Hash :
2ad498eb
Author :
Date :
2018-06-20T13:19:01
Vulkan: get vertex formats from format table. Use the Vulkan format table to look up the Vulkan format for vertex data. This will let us support more vertex formats by adding them to the table. It also eliminates one usage of gl::VertexFormatType. No functional change. BUG=angleproject:2405 BUG=angleproject:2531 Change-Id: I73eb69ccac50d427de3e7d5479f92bb17c49aed3 Reviewed-on: https://chromium-review.googlesource.com/1051028 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Luc Ferron <lucferron@chromium.org> Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// vk_format_utils:
// Helper for Vulkan format code.
#ifndef LIBANGLE_RENDERER_VULKAN_VK_FORMAT_UTILS_H_
#define LIBANGLE_RENDERER_VULKAN_VK_FORMAT_UTILS_H_
#include <vulkan/vulkan.h>
#include "libANGLE/formatutils.h"
#include "libANGLE/renderer/Format.h"
#include "libANGLE/renderer/renderer_utils.h"
#include <array>
namespace gl
{
class TextureCapsMap;
} // namespace gl
namespace rx
{
namespace vk
{
void GetFormatProperties(VkPhysicalDevice physicalDevice,
VkFormat vkFormat,
VkFormatProperties *propertiesOut);
struct Format final : private angle::NonCopyable
{
Format();
bool valid() const { return internalFormat != 0; }
// This is an auto-generated method in vk_format_table_autogen.cpp.
void initialize(VkPhysicalDevice physicalDevice, const angle::Format &angleFormat);
const angle::Format &textureFormat() const;
const angle::Format &bufferFormat() const;
const angle::Format &angleFormat() const;
angle::Format::ID angleFormatID;
GLenum internalFormat;
angle::Format::ID textureFormatID;
VkFormat vkTextureFormat;
angle::Format::ID bufferFormatID;
VkFormat vkBufferFormat;
InitializeTextureDataFunction dataInitializerFunction;
LoadFunctionMap loadFunctions;
};
bool operator==(const Format &lhs, const Format &rhs);
bool operator!=(const Format &lhs, const Format &rhs);
class FormatTable final : angle::NonCopyable
{
public:
FormatTable();
~FormatTable();
// Also initializes the TextureCapsMap and the compressedTextureCaps in the Caps instance.
void initialize(VkPhysicalDevice physicalDevice,
gl::TextureCapsMap *outTextureCapsMap,
std::vector<GLenum> *outCompressedTextureFormats);
const Format &operator[](GLenum internalFormat) const;
const Format &operator[](angle::Format::ID formatID) const;
private:
// The table data is indexed by angle::Format::ID.
std::array<Format, angle::kNumANGLEFormats> mFormatData;
};
// This will return a reference to a VkFormatProperties with the feature flags supported
// if the format is a mandatory format described in section 31.3.3. Required Format Support
// of the Vulkan spec. If the vkFormat isn't mandatory, it will return a VkFormatProperties
// initialized to 0.
const VkFormatProperties &GetMandatoryFormatSupport(VkFormat vkFormat);
bool HasFullFormatSupport(VkPhysicalDevice physicalDevice, VkFormat vkFormat);
} // namespace vk
} // namespace rx
#endif // LIBANGLE_RENDERER_VULKAN_VK_FORMAT_UTILS_H_