Hash :
bf7b95db
Author :
Date :
2018-05-01T16:48:21
Create a default framebuffer per surface/context pair on MakeCurrent. Sharing a gl::Framebuffer object between multiple contexts causes problems if contexts are not virtualized because the native framebuffer objects are not shared between these contexts. The FramebufferImpl created should be the glue that binds a specific context to a specific surface. Update the SurfaceImpl implementations to re-create the framebuffer object before passing it to FramebufferGL. No backing resources will be re-created. BUG=angleproject:2464 Change-Id: Id0b13a221c22b71517b25cb5b1ef2392ad2ecdd6 Reviewed-on: https://chromium-review.googlesource.com/1039985 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
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//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// SurfaceD3D.h: D3D implementation of an EGL surface
#ifndef LIBANGLE_RENDERER_D3D_SURFACED3D_H_
#define LIBANGLE_RENDERER_D3D_SURFACED3D_H_
#include "libANGLE/renderer/SurfaceImpl.h"
#include "libANGLE/renderer/d3d/NativeWindowD3D.h"
namespace egl
{
class Surface;
}
namespace rx
{
class SwapChainD3D;
class RendererD3D;
class SurfaceD3D : public SurfaceImpl
{
public:
~SurfaceD3D() override;
void releaseSwapChain();
egl::Error initialize(const egl::Display *display) override;
FramebufferImpl *createDefaultFramebuffer(const gl::Context *context,
const gl::FramebufferState &state) override;
egl::Error swap(const gl::Context *context) override;
egl::Error postSubBuffer(const gl::Context *context,
EGLint x,
EGLint y,
EGLint width,
EGLint height) override;
egl::Error querySurfacePointerANGLE(EGLint attribute, void **value) override;
egl::Error bindTexImage(const gl::Context *context,
gl::Texture *texture,
EGLint buffer) override;
egl::Error releaseTexImage(const gl::Context *context, EGLint buffer) override;
egl::Error getSyncValues(EGLuint64KHR *ust, EGLuint64KHR *msc, EGLuint64KHR *sbc) override;
void setSwapInterval(EGLint interval) override;
EGLint getWidth() const override;
EGLint getHeight() const override;
EGLint isPostSubBufferSupported() const override;
EGLint getSwapBehavior() const override;
// D3D implementations
SwapChainD3D *getSwapChain() const;
egl::Error resetSwapChain(const egl::Display *display);
egl::Error checkForOutOfDateSwapChain(const gl::Context *context);
gl::Error getAttachmentRenderTarget(const gl::Context *context,
GLenum binding,
const gl::ImageIndex &imageIndex,
FramebufferAttachmentRenderTarget **rtOut) override;
gl::Error initializeContents(const gl::Context *context,
const gl::ImageIndex &imageIndex) override;
const angle::Format *getD3DTextureColorFormat() const override;
protected:
SurfaceD3D(const egl::SurfaceState &state,
RendererD3D *renderer,
egl::Display *display,
EGLNativeWindowType window,
EGLenum buftype,
EGLClientBuffer clientBuffer,
const egl::AttributeMap &attribs);
egl::Error swapRect(const gl::Context *context,
EGLint x,
EGLint y,
EGLint width,
EGLint height);
egl::Error resetSwapChain(const gl::Context *context,
int backbufferWidth,
int backbufferHeight);
egl::Error resizeSwapChain(const gl::Context *context,
int backbufferWidth,
int backbufferHeight);
RendererD3D *mRenderer;
egl::Display *mDisplay;
bool mFixedSize;
GLint mOrientation;
GLenum mRenderTargetFormat;
GLenum mDepthStencilFormat;
const angle::Format *mColorFormat;
SwapChainD3D *mSwapChain;
bool mSwapIntervalDirty;
NativeWindowD3D *mNativeWindow; // Handler for the Window that the surface is created for.
EGLint mWidth;
EGLint mHeight;
EGLint mSwapInterval;
HANDLE mShareHandle;
IUnknown *mD3DTexture;
EGLenum mBuftype;
};
class WindowSurfaceD3D : public SurfaceD3D
{
public:
WindowSurfaceD3D(const egl::SurfaceState &state,
RendererD3D *renderer,
egl::Display *display,
EGLNativeWindowType window,
const egl::AttributeMap &attribs);
~WindowSurfaceD3D() override;
};
class PbufferSurfaceD3D : public SurfaceD3D
{
public:
PbufferSurfaceD3D(const egl::SurfaceState &state,
RendererD3D *renderer,
egl::Display *display,
EGLenum buftype,
EGLClientBuffer clientBuffer,
const egl::AttributeMap &attribs);
~PbufferSurfaceD3D() override;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_SURFACED3D_H_