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kc3-lang/angle/src/tests/perf_tests/BlitFramebufferPerf.cpp

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  • Author : Jamie Madill
    Date : 2018-08-09 10:54:08
    Hash : f2c6faf5
    Message : Remove some Vulkan perftest configs. We don't support ES 3.0 or ES 3.1 in Vulkan yet. Remove Vulkan configs from tests that don't support the higher features levels. We can re-add them once we improve Vulkan support. Bug: angleproject:2604 Change-Id: Icca57b5ec696aaeb2a571b79cd1a7869f806c176 Reviewed-on: https://chromium-review.googlesource.com/1169306 Reviewed-by: Omar El Sheikh <theoking@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>

  • src/tests/perf_tests/BlitFramebufferPerf.cpp
  • //
    // Copyright 2017 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // BlitFramebufferPerf:
    //   Performance tests for glBlitFramebuffer in ES3. Includes tests for
    //   color, depth, and stencil blit, as well as the mutlisample versions.
    //   The test works by clearing a framebuffer, then blitting it to a second.
    
    #include "ANGLEPerfTest.h"
    
    namespace
    {
    
    enum class BufferType
    {
        COLOR,
        DEPTH,
        STENCIL,
        DEPTH_STENCIL
    };
    
    const char *BufferTypeString(BufferType type)
    {
        switch (type)
        {
            case BufferType::COLOR:
                return "color";
            case BufferType::DEPTH:
                return "depth";
            case BufferType::STENCIL:
                return "stencil";
            case BufferType::DEPTH_STENCIL:
                return "depth_stencil";
            default:
                return "error";
        }
    }
    
    GLbitfield BufferTypeMask(BufferType type)
    {
        switch (type)
        {
            case BufferType::COLOR:
                return GL_COLOR_BUFFER_BIT;
            case BufferType::DEPTH:
                return GL_DEPTH_BUFFER_BIT;
            case BufferType::STENCIL:
                return GL_STENCIL_BUFFER_BIT;
            case BufferType::DEPTH_STENCIL:
                return (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
            default:
                return 0;
        }
    }
    
    GLenum BufferTypeFormat(BufferType type)
    {
        switch (type)
        {
            case BufferType::COLOR:
                return GL_RGBA8;
            case BufferType::DEPTH:
                return GL_DEPTH_COMPONENT24;
            case BufferType::STENCIL:
                return GL_STENCIL_INDEX8;
            case BufferType::DEPTH_STENCIL:
                return GL_DEPTH24_STENCIL8;
            default:
                return GL_NONE;
        }
    }
    
    GLenum BufferTypeAttachment(BufferType type)
    {
        switch (type)
        {
            case BufferType::COLOR:
                return GL_COLOR_ATTACHMENT0;
            case BufferType::DEPTH:
                return GL_DEPTH_ATTACHMENT;
            case BufferType::STENCIL:
                return GL_STENCIL_ATTACHMENT;
            case BufferType::DEPTH_STENCIL:
                return GL_DEPTH_STENCIL_ATTACHMENT;
            default:
                return GL_NONE;
        }
    }
    
    struct BlitFramebufferParams final : public RenderTestParams
    {
        BlitFramebufferParams()
        {
            majorVersion = 3;
            minorVersion = 0;
            windowWidth  = 256;
            windowHeight = 256;
        }
    
        std::string suffix() const override
        {
            std::stringstream suffixStr;
            suffixStr << RenderTestParams::suffix();
            suffixStr << "_" << BufferTypeString(type);
            if (samples > 1)
            {
                suffixStr << "_" << samples << "_samples";
            }
            return suffixStr.str();
        }
    
        BufferType type              = BufferType::COLOR;
        unsigned int framebufferSize = 512;
        unsigned int samples         = 0;
        unsigned int iterations      = 5;
    };
    
    std::ostream &operator<<(std::ostream &os, const BlitFramebufferParams &params)
    {
        os << params.suffix().substr(1);
        return os;
    }
    
    class BlitFramebufferPerf : public ANGLERenderTest,
                                public ::testing::WithParamInterface<BlitFramebufferParams>
    {
      public:
        BlitFramebufferPerf() : ANGLERenderTest("BlitFramebufferPerf", GetParam()) {}
    
        void initializeBenchmark() override;
        void destroyBenchmark() override;
        void drawBenchmark() override;
    
      private:
        GLuint mReadFramebuffer  = 0;
        GLuint mReadRenderbuffer = 0;
        GLuint mDrawFramebuffer  = 0;
        GLuint mDrawRenderbuffer = 0;
    };
    
    void BlitFramebufferPerf::initializeBenchmark()
    {
        const auto &param = GetParam();
    
        glGenFramebuffers(1, &mReadFramebuffer);
        glGenFramebuffers(1, &mDrawFramebuffer);
    
        glBindFramebuffer(GL_READ_FRAMEBUFFER, mReadFramebuffer);
        glBindFramebuffer(GL_DRAW_FRAMEBUFFER, mDrawFramebuffer);
    
