Edit

kc3-lang/angle/src/tests/perf_tests/DynamicPromotionPerfTest.cpp

Branch :

  • Show log

    Commit

  • Author : Omar El Sheikh
    Date : 2018-07-13 17:08:19
    Hash : 80d4ef10
    Message : Vulkan: Fixed improperly set env variable After the first test using the Mock ICD runs, an environment variable VK_ICD_FILENAMES is set when previously it did not exists. The cleanup of that test, rather than deleting the environment variable, set it to an empty string, which the Vulkan loader would use for subsequent Vulkan tests, causing issues with Vulkan not finding the correct extensions. Had to disable two more tests since they started failing once those backends were enabled. Bug: angleproject:2604 Change-Id: Ie103756eed60d255d1dd92d7ef3b726183feeb1e Reviewed-on: https://chromium-review.googlesource.com/1137342 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Omar El Sheikh <theoking@google.com>

  • src/tests/perf_tests/DynamicPromotionPerfTest.cpp
  • //
    // Copyright 2016 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // DynamicPromotionPerfTest:
    //   Tests that ANGLE will promote buffer specfied with DYNAMIC usage to static after a number of
    //   iterations without changing the data. It specifically affects the D3D back-end, which treats
    //   dynamic and static buffers quite differently.
    //
    
    #include "ANGLEPerfTest.h"
    #include "common/vector_utils.h"
    #include "random_utils.h"
    #include "shader_utils.h"
    
    using namespace angle;
    
    namespace
    {
    
    struct DynamicPromotionParams final : public RenderTestParams
    {
        DynamicPromotionParams();
        std::string suffix() const override;
    
        size_t vertexCount;
        unsigned int iterations;
    };
    
    DynamicPromotionParams::DynamicPromotionParams() : vertexCount(1024), iterations(4)
    {
    }
    
    std::string DynamicPromotionParams::suffix() const
    {
        return RenderTestParams::suffix();
    }
    
    std::ostream &operator<<(std::ostream &os, const DynamicPromotionParams &params)
    {
        os << params.suffix().substr(1);
        return os;
    }
    
    class DynamicPromotionPerfTest : public ANGLERenderTest,
                                     public testing::WithParamInterface<DynamicPromotionParams>
    {
      public:
        DynamicPromotionPerfTest();
    
        void initializeBenchmark() override;
        void destroyBenchmark() override;
        void drawBenchmark() override;
    
      private:
        GLuint mProgram;
        GLuint mElementArrayBuffer;
        GLuint mArrayBuffer;
    };
    
    DynamicPromotionPerfTest::DynamicPromotionPerfTest()
        : ANGLERenderTest("DynamicPromotion", GetParam()),
          mProgram(0),
          mElementArrayBuffer(0),
          mArrayBuffer(0)
    {
    }
    
    void DynamicPromotionPerfTest::initializeBenchmark()
    {
        const std::string &vertexShaderSource =
            "attribute vec2 position;\n"
            "attribute vec3 color;\n"
            "varying vec3 vColor;\n"
            "void main()\n"
            "{\n"
            "    vColor = color;\n"
            "    gl_Position = vec4(position, 0, 1);\n"
            "}";
    
        const std::string &fragmentShaderSource =
            "varying mediump vec3 vColor;\n"
            "void main()\n"
            "{\n"
            "    gl_FragColor = vec4(vColor, 1);\n"
            "}";
    
        mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource);
        ASSERT_NE(0u, mProgram);
    
        const size_t vertexCount = GetParam().vertexCount;
    
        std::vector<GLushort> indexData;
        std::vector<Vector2> positionData;
        std::vector<Vector3> colorData;
    
        ASSERT_GE(static_cast<size_t>(std::numeric_limits<GLushort>::max()), vertexCount);
    
        RNG rng(1);
    
        for (size_t index = 0; index < vertexCount; ++index)
        {
            indexData.push_back(static_cast<GLushort>(index));
    
            Vector2 position(rng.randomNegativeOneToOne(), rng.randomNegativeOneToOne());
            positionData.push_back(position);
    
            Vector3 color(rng.randomFloat(), rng.randomFloat(), rng.randomFloat());
            colorData.push_back(color);
        }
    
        glGenBuffers(1, &mElementArrayBuffer);
        glGenBuffers(1, &mArrayBuffer);
    
        glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mElementArrayBuffer);
        glBindBuffer(GL_ARRAY_BUFFER, mArrayBuffer);
    
        GLsizeiptr elementArraySize  = sizeof(GLushort) * vertexCount;
        GLsizeiptr positionArraySize = sizeof(Vector2) * vertexCount;
        GLsizeiptr colorArraySize    = sizeof(Vector3) * vertexCount;
    
        // The DYNAMIC_DRAW usage is the key to the test.
        glBufferData(GL_ELEMENT_ARRAY_BUFFER, elementArraySize, indexData.data(), GL_DYNAMIC_DRAW);
        glBufferData(GL_ARRAY_BUFFER, positionArraySize + colorArraySize, nullptr, GL_DYNAMIC_DRAW);
        glBufferSubData(GL_ARRAY_BUFFER, 0, positionArraySize, positionData.data());
        glBufferSubData(GL_ARRAY_BUFFER, positionArraySize, colorArraySize, colorData.data());
    
        glUseProgram(mProgram);
        GLint positionLocation = glGetAttribLocation(mProgram, "position");
        ASSERT_NE(-1, positionLocation);
        GLint colorLocation = glGetAttribLocation(mProgram, "color");
        ASSERT_NE(-1, colorLocation);
    
        glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, 0, nullptr);
        glVertexAttribPointer(colorLocation, 3, GL_FLOAT, GL_FALSE, 0,
                              reinterpret_cast<const void *>(positionArraySize));
    
        glEnableVertexAttribArray(positionLocation);
        glEnableVertexAttribArray(colorLocation);
    
        ASSERT_GL_NO_ERROR();
    }
    
    void DynamicPromotionPerfTest::destroyBenchmark()
    {
        glDeleteProgram(mProgram);
        glDeleteBuffers(1, &mElementArrayBuffer);
        glDeleteBuffers(1, &mArrayBuffer);
    }
    
    void DynamicPromotionPerfTest::drawBenchmark()
    {
        unsigned int iterations = GetParam().iterations;
        size_t vertexCount      = GetParam().vertexCount;
    
        glClear(GL_COLOR_BUFFER_BIT);
        for (unsigned int count = 0; count < iterations; ++count)
        {
            glDrawElements(GL_TRIANGLES, static_cast<GLsizei>(vertexCount), GL_UNSIGNED_SHORT, nullptr);
        }
    
        ASSERT_GL_NO_ERROR();
    }
    
    DynamicPromotionParams DynamicPromotionD3D11Params()
    {
        DynamicPromotionParams params;
        params.eglParameters = egl_platform::D3D11();
        return params;
    }
    
    DynamicPromotionParams DynamicPromotionD3D9Params()
    {
        DynamicPromotionParams params;
        params.eglParameters = egl_platform::D3D9();
        return params;
    }
    
    TEST_P(DynamicPromotionPerfTest, Run)
    {
        run();
    }
    
    ANGLE_INSTANTIATE_TEST(DynamicPromotionPerfTest,
                           DynamicPromotionD3D11Params(),
                           DynamicPromotionD3D9Params());
    }  // anonymous namespace