGLE_FRAME_CAPTURE_H_
#define LIBANGLE_FRAME_CAPTURE_H_
#include "common/PackedEnums.h"
#include "libANGLE/Context.h"
#include "libANGLE/angletypes.h"
#include "libANGLE/entry_points_utils.h"
#include "libANGLE/frame_capture_utils_autogen.h"
namespace gl
{
enum class GLenumGroup;
}
namespace angle
{
struct ParamCapture : angle::NonCopyable
{
ParamCapture();
ParamCapture(const char *nameIn, ParamType typeIn);
~ParamCapture();
ParamCapture(ParamCapture &&other);
ParamCapture &operator=(ParamCapture &&other);
std::string name;
ParamType type;
ParamValue value;
gl::GLenumGroup enumGroup; // only used for param type GLenum, GLboolean and GLbitfield
std::vector<std::vector<uint8_t>> data;
int arrayClientPointerIndex = -1;
size_t readBufferSizeBytes = 0;
};
class ParamBuffer final : angle::NonCopyable
{
public:
ParamBuffer();
~ParamBuffer();
ParamBuffer(ParamBuffer &&other);
ParamBuffer &operator=(ParamBuffer &&other);
template <typename T>
void addValueParam(const char *paramName, ParamType paramType, T paramValue);
template <typename T>
void addEnumParam(const char *paramName,
gl::GLenumGroup enumGroup,
ParamType paramType,
T paramValue);
ParamCapture &getParam(const char *paramName, ParamType paramType, int index);
const ParamCapture &getParam(const char *paramName, ParamType paramType, int index) const;
ParamCapture &getParamFlexName(const char *paramName1,
const char *paramName2,
ParamType paramType,
int index);
const ParamCapture &getParamFlexName(const char *paramName1,
const char *paramName2,
ParamType paramType,
int index) const;
const ParamCapture &getReturnValue() const { return mReturnValueCapture; }
void addParam(ParamCapture &¶m);
void addReturnValue(ParamCapture &&returnValue);
bool hasClientArrayData() const { return mClientArrayDataParam != -1; }
ParamCapture &getClientArrayPointerParameter();
size_t getReadBufferSize() const { return mReadBufferSize; }
const std::vector<ParamCapture> &getParamCaptures() const { return mParamCaptures; }
private:
std::vector<ParamCapture> mParamCaptures;
ParamCapture mReturnValueCapture;
int mClientArrayDataParam = -1;
size_t mReadBufferSize = 0;
};
struct CallCapture
{
CallCapture(gl::EntryPoint entryPointIn, ParamBuffer &¶msIn);
CallCapture(const std::string &customFunctionNameIn, ParamBuffer &¶msIn);
~CallCapture();
CallCapture(CallCapture &&other);
CallCapture &operator=(CallCapture &&other);
const char *name() const;
gl::EntryPoint entryPoint;
std::string customFunctionName;
ParamBuffer params;
};
class ReplayContext
{
public:
ReplayContext(size_t readBufferSizebytes, const gl::AttribArray<size_t> &clientArraysSizebytes);
~ReplayContext();
template <typename T>
T getReadBufferPointer(const ParamCapture ¶m)
{
ASSERT(param.readBufferSizeBytes > 0);
ASSERT(mReadBuffer.size() >= param.readBufferSizeBytes);
return reinterpret_cast<T>(mReadBuffer.data());
}
template <typename T>
T getAsConstPointer(const ParamCapture ¶m)
{
if (param.arrayClientPointerIndex != -1)
{
return reinterpret_cast<T>(mClientArraysBuffer[param.arrayClientPointerIndex].data());
}
if (!param.data.empty())
{
ASSERT(param.data.size() == 1);
return reinterpret_cast<T>(param.data[0].data());
}
return nullptr;
}
template <typename T>
T getAsPointerConstPointer(const ParamCapture ¶m)
{
static_assert(sizeof(typename std::remove_pointer<T>::type) == sizeof(uint8_t *),
"pointer size not match!");
ASSERT(!param.data.empty());
mPointersBuffer.clear();
mPointersBuffer.reserve(param.data.size());
for (const std::vector<uint8_t> &data : param.data)
{
mPointersBuffer.emplace_back(data.data());
}
return reinterpret_cast<T>(mPointersBuffer.data());
}
gl::AttribArray<std::vector<uint8_t>> &getClientArraysBuffer() { return mClientArraysBuffer; }
private:
std::vector<uint8_t> mReadBuffer;
std::vector<const uint8_t *> mPointersBuffer;
gl::AttribArray<std::vector<uint8_t>> mClientArraysBuffer;
};
// Helper to use unique IDs for each local data variable.
class DataCounters final : angle::NonCopyable
{
public:
DataCounters();
~DataCounters();
int getAndIncrement(gl::EntryPoint entryPoint, const std::string ¶mName);
private:
// <CallName, ParamName>
using Counter = std::pair<gl::EntryPoint, std::string>;
std::map<Counter, int> mData;
};
// Used by the CPP replay to filter out unnecessary code.
using HasResourceTypeMap = angle::PackedEnumBitSet<ResourceIDType>;
// Map of buffing bindings to offset and size used when mapped
using BufferDataMap = std::map<gl::BufferBinding, std::pair<GLintptr, GLsizeiptr>>;
// A dictionary of sources indexed by shader type.
using ProgramSources = gl::ShaderMap<std::string>;
// Maps from IDs to sources.
using ShaderSourceMap = std::map<gl::ShaderProgramID, std::string>;
using ProgramSourceMap = std::map<gl::ShaderProgramID, ProgramSources>;
// Map from textureID to level and data
using TextureLevels = std::map<GLint, std::vector<uint8_t>>;
using TextureLevelDataMap = std::map<gl::TextureID, TextureLevels>;
class FrameCapture final : angle::NonCopyable
{
public:
FrameCapture();
~FrameCapture();
void captureCall(const gl::Context *context, CallCapture &&call);
void onEndFrame(const gl::Context *context);
bool enabled() const;
void replay(gl::Context *context);
private:
void captureClientArraySnapshot(const gl::Context *context,
size_t vertexCount,
size_t instanceCount);
void captureMappedBufferSnapshot(const gl::Context *context, const CallCapture &call);
void captureCompressedTextureData(const gl::Context *context, const CallCapture &call);
void reset();
void maybeCaptureClientData(const gl::Context *context, const CallCapture &call);
void maybeCapturePostCallUpdates(const gl::Context *context);
static void ReplayCall(gl::Context *context,
ReplayContext *replayContext,
const CallCapture &call);
std::vector<CallCapture> mSetupCalls;
std::vector<CallCapture> mFrameCalls;
std::vector<CallCapture> mTearDownCalls;
bool mEnabled;
std::string mOutDirectory;
std::string mCaptureLabel;
gl::AttribArray<int> mClientVertexArrayMap;
uint32_t mFrameIndex;
uint32_t mFrameStart;
uint32_t mFrameEnd;
gl::AttribArray<size_t> mClientArraySizes;
size_t mReadBufferSize;
HasResourceTypeMap mHasResourceType;
BufferDataMap mBufferDataMap;
// Cache most recently compiled and linked sources.
ShaderSourceMap mCachedShaderSources;
ProgramSourceMap mCachedProgramSources;
// Cache a shadow copy of texture level data
TextureLevels mCachedTextureLevels;
TextureLevelDataMap mCachedTextureLevelData;
};
template <typename CaptureFuncT, typename... ArgsT>
void CaptureCallToFrameCapture(CaptureFuncT captureFunc,
bool isCallValid,
gl::Context *context,
ArgsT... captureParams)
{
FrameCapture *frameCapture = context->getFrameCapture();
if (!frameCapture->enabled())
return;
CallCapture call = captureFunc(context->getState(), isCallValid, captureParams...);
frameCapture->captureCall(context, std::move(call));
}
template <typename T>
void ParamBuffer::addValueParam(const char *paramName, ParamType paramType, T paramValue)
{
ParamCapture capture(paramName, paramType);
InitParamValue(paramType, paramValue, &capture.value);
mParamCaptures.emplace_back(std::move(capture));
}
template <typename T>
void ParamBuffer::addEnumParam(const char *paramName,
gl::GLenumGroup enumGroup,
ParamType paramType,
T paramValue)
{
ParamCapture capture(paramName, paramType);
InitParamValue(paramType, paramValue, &capture.value);
capture.enumGroup = enumGroup;
mParamCaptures.emplace_back(std::move(capture));
}
std::ostream &operator<<(std::ostream &os, const ParamCapture &capture);
// Pointer capture helpers.
