Hash :
58662082
Author :
Date :
2018-05-10T13:41:51
Pass a gl::Context to ShaderImpl methods. Also add a destroy method. BUG=angleproject:2464 Change-Id: I7346b799af4e7d64ed5cc3d5eca8e108ce2cf699 Reviewed-on: https://chromium-review.googlesource.com/1054213 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ShaderNULL.cpp:
// Implements the class methods for ShaderNULL.
//
#include "libANGLE/renderer/null/ShaderNULL.h"
#include "common/debug.h"
namespace rx
{
ShaderNULL::ShaderNULL(const gl::ShaderState &data) : ShaderImpl(data)
{
}
ShaderNULL::~ShaderNULL()
{
}
ShCompileOptions ShaderNULL::prepareSourceAndReturnOptions(const gl::Context *context,
std::stringstream *sourceStream,
std::string *sourcePath)
{
*sourceStream << mData.getSource();
return 0;
}
bool ShaderNULL::postTranslateCompile(const gl::Context *context,
gl::Compiler *compiler,
std::string *infoLog)
{
return true;
}
std::string ShaderNULL::getDebugInfo(const gl::Context *context) const
{
return "";
}
} // namespace rx