Hash :
09b04a2f
Author :
Date :
2016-12-15T13:30:26
Add shader translator support for OVR_multiview The OVR_multiview and OVR_multiview2 extensions add gl_ViewID_OVR to shaders. gl_ViewID_OVR can be translated either as is in GLSL output or as a uniform by setting the SH_TRANSLATE_VIEWID_OVR_AS_UNIFORM compiler flag. If WebGL output is selected, the shaders will be validated according to proposed rules in the WEBGL_multiview spec. BUG=angleproject:1669 TEST=angle_unittests Change-Id: I19ea3a6c8b4edb78be03f1a50a96bfef018870d0 Reviewed-on: https://chromium-review.googlesource.com/422848 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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//
// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "compiler/translator/TranslatorESSL.h"
#include "compiler/translator/BuiltInFunctionEmulatorGLSL.h"
#include "compiler/translator/EmulatePrecision.h"
#include "compiler/translator/RecordConstantPrecision.h"
#include "compiler/translator/OutputESSL.h"
#include "angle_gl.h"
namespace sh
{
TranslatorESSL::TranslatorESSL(sh::GLenum type, ShShaderSpec spec)
: TCompiler(type, spec, SH_ESSL_OUTPUT)
{
}
void TranslatorESSL::initBuiltInFunctionEmulator(BuiltInFunctionEmulator *emu,
ShCompileOptions compileOptions)
{
if (compileOptions & SH_EMULATE_ATAN2_FLOAT_FUNCTION)
{
InitBuiltInAtanFunctionEmulatorForGLSLWorkarounds(emu);
}
}
void TranslatorESSL::translate(TIntermNode *root, ShCompileOptions compileOptions)
{
TInfoSinkBase &sink = getInfoSink().obj;
int shaderVer = getShaderVersion();
if (shaderVer > 100)
{
sink << "#version " << shaderVer << " es\n";
}
// Write built-in extension behaviors.
writeExtensionBehavior(compileOptions);
// Write pragmas after extensions because some drivers consider pragmas
// like non-preprocessor tokens.
writePragma(compileOptions);
bool precisionEmulation =
getResources().WEBGL_debug_shader_precision && getPragma().debugShaderPrecision;
if (precisionEmulation)
{
EmulatePrecision emulatePrecision(getSymbolTable(), shaderVer);
root->traverse(&emulatePrecision);
emulatePrecision.updateTree();
emulatePrecision.writeEmulationHelpers(sink, shaderVer, SH_ESSL_OUTPUT);
}
RecordConstantPrecision(root, getTemporaryIndex());
// Write emulated built-in functions if needed.
if (!getBuiltInFunctionEmulator().IsOutputEmpty())
{
sink << "// BEGIN: Generated code for built-in function emulation\n\n";
if (getShaderType() == GL_FRAGMENT_SHADER)
{
sink << "#if defined(GL_FRAGMENT_PRECISION_HIGH)\n"
<< "#define webgl_emu_precision highp\n"
<< "#else\n"
<< "#define webgl_emu_precision mediump\n"
<< "#endif\n\n";
}
else
{
sink << "#define webgl_emu_precision highp\n";
}
getBuiltInFunctionEmulator().OutputEmulatedFunctions(sink);
sink << "// END: Generated code for built-in function emulation\n\n";
}
// Write array bounds clamping emulation if needed.
getArrayBoundsClamper().OutputClampingFunctionDefinition(sink);
if (getShaderType() == GL_COMPUTE_SHADER && isComputeShaderLocalSizeDeclared())
{
const sh::WorkGroupSize &localSize = getComputeShaderLocalSize();
sink << "layout (local_size_x=" << localSize[0] << ", local_size_y=" << localSize[1]
<< ", local_size_z=" << localSize[2] << ") in;\n";
}
// Write translated shader.
TOutputESSL outputESSL(sink, getArrayIndexClampingStrategy(), getHashFunction(), getNameMap(),
getSymbolTable(), getShaderType(), shaderVer, precisionEmulation,
compileOptions);
if (compileOptions & SH_TRANSLATE_VIEWID_OVR_TO_UNIFORM)
{
TName uniformName(TString("ViewId_OVR"));
uniformName.setInternal(true);
sink << "highp uniform int " << outputESSL.hashName(uniformName) << ";\n";
}
root->traverse(&outputESSL);
}
bool TranslatorESSL::shouldFlattenPragmaStdglInvariantAll()
{
// Not necessary when translating to ESSL.
return false;
}
void TranslatorESSL::writeExtensionBehavior(ShCompileOptions compileOptions)
{
TInfoSinkBase &sink = getInfoSink().obj;
const TExtensionBehavior &extBehavior = getExtensionBehavior();
for (TExtensionBehavior::const_iterator iter = extBehavior.begin(); iter != extBehavior.end();
++iter)
{
if (iter->second != EBhUndefined)
{
if (getResources().NV_shader_framebuffer_fetch &&
iter->first == "GL_EXT_shader_framebuffer_fetch")
{
sink << "#extension GL_NV_shader_framebuffer_fetch : "
<< getBehaviorString(iter->second) << "\n";
}
else if (getResources().NV_draw_buffers && iter->first == "GL_EXT_draw_buffers")
{
sink << "#extension GL_NV_draw_buffers : " << getBehaviorString(iter->second)
<< "\n";
}
else if (compileOptions & SH_TRANSLATE_VIEWID_OVR_TO_UNIFORM &&
(iter->first == "GL_OVR_multiview" || iter->first == "GL_OVR_multiview2"))
{
// No output
continue;
}
else
{
sink << "#extension " << iter->first << " : " << getBehaviorString(iter->second)
<< "\n";
}
}
}
}
} // namespace sh