Hash :
05a449a7
Author :
Date :
2018-06-20T18:08:04
Replace reinterpret_cast with safer or no cast When casting types to one another in C++, the weaker the cast, the better. This change replaces instances of reinterpret_cast with static_cast or no cast where it safe and correct to do so. BUG=angleproject:2683 Change-Id: I99c9033614a65282ae1d78cf0f4b80fabd75877a Reviewed-on: https://chromium-review.googlesource.com/1109396 Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150
//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// IndexBuffer11.cpp: Defines the D3D11 IndexBuffer implementation.
#include "libANGLE/renderer/d3d/d3d11/IndexBuffer11.h"
#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
namespace rx
{
IndexBuffer11::IndexBuffer11(Renderer11 *const renderer)
: mRenderer(renderer), mBuffer(), mBufferSize(0), mIndexType(GL_NONE), mDynamicUsage(false)
{
}
IndexBuffer11::~IndexBuffer11()
{
}
gl::Error IndexBuffer11::initialize(unsigned int bufferSize, GLenum indexType, bool dynamic)
{
mBuffer.reset();
updateSerial();
if (bufferSize > 0)
{
D3D11_BUFFER_DESC bufferDesc;
bufferDesc.ByteWidth = bufferSize;
bufferDesc.Usage = D3D11_USAGE_DYNAMIC;
bufferDesc.BindFlags = D3D11_BIND_INDEX_BUFFER;
bufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
bufferDesc.MiscFlags = 0;
bufferDesc.StructureByteStride = 0;
ANGLE_TRY(mRenderer->allocateResource(bufferDesc, &mBuffer));
if (dynamic)
{
mBuffer.setDebugName("IndexBuffer11 (dynamic)");
}
else
{
mBuffer.setDebugName("IndexBuffer11 (static)");
}
}
mBufferSize = bufferSize;
mIndexType = indexType;
mDynamicUsage = dynamic;
return gl::NoError();
}
gl::Error IndexBuffer11::mapBuffer(unsigned int offset, unsigned int size, void** outMappedMemory)
{
if (!mBuffer.valid())
{
return gl::OutOfMemory() << "Internal index buffer is not initialized.";
}
// Check for integer overflows and out-out-bounds map requests
if (offset + size < offset || offset + size > mBufferSize)
{
return gl::OutOfMemory() << "Index buffer map range is not inside the buffer.";
}
D3D11_MAPPED_SUBRESOURCE mappedResource;
ANGLE_TRY(
mRenderer->mapResource(mBuffer.get(), 0, D3D11_MAP_WRITE_NO_OVERWRITE, 0, &mappedResource));
*outMappedMemory = static_cast<char *>(mappedResource.pData) + offset;
return gl::NoError();
}
gl::Error IndexBuffer11::unmapBuffer()
{
if (!mBuffer.valid())
{
return gl::OutOfMemory() << "Internal index buffer is not initialized.";
}
ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext();
dxContext->Unmap(mBuffer.get(), 0);
return gl::NoError();
}
GLenum IndexBuffer11::getIndexType() const
{
return mIndexType;
}
unsigned int IndexBuffer11::getBufferSize() const
{
return mBufferSize;
}
gl::Error IndexBuffer11::setSize(unsigned int bufferSize, GLenum indexType)
{
if (bufferSize > mBufferSize || indexType != mIndexType)
{
return initialize(bufferSize, indexType, mDynamicUsage);
}
else
{
return gl::NoError();
}
}
gl::Error IndexBuffer11::discard()
{
if (!mBuffer.valid())
{
return gl::OutOfMemory() << "Internal index buffer is not initialized.";
}
ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext();
D3D11_MAPPED_SUBRESOURCE mappedResource;
ANGLE_TRY(
mRenderer->mapResource(mBuffer.get(), 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource));
dxContext->Unmap(mBuffer.get(), 0);
return gl::NoError();
}
DXGI_FORMAT IndexBuffer11::getIndexFormat() const
{
switch (mIndexType)
{
case GL_UNSIGNED_BYTE: return DXGI_FORMAT_R16_UINT;
case GL_UNSIGNED_SHORT: return DXGI_FORMAT_R16_UINT;
case GL_UNSIGNED_INT: return DXGI_FORMAT_R32_UINT;
default: UNREACHABLE(); return DXGI_FORMAT_UNKNOWN;
}
}
const d3d11::Buffer &IndexBuffer11::getBuffer() const
{
return mBuffer;
}
} // namespace rx