        // Create source and destination Renderbuffers.
        glGenRenderbuffers(1, &mReadRenderbuffer);
        glGenRenderbuffers(1, &mDrawRenderbuffer);
    
        ASSERT_GL_NO_ERROR();
    
        GLenum format     = BufferTypeFormat(param.type);
        GLuint size       = param.framebufferSize;
        GLenum attachment = BufferTypeAttachment(param.type);
    
        glBindRenderbuffer(GL_RENDERBUFFER, mReadRenderbuffer);
        glRenderbufferStorageMultisample(GL_RENDERBUFFER, param.samples, format, size, size);
        glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, attachment, GL_RENDERBUFFER, mReadRenderbuffer);
        ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_READ_FRAMEBUFFER));
    
        glBindRenderbuffer(GL_RENDERBUFFER, mDrawRenderbuffer);
        glRenderbufferStorageMultisample(GL_RENDERBUFFER, 0, format, size, size);
        glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, attachment, GL_RENDERBUFFER, mDrawRenderbuffer);
        ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER));
    
        ASSERT_GL_NO_ERROR();
    }
    
    void BlitFramebufferPerf::destroyBenchmark()
    {
        glDeleteFramebuffers(1, &mReadFramebuffer);
        glDeleteRenderbuffers(1, &mReadRenderbuffer);
        glDeleteFramebuffers(1, &mDrawFramebuffer);
        glDeleteRenderbuffers(1, &mDrawRenderbuffer);
    }
    
    void BlitFramebufferPerf::drawBenchmark()
    {
        const auto &param = GetParam();
        auto size         = param.framebufferSize;
        auto mask         = BufferTypeMask(param.type);
    
        // We don't read from the draw buffer (ie rendering) to simplify the test, but we could.
        // This might trigger a flush, or we could trigger a flush manually to ensure the blit happens.
        // TODO(jmadill): Investigate performance on Vulkan, and placement of Clear call.
    
        switch (param.type)
        {
            case BufferType::COLOR:
            {
                GLfloat clearValues[4] = {1.0f, 0.0f, 0.0f, 1.0f};
                glClearBufferfv(GL_COLOR, 0, clearValues);
                break;
            }
            case BufferType::DEPTH:
            {
                GLfloat clearDepthValue = 0.5f;
                glClearBufferfv(GL_DEPTH, 0, &clearDepthValue);
                break;
            }
            case BufferType::STENCIL:
            {
                GLint clearStencilValue = 1;
                glClearBufferiv(GL_STENCIL, 0, &clearStencilValue);
                break;
            }
            case BufferType::DEPTH_STENCIL:
                glClearBufferfi(GL_DEPTH_STENCIL, 0, 0.5f, 1);
                break;
        }
    
        for (unsigned int iteration = 0; iteration < param.iterations; ++iteration)
        {
            glBlitFramebuffer(0, 0, size, size, 0, 0, size, size, mask, GL_NEAREST);
        }
    }
    
    TEST_P(BlitFramebufferPerf, Run)
    {
        run();
    }
    
    BlitFramebufferParams D3D11(BufferType type, unsigned int samples)
    {
        BlitFramebufferParams params;
        params.eglParameters = angle::egl_platform::D3D11();
        params.type          = type;
        params.samples       = samples;
        return params;
    }
    }  // anonymous namespace
    
    // TODO(jmadill): Programatically generate these combinations.
    ANGLE_INSTANTIATE_TEST(BlitFramebufferPerf,
                           D3D11(BufferType::COLOR, 0),
                           D3D11(BufferType::DEPTH, 0),
                           D3D11(BufferType::STENCIL, 0),
                           D3D11(BufferType::DEPTH_STENCIL, 0),
                           D3D11(BufferType::COLOR, 2),
                           D3D11(BufferType::DEPTH, 2),
                           D3D11(BufferType::STENCIL, 2),
                           D3D11(BufferType::DEPTH_STENCIL, 2))