Hash :
acf2f3ad
Author :
Date :
2017-11-21T19:22:44
Apply Chromium style fixes. This addresses several minor code quality issues that are validated in Chromium, but not yet applied to ANGLE: * constructors and destructors must be defined out-of-line * auto is not allowed for simple pointer types * use override everywhere instead of virtual * virtual functions must also be defined out-of-line Slightly reduces binary size for me (~2k on Win, 150k on Linux). Bug: angleproject:1569 Change-Id: I073ca3365188caf5f29fb28d9eb207903c1843e6 Reviewed-on: https://chromium-review.googlesource.com/779959 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// IndexBuffer11.h: Defines the D3D11 IndexBuffer implementation.
#ifndef LIBANGLE_RENDERER_D3D_D3D11_INDEXBUFFER11_H_
#define LIBANGLE_RENDERER_D3D_D3D11_INDEXBUFFER11_H_
#include "libANGLE/renderer/d3d/IndexBuffer.h"
#include "libANGLE/renderer/d3d/d3d11/ResourceManager11.h"
namespace rx
{
class Renderer11;
class IndexBuffer11 : public IndexBuffer
{
public:
explicit IndexBuffer11(Renderer11 *const renderer);
~IndexBuffer11() override;
gl::Error initialize(unsigned int bufferSize, GLenum indexType, bool dynamic) override;
gl::Error mapBuffer(unsigned int offset, unsigned int size, void **outMappedMemory) override;
gl::Error unmapBuffer() override;
GLenum getIndexType() const override;
unsigned int getBufferSize() const override;
gl::Error setSize(unsigned int bufferSize, GLenum indexType) override;
gl::Error discard() override;
DXGI_FORMAT getIndexFormat() const;
const d3d11::Buffer &getBuffer() const;
private:
Renderer11 *const mRenderer;
d3d11::Buffer mBuffer;
unsigned int mBufferSize;
GLenum mIndexType;
bool mDynamicUsage;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_D3D11_INDEXBUFFER11_H_