Hash :
bea35a63
Author :
Date :
2018-07-05T11:54:10
Vulkan: Use Scoped resource init helper. In a few places we initialize resource on the stack in the Vulkan back-end. When we do this we should use a RAII wrapper so that if we generate an error and unwind the stack we can auto-release the object. This fixes a bug that was being triggered by an unexpected failure on Present with the Vulkan back-end on Intel. There are several other places in the code that should be modified to use the new wrapper. Bug: angleproject:2690 Change-Id: I49a1c5516756f8b7dba833aca65926aa7b8bd5c6 Reviewed-on: https://chromium-review.googlesource.com/1118610 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// vk_utils:
// Helper functions for the Vulkan Renderer.
//
#ifndef LIBANGLE_RENDERER_VULKAN_VK_UTILS_H_
#define LIBANGLE_RENDERER_VULKAN_VK_UTILS_H_
#include <limits>
#include <vulkan/vulkan.h>
#include "common/Optional.h"
#include "common/PackedEnums.h"
#include "common/debug.h"
#include "libANGLE/Error.h"
#include "libANGLE/Observer.h"
#include "libANGLE/renderer/renderer_utils.h"
#define ANGLE_GL_OBJECTS_X(PROC) \
PROC(Buffer) \
PROC(Context) \
PROC(Framebuffer) \
PROC(Program) \
PROC(Texture) \
PROC(VertexArray)
#define ANGLE_PRE_DECLARE_OBJECT(OBJ) class OBJ;
namespace egl
{
class Display;
}
namespace gl
{
struct Box;
class DrawCallParams;
struct Extents;
struct RasterizerState;
struct Rectangle;
struct SwizzleState;
struct VertexAttribute;
class VertexBinding;
ANGLE_GL_OBJECTS_X(ANGLE_PRE_DECLARE_OBJECT);
}
#define ANGLE_PRE_DECLARE_VK_OBJECT(OBJ) class OBJ##Vk;
namespace rx
{
class CommandGraphResource;
class DisplayVk;
class RenderTargetVk;
class RendererVk;
class RenderPassCache;
ANGLE_GL_OBJECTS_X(ANGLE_PRE_DECLARE_VK_OBJECT);
const char *VulkanResultString(VkResult result);
// Verify that validation layers are available.
bool GetAvailableValidationLayers(const std::vector<VkLayerProperties> &layerProps,
bool mustHaveLayers,
const char *const **enabledLayerNames,
uint32_t *enabledLayerCount);
uint32_t GetImageLayerCount(gl::TextureType textureType);
extern const char *g_VkLoaderLayersPathEnv;
extern const char *g_VkICDPathEnv;
enum class TextureDimension
{
TEX_2D,
TEX_CUBE,
TEX_3D,
TEX_2D_ARRAY,
};
namespace vk
{
struct Format;
VkImageAspectFlags GetDepthStencilAspectFlags(const angle::Format &format);
VkImageAspectFlags GetFormatAspectFlags(const angle::Format &format);
template <typename T>
struct ImplTypeHelper;
// clang-format off
#define ANGLE_IMPL_TYPE_HELPER_GL(OBJ) \
template<> \
struct ImplTypeHelper<gl::OBJ> \
{ \
using ImplType = OBJ##Vk; \
};
// clang-format on
ANGLE_GL_OBJECTS_X(ANGLE_IMPL_TYPE_HELPER_GL)
template <>
struct ImplTypeHelper<egl::Display>
{
using ImplType = DisplayVk;
};
template <typename T>
using GetImplType = typename ImplTypeHelper<T>::ImplType;
template <typename T>
GetImplType<T> *GetImpl(const T *glObject)
{
return GetImplAs<GetImplType<T>>(glObject);
}
class Error final
{
public:
Error(VkResult result);
Error(VkResult result, const char *file, unsigned int line);
~Error();
Error(const Error &other);
Error &operator=(const Error &other);
gl::Error toGL(GLenum glErrorCode) const;
egl::Error toEGL(EGLint eglErrorCode) const;
operator gl::Error() const;
operator egl::Error() const;
template <typename T>
operator gl::ErrorOrResult<T>() const
{
return operator gl::Error();
}
bool isError() const;
std::string toString() const;
private:
VkResult mResult;
const char *mFile;
unsigned int mLine;
};
template <typename ResultT>
using ErrorOrResult = angle::ErrorOrResultBase<Error, ResultT, VkResult, VK_SUCCESS>;
// Avoid conflicting with X headers which define "Success".
