Hash :
d779f6a9
Author :
Date :
2018-03-23T01:44:33
D3D11: Refactor draw call functions. This allow for better code reuse for the Indirect draw calls. It also cleans up the InputLayoutCache to be only responsible for caching input layouts, and moves the logic for maintaining state into StateManager11. Bug: angleproject:2389 Change-Id: I84aae164bf1b94a394743cf58650adfdcfc2c17a Reviewed-on: https://chromium-review.googlesource.com/948796 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// InputLayoutCache.h: Defines InputLayoutCache, a class that builds and caches
// D3D11 input layouts.
#ifndef LIBANGLE_RENDERER_D3D_D3D11_INPUTLAYOUTCACHE_H_
#define LIBANGLE_RENDERER_D3D_D3D11_INPUTLAYOUTCACHE_H_
#include <GLES2/gl2.h>
#include <cstddef>
#include <array>
#include <map>
#include "common/angleutils.h"
#include "libANGLE/Constants.h"
#include "libANGLE/Error.h"
#include "libANGLE/SizedMRUCache.h"
#include "libANGLE/formatutils.h"
#include "libANGLE/renderer/d3d/RendererD3D.h"
#include "libANGLE/renderer/d3d/d3d11/ResourceManager11.h"
namespace rx
{
struct PackedAttributeLayout
{
PackedAttributeLayout();
PackedAttributeLayout(const PackedAttributeLayout &other);
void addAttributeData(GLenum glType,
UINT semanticIndex,
gl::VertexFormatType vertexFormatType,
unsigned int divisor);
bool operator==(const PackedAttributeLayout &other) const;
enum Flags
{
FLAG_USES_INSTANCED_SPRITES = 0x1,
FLAG_INSTANCED_SPRITES_ACTIVE = 0x2,
FLAG_INSTANCED_RENDERING_ACTIVE = 0x4,
};
uint32_t numAttributes;
uint32_t flags;
gl::AttribArray<uint32_t> attributeData;
};
} // namespace rx
namespace std
{
template <>
struct hash<rx::PackedAttributeLayout>
{
size_t operator()(const rx::PackedAttributeLayout &value) const
{
return angle::ComputeGenericHash(value);
}
};
} // namespace std
namespace gl
{
class Program;
} // namespace gl
namespace rx
{
struct TranslatedAttribute;
struct TranslatedIndexData;
struct SourceIndexData;
class ProgramD3D;
class Renderer11;
class InputLayoutCache : angle::NonCopyable
{
public:
InputLayoutCache();
~InputLayoutCache();
void clear();
// Useful for testing
void setCacheSize(size_t newCacheSize);
gl::Error getInputLayout(Renderer11 *renderer,
const gl::State &state,
const std::vector<const TranslatedAttribute *> ¤tAttributes,
const AttribIndexArray &sortedSemanticIndices,
const gl::DrawCallParams &drawCallParams,
const d3d11::InputLayout **inputLayoutOut);
private:
gl::Error createInputLayout(Renderer11 *renderer,
const AttribIndexArray &sortedSemanticIndices,
const std::vector<const TranslatedAttribute *> ¤tAttributes,
gl::Program *program,
const gl::DrawCallParams &drawCallParams,
d3d11::InputLayout *inputLayoutOut);
// Starting cache size.
static constexpr size_t kDefaultCacheSize = 1024;
// The cache tries to clean up this many states at once.
static constexpr size_t kGCLimit = 128;
using LayoutCache = angle::base::HashingMRUCache<PackedAttributeLayout, d3d11::InputLayout>;
LayoutCache mLayoutCache;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_D3D11_INPUTLAYOUTCACHE_H_