Hash :
58662082
Author :
Date :
2018-05-10T13:41:51
Pass a gl::Context to ShaderImpl methods. Also add a destroy method. BUG=angleproject:2464 Change-Id: I7346b799af4e7d64ed5cc3d5eca8e108ce2cf699 Reviewed-on: https://chromium-review.googlesource.com/1054213 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ShaderNULL.h:
// Defines the class interface for ShaderNULL, implementing ShaderImpl.
//
#ifndef LIBANGLE_RENDERER_NULL_SHADERNULL_H_
#define LIBANGLE_RENDERER_NULL_SHADERNULL_H_
#include "libANGLE/renderer/ShaderImpl.h"
namespace rx
{
class ShaderNULL : public ShaderImpl
{
public:
ShaderNULL(const gl::ShaderState &data);
~ShaderNULL() override;
// Returns additional sh::Compile options.
ShCompileOptions prepareSourceAndReturnOptions(const gl::Context *context,
std::stringstream *sourceStream,
std::string *sourcePath) override;
// Returns success for compiling on the driver. Returns success.
bool postTranslateCompile(const gl::Context *context,
gl::Compiler *compiler,
std::string *infoLog) override;
std::string getDebugInfo(const gl::Context *context) const override;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_NULL_SHADERNULL_H_