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kc3-lang/angle/src/tests/perf_tests/LinkProgramPerfTest.cpp

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  • Author : jchen10
    Date : 2018-08-23 10:51:06
    Hash : d6781dce
    Message : Extend LinkProgramPerfTest to support compile only Add an option for "compie_only" and "compile_and_link". Bug: chromium:849576 Change-Id: Id796ebb85ad5aff1a5272173f11ce2ff42685dce Reviewed-on: https://chromium-review.googlesource.com/1186159 Commit-Queue: Jie A Chen <jie.a.chen@intel.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>

  • src/tests/perf_tests/LinkProgramPerfTest.cpp
  • //
    // Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // LinkProgramPerfTest:
    //   Performance tests compiling a lot of shaders.
    //
    
    #include "ANGLEPerfTest.h"
    
    #include <array>
    
    #include "common/vector_utils.h"
    #include "shader_utils.h"
    
    using namespace angle;
    
    namespace
    {
    
    enum class LinkProgramOption
    {
        CompileOnly,
        CompileAndLink,
    
        Unspecified
    };
    
    struct LinkProgramParams final : public RenderTestParams
    {
        LinkProgramParams(LinkProgramOption optionIn)
        {
            majorVersion = 2;
            minorVersion = 0;
            windowWidth  = 256;
            windowHeight = 256;
            option       = optionIn;
        }
    
        std::string suffix() const override
        {
            std::stringstream strstr;
            strstr << RenderTestParams::suffix();
    
            if (option == LinkProgramOption::CompileOnly)
            {
                strstr << "_compile_only";
            }
    
            if (eglParameters.deviceType == EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE)
            {
                strstr << "_null";
            }
    
            return strstr.str();
        }
    
        LinkProgramOption option;
    };
    
    std::ostream &operator<<(std::ostream &os, const LinkProgramParams &params)
    {
        os << params.suffix().substr(1);
        return os;
    }
    
    class LinkProgramBenchmark : public ANGLERenderTest,
                                 public ::testing::WithParamInterface<LinkProgramParams>
    {
      public:
        LinkProgramBenchmark();
    
        void initializeBenchmark() override;
        void destroyBenchmark() override;
        void drawBenchmark() override;
    
      protected:
        GLuint mVertexBuffer = 0;
    };
    
    LinkProgramBenchmark::LinkProgramBenchmark() : ANGLERenderTest("LinkProgram", GetParam())
    {
    }
    
    void LinkProgramBenchmark::initializeBenchmark()
    {
        std::array<Vector3, 6> vertices = {{Vector3(-1.0f, 1.0f, 0.5f), Vector3(-1.0f, -1.0f, 0.5f),
                                            Vector3(1.0f, -1.0f, 0.5f), Vector3(-1.0f, 1.0f, 0.5f),
                                            Vector3(1.0f, -1.0f, 0.5f), Vector3(1.0f, 1.0f, 0.5f)}};
    
        glGenBuffers(1, &mVertexBuffer);
        glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffer);
        glBufferData(GL_ARRAY_BUFFER, vertices.size() * sizeof(Vector3), vertices.data(),
                     GL_STATIC_DRAW);
    };
    
    void LinkProgramBenchmark::destroyBenchmark()
    {
        glDeleteBuffers(1, &mVertexBuffer);
    }
    
    void LinkProgramBenchmark::drawBenchmark()
    {
        static const char *vertexShader =
            "attribute vec2 position;\n"
            "void main() {\n"
            "    gl_Position = vec4(position, 0, 1);\n"
            "}";
        static const char *fragmentShader =
            "precision mediump float;\n"
            "void main() {\n"
            "    gl_FragColor = vec4(1, 0, 0, 1);\n"
            "}";
        GLuint vs = CompileShader(GL_VERTEX_SHADER, vertexShader);
        GLuint fs = CompileShader(GL_FRAGMENT_SHADER, fragmentShader);
    
        ASSERT_NE(0u, vs);
        ASSERT_NE(0u, fs);
        if (GetParam().option == LinkProgramOption::CompileOnly)
        {
            glDeleteShader(vs);
            glDeleteShader(fs);
            return;
        }
    
        GLuint program = glCreateProgram();
        ASSERT_NE(0u, program);
    
        glAttachShader(program, vs);
        glDeleteShader(vs);
        glAttachShader(program, fs);
        glDeleteShader(fs);
        glLinkProgram(program);
        glUseProgram(program);
    
        GLint positionLoc = glGetAttribLocation(program, "position");
        glVertexAttribPointer(positionLoc, 2, GL_FLOAT, GL_FALSE, 8, nullptr);
        glEnableVertexAttribArray(positionLoc);
    
        // Draw with the program to ensure the shader gets compiled and used.
        glDrawArrays(GL_TRIANGLES, 0, 6);
    
        glDeleteProgram(program);
    }
    
    using namespace egl_platform;
    
    LinkProgramParams LinkProgramD3D11Params(LinkProgramOption option)
    {
        LinkProgramParams params(option);
        params.eglParameters = D3D11();
        return params;
    }
    
    LinkProgramParams LinkProgramD3D9Params(LinkProgramOption option)
    {
        LinkProgramParams params(option);
        params.eglParameters = D3D9();
        return params;
    }
    
    LinkProgramParams LinkProgramOpenGLOrGLESParams(LinkProgramOption option)
    {
        LinkProgramParams params(option);
        params.eglParameters = OPENGL_OR_GLES(false);
        return params;
    }
    
    LinkProgramParams LinkProgramVulkanParams(LinkProgramOption option)
    {
        LinkProgramParams params(option);
        params.eglParameters = VULKAN();
        return params;
    }
    
    TEST_P(LinkProgramBenchmark, Run)
    {
        run();
    }
    
    ANGLE_INSTANTIATE_TEST(LinkProgramBenchmark,
                           LinkProgramD3D11Params(LinkProgramOption::CompileOnly),
                           LinkProgramD3D9Params(LinkProgramOption::CompileOnly),
                           LinkProgramOpenGLOrGLESParams(LinkProgramOption::CompileOnly),
                           LinkProgramVulkanParams(LinkProgramOption::CompileOnly),
                           LinkProgramD3D11Params(LinkProgramOption::CompileAndLink),
                           LinkProgramD3D9Params(LinkProgramOption::CompileAndLink),
                           LinkProgramOpenGLOrGLESParams(LinkProgramOption::CompileAndLink),
                           LinkProgramVulkanParams(LinkProgramOption::CompileAndLink));
    
    }  // anonymous namespace