void CaptureMemory(const void *source, size_t size, ParamCapture *paramCapture);
void CaptureString(const GLchar *str, ParamCapture *paramCapture);
gl::Program *GetLinkedProgramForCapture(const gl::State &glState, gl::ShaderProgramID handle);
// For GetIntegerv, GetFloatv, etc.
void CaptureGetParameter(const gl::State &glState,
GLenum pname,
size_t typeSize,
ParamCapture *paramCapture);
void CaptureGenHandlesImpl(GLsizei n, GLuint *handles, ParamCapture *paramCapture);
template <typename T>
void CaptureGenHandles(GLsizei n, T *handles, ParamCapture *paramCapture)
{
CaptureGenHandlesImpl(n, reinterpret_cast<GLuint *>(handles), paramCapture);
}
template <ParamType ParamT, typename T>
void WriteParamValueReplay(std::ostream &os, const CallCapture &call, T value);
template <>
void WriteParamValueReplay<ParamType::TGLboolean>(std::ostream &os,
const CallCapture &call,
GLboolean value);
template <>
void WriteParamValueReplay<ParamType::TvoidConstPointer>(std::ostream &os,
const CallCapture &call,
const void *value);
template <>
void WriteParamValueReplay<ParamType::TGLDEBUGPROCKHR>(std::ostream &os,
const CallCapture &call,
GLDEBUGPROCKHR value);
template <>
void WriteParamValueReplay<ParamType::TGLDEBUGPROC>(std::ostream &os,
const CallCapture &call,
GLDEBUGPROC value);
template <>
void WriteParamValueReplay<ParamType::TBufferID>(std::ostream &os,
const CallCapture &call,
gl::BufferID value);
template <>
void WriteParamValueReplay<ParamType::TFenceNVID>(std::ostream &os,
const CallCapture &call,
gl::FenceNVID value);
template <>
void WriteParamValueReplay<ParamType::TFramebufferID>(std::ostream &os,
const CallCapture &call,
gl::FramebufferID value);
template <>
void WriteParamValueReplay<ParamType::TMemoryObjectID>(std::ostream &os,
const CallCapture &call,
gl::MemoryObjectID value);
template <>
void WriteParamValueReplay<ParamType::TPathID>(std::ostream &os,
const CallCapture &call,
gl::PathID value);
template <>
void WriteParamValueReplay<ParamType::TProgramPipelineID>(std::ostream &os,
const CallCapture &call,
gl::ProgramPipelineID value);
template <>
void WriteParamValueReplay<ParamType::TQueryID>(std::ostream &os,
const CallCapture &call,
gl::QueryID value);
template <>
void WriteParamValueReplay<ParamType::TRenderbufferID>(std::ostream &os,
const CallCapture &call,
gl::RenderbufferID value);
template <>
void WriteParamValueReplay<ParamType::TSamplerID>(std::ostream &os,
const CallCapture &call,
gl::SamplerID value);
template <>
void WriteParamValueReplay<ParamType::TSemaphoreID>(std::ostream &os,
const CallCapture &call,
gl::SemaphoreID value);
template <>
void WriteParamValueReplay<ParamType::TShaderProgramID>(std::ostream &os,
const CallCapture &call,
gl::ShaderProgramID value);
template <>
void WriteParamValueReplay<ParamType::TTextureID>(std::ostream &os,
const CallCapture &call,
gl::TextureID value);
template <>
void WriteParamValueReplay<ParamType::TTransformFeedbackID>(std::ostream &os,
const CallCapture &call,
gl::TransformFeedbackID value);
template <>
void WriteParamValueReplay<ParamType::TVertexArrayID>(std::ostream &os,
const CallCapture &call,
gl::VertexArrayID value);
template <>
void WriteParamValueReplay<ParamType::TUniformLocation>(std::ostream &os,
const CallCapture &call,
gl::UniformLocation value);
// General fallback for any unspecific type.
template <ParamType ParamT, typename T>
void WriteParamValueReplay(std::ostream &os, const CallCapture &call, T value)
{
os << value;
}
} // namespace angle
#endif // LIBANGLE_FRAME_CAPTURE_H_