inline Error NoError()
{
return Error(VK_SUCCESS);
}
// Unimplemented handle types:
// Instance
// PhysicalDevice
// Device
// Queue
// Event
// QueryPool
// BufferView
// DescriptorSet
// PipelineCache
#define ANGLE_HANDLE_TYPES_X(FUNC) \
FUNC(Semaphore) \
FUNC(CommandBuffer) \
FUNC(Fence) \
FUNC(DeviceMemory) \
FUNC(Buffer) \
FUNC(Image) \
FUNC(ImageView) \
FUNC(ShaderModule) \
FUNC(PipelineLayout) \
FUNC(RenderPass) \
FUNC(Pipeline) \
FUNC(DescriptorSetLayout) \
FUNC(Sampler) \
FUNC(DescriptorPool) \
FUNC(Framebuffer) \
FUNC(CommandPool)
#define ANGLE_COMMA_SEP_FUNC(TYPE) TYPE,
enum class HandleType
{
Invalid,
ANGLE_HANDLE_TYPES_X(ANGLE_COMMA_SEP_FUNC)
};
#undef ANGLE_COMMA_SEP_FUNC
#define ANGLE_PRE_DECLARE_CLASS_FUNC(TYPE) class TYPE;
ANGLE_HANDLE_TYPES_X(ANGLE_PRE_DECLARE_CLASS_FUNC)
#undef ANGLE_PRE_DECLARE_CLASS_FUNC
// Returns the HandleType of a Vk Handle.
template <typename T>
struct HandleTypeHelper;
// clang-format off
#define ANGLE_HANDLE_TYPE_HELPER_FUNC(TYPE) \
template<> struct HandleTypeHelper<TYPE> \
{ \
constexpr static HandleType kHandleType = HandleType::TYPE; \
};
// clang-format on
ANGLE_HANDLE_TYPES_X(ANGLE_HANDLE_TYPE_HELPER_FUNC)
#undef ANGLE_HANDLE_TYPE_HELPER_FUNC
class GarbageObject final
{
public:
template <typename ObjectT>
GarbageObject(Serial serial, const ObjectT &object)
: mSerial(serial),
mHandleType(HandleTypeHelper<ObjectT>::kHandleType),
mHandle(reinterpret_cast<VkDevice>(object.getHandle()))
{
}
GarbageObject();
GarbageObject(const GarbageObject &other);
GarbageObject &operator=(const GarbageObject &other);
bool destroyIfComplete(VkDevice device, Serial completedSerial);
void destroy(VkDevice device);
private:
// TODO(jmadill): Since many objects will have the same serial, it might be more efficient to
// store the serial outside of the garbage object itself. We could index ranges of garbage
// objects in the Renderer, using a circular buffer.
Serial mSerial;
HandleType mHandleType;
VkDevice mHandle;
};
template <typename DerivedT, typename HandleT>
class WrappedObject : angle::NonCopyable
{
public:
HandleT getHandle() const { return mHandle; }
bool valid() const { return (mHandle != VK_NULL_HANDLE); }
const HandleT *ptr() const { return &mHandle; }
void dumpResources(Serial serial, std::vector<GarbageObject> *garbageQueue)
{
if (valid())
{
garbageQueue->emplace_back(serial, *static_cast<DerivedT *>(this));
mHandle = VK_NULL_HANDLE;
}
}
protected:
WrappedObject() : mHandle(VK_NULL_HANDLE) {}
~WrappedObject() { ASSERT(!valid()); }
WrappedObject(WrappedObject &&other) : mHandle(other.mHandle)
{
other.mHandle = VK_NULL_HANDLE;
}
// Only works to initialize empty objects, since we don't have the device handle.
WrappedObject &operator=(WrappedObject &&other)
{
ASSERT(!valid());
std::swap(mHandle, other.mHandle);
return *this;
}
HandleT mHandle;
};
class MemoryProperties final : angle::NonCopyable
{
public:
MemoryProperties();
void init(VkPhysicalDevice physicalDevice);
Error findCompatibleMemoryIndex(const VkMemoryRequirements &memoryRequirements,
VkMemoryPropertyFlags memoryPropertyFlags,
uint32_t *indexOut) const;
private:
VkPhysicalDeviceMemoryProperties mMemoryProperties;
};
class CommandPool final : public WrappedObject<CommandPool, VkCommandPool>
{
public:
CommandPool();
void destroy(VkDevice device);
Error init(VkDevice device, const VkCommandPoolCreateInfo &createInfo);
};
// Helper class that wraps a Vulkan command buffer.
class CommandBuffer : public WrappedObject<CommandBuffer, VkCommandBuffer>
{
public:
CommandBuffer();
VkCommandBuffer releaseHandle();
// This is used for normal pool allocated command buffers. It reset the handle.
void destroy(VkDevice device);
// This is used in conjunction with VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT.
void destroy(VkDevice device, const CommandPool &commandPool);
Error init(VkDevice device, const VkCommandBufferAllocateInfo &createInfo);
void blitImage(const Image &srcImage,
VkImageLayout srcImageLayout,
const Image &dstImage,
VkImageLayout dstImageLayout,
uint32_t regionCount,
VkImageBlit *pRegions,
VkFilter filter);
using WrappedObject::operator=;
Error begin(const VkCommandBufferBeginInfo &info);
Error end();
Error reset();
void singleImageBarrier(VkPipelineStageFlags srcStageMask,
VkPipelineStageFlags dstStageMask,
VkDependencyFlags dependencyFlags,
const VkImageMemoryBarrier &imageMemoryBarrier);
void singleBufferBarrier(VkPipelineStageFlags srcStageMask,
VkPipelineStageFlags dstStageMask,
VkDependencyFlags dependencyFlags,
const VkBufferMemoryBarrier &bufferBarrier);
void clearColorImage(const Image &image,
VkImageLayout imageLayout,
const VkClearColorValue &color,
uint32_t rangeCount,
const VkImageSubresourceRange *ranges);
void clearDepthStencilImage(const Image &image,
VkImageLayout imageLayout,
const VkClearDepthStencilValue &depthStencil,
uint32_t rangeCount,
const VkImageSubresourceRange *ranges);
void clearAttachments(uint32_t attachmentCount,
const VkClearAttachment *attachments,
uint32_t rectCount,
const VkClearRect *rects);
void copyBuffer(const Buffer &srcBuffer,
const Buffer &destBuffer,
uint32_t regionCount,
const VkBufferCopy *regions);
void copyBuffer(const VkBuffer &srcBuffer,
const VkBuffer &destBuffer,
uint32_t regionCount,
const VkBufferCopy *regions);
void copyBufferToImage(VkBuffer srcBuffer,
const Image &dstImage,
VkImageLayout dstImageLayout,
uint32_t regionCount,
const VkBufferImageCopy *regions);
void copyImageToBuffer(const Image &srcImage,
VkImageLayout srcImageLayout,
VkBuffer dstBuffer,
uint32_t regionCount,
const VkBufferImageCopy *regions);
void copyImage(const Image &srcImage,
VkImageLayout srcImageLayout,
const Image &dstImage,
VkImageLayout dstImageLayout,
uint32_t regionCount,
const VkImageCopy *regions);
void beginRenderPass(const VkRenderPassBeginInfo &beginInfo, VkSubpassContents subpassContents);
void endRenderPass();
void draw(uint32_t vertexCount,
uint32_t instanceCount,
uint32_t firstVertex,
uint32_t firstInstance);
void drawIndexed(uint32_t indexCount,
uint32_t instanceCount,
uint32_t firstIndex,
int32_t vertexOffset,
uint32_t firstInstance);
void bindPipeline(VkPipelineBindPoint pipelineBindPoint, const Pipeline &pipeline);
void bindVertexBuffers(uint32_t firstBinding,
uint32_t bindingCount,
const VkBuffer *buffers,
const VkDeviceSize *offsets);
void bindIndexBuffer(const VkBuffer &buffer, VkDeviceSize offset, VkIndexType indexType);
void bindDescriptorSets(VkPipelineBindPoint bindPoint,
const PipelineLayout &layout,
uint32_t firstSet,
uint32_t descriptorSetCount,
const VkDescriptorSet *descriptorSets,
uint32_t dynamicOffsetCount,
const uint32_t *dynamicOffsets);
void executeCommands(uint32_t commandBufferCount, const CommandBuffer *commandBuffers);
void updateBuffer(const vk::Buffer &buffer,
VkDeviceSize dstOffset,
VkDeviceSize dataSize,
const void *data);
void pushConstants(const PipelineLayout &layout,
VkShaderStageFlags flag,
uint32_t offset,
uint32_t size,
const void *data);
};
class Image final : public WrappedObject<Image, VkImage>
{
public:
Image();
// Use this method if the lifetime of the image is not controlled by ANGLE. (SwapChain)
void setHandle(VkImage handle);
// Called on shutdown when the helper class *doesn't* own the handle to the image resource.
void reset();
// Called on shutdown when the helper class *does* own the handle to the image resource.
void destroy(VkDevice device);
Error init(VkDevice device, const VkImageCreateInfo &createInfo);
void getMemoryRequirements(VkDevice device, VkMemoryRequirements *requirementsOut) const;
Error bindMemory(VkDevice device, const DeviceMemory &deviceMemory);
void getSubresourceLayout(VkDevice device,
VkImageAspectFlagBits aspectMask,
uint32_t mipLevel,
uint32_t arrayLayer,
VkSubresourceLayout *outSubresourceLayout) const;
};
class ImageView final : public WrappedObject<ImageView, VkImageView>
{
public:
ImageView();
void destroy(VkDevice device);
Error init(VkDevice device, const VkImageViewCreateInfo &createInfo);
};
class Semaphore final : public WrappedObject<Semaphore, VkSemaphore>
{
public:
Semaphore();
void destroy(VkDevice device);
Error init(VkDevice device);
};
class Framebuffer final : public WrappedObject<Framebuffer, VkFramebuffer>
{
public:
Framebuffer();
void destroy(VkDevice device);
// Use this method only in necessary cases. (RenderPass)
void setHandle(VkFramebuffer handle);
Error init(VkDevice device, const VkFramebufferCreateInfo &createInfo);
};
class DeviceMemory final : public WrappedObject<DeviceMemory, VkDeviceMemory>
{
public:
DeviceMemory();
void destroy(VkDