Hash :
901aa3fa
Author :
Date :
2019-10-01T18:03:06
GL: Refactor BlitGL program types into tuples of enums. Previously we expanded out all the program variations into individual enums but as we add more variations this becomes hard to maintain. Generate the BlitGL program based on the individual parameter instead. BUG=990368 Change-Id: I94fd5132baa5b6828aec7823ca5d9f0ffe94379f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1834581 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178
//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// BlitGL.h: Defines the BlitGL class, a helper for blitting textures
#ifndef LIBANGLE_RENDERER_GL_BLITGL_H_
#define LIBANGLE_RENDERER_GL_BLITGL_H_
#include "angle_gl.h"
#include "common/angleutils.h"
#include "libANGLE/Error.h"
#include "libANGLE/angletypes.h"
#include <map>
namespace angle
{
struct FeaturesGL;
} // namespace angle
namespace gl
{
class Framebuffer;
class ImageIndex;
} // namespace gl
namespace rx
{
class FramebufferGL;
class FunctionsGL;
class RenderbufferGL;
class StateManagerGL;
class TextureGL;
class BlitGL : angle::NonCopyable
{
public:
BlitGL(const FunctionsGL *functions,
const angle::FeaturesGL &features,
StateManagerGL *stateManager);
~BlitGL();
angle::Result copyImageToLUMAWorkaroundTexture(const gl::Context *context,
GLuint texture,
gl::TextureType textureType,
gl::TextureTarget target,
GLenum lumaFormat,
size_t level,
const gl::Rectangle &sourceArea,
GLenum internalFormat,
gl::Framebuffer *source);
angle::Result copySubImageToLUMAWorkaroundTexture(const gl::Context *context,
GLuint texture,
gl::TextureType textureType,
gl::TextureTarget target,
GLenum lumaFormat,
size_t level,
const gl::Offset &destOffset,
const gl::Rectangle &sourceArea,
gl::Framebuffer *source);
angle::Result blitColorBufferWithShader(const gl::Context *context,
const gl::Framebuffer *source,
const gl::Framebuffer *dest,
const gl::Rectangle &sourceArea,
const gl::Rectangle &destArea,
GLenum filter);
angle::Result copySubTexture(const gl::Context *context,
TextureGL *source,
size_t sourceLevel,
GLenum sourceComponentType,
GLuint destID,
gl::TextureTarget destTarget,
size_t destLevel,
GLenum destComponentType,
const gl::Extents &sourceSize,
const gl::Rectangle &sourceArea,
const gl::Offset &destOffset,
bool needsLumaWorkaround,
GLenum lumaFormat,
bool unpackFlipY,
bool unpackPremultiplyAlpha,
bool unpackUnmultiplyAlpha,
bool *copySucceededOut);
angle::Result copySubTextureCPUReadback(const gl::Context *context,
TextureGL *source,
size_t sourceLevel,
GLenum sourceSizedInternalFormat,
TextureGL *dest,
gl::TextureTarget destTarget,
size_t destLevel,
GLenum destFormat,
GLenum destType,
const gl::Extents &sourceSize,
const gl::Rectangle &sourceArea,
const gl::Offset &destOffset,
bool needsLumaWorkaround,
GLenum lumaFormat,
bool unpackFlipY,
bool unpackPremultiplyAlpha,
bool unpackUnmultiplyAlpha);
angle::Result copyTexSubImage(const gl::Context *context,
TextureGL *source,
size_t sourceLevel,
TextureGL *dest,
gl::TextureTarget destTarget,
size_t destLevel,
const gl::Rectangle &sourceArea,
const gl::Offset &destOffset,
bool *copySucceededOut);
angle::Result clearRenderableTexture(const gl::Context *context,
TextureGL *source,
GLenum sizedInternalFormat,
int numTextureLayers,
const gl::ImageIndex &imageIndex,
bool *clearSucceededOut);
angle::Result clearRenderbuffer(const gl::Context *context,
RenderbufferGL *source,
GLenum sizedInternalFormat);
angle::Result clearFramebuffer(const gl::Context *context, FramebufferGL *source);
angle::Result clearRenderableTextureAlphaToOne(const gl::Context *context,
GLuint texture,
gl::TextureTarget target,
size_t level);
angle::Result initializeResources(const gl::Context *context);
private:
angle::Result orphanScratchTextures(const gl::Context *context);
angle::Result setScratchTextureParameter(const gl::Context *context,
GLenum param,
GLenum value);
const FunctionsGL *mFunctions;
const angle::FeaturesGL &mFeatures;
StateManagerGL *mStateManager;
struct BlitProgram
{
GLuint program = 0;
GLint sourceTextureLocation = -1;
GLint scaleLocation = -1;
GLint offsetLocation = -1;
GLint multiplyAlphaLocation = -1;
GLint unMultiplyAlphaLocation = -1;
};
angle::Result getBlitProgram(const gl::Context *context,
gl::TextureType sourceTextureType,
GLenum sourceComponentType,
GLenum destComponentType,
BlitProgram **program);
// SourceType, SourceComponentType, DestComponentType
using BlitProgramType = std::tuple<gl::TextureType, GLenum, GLenum>;
std::map<BlitProgramType, BlitProgram> mBlitPrograms;
GLuint mScratchTextures[2];
GLuint mScratchFBO;
GLuint mVAO;
GLuint mVertexBuffer;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_GL_BLITGL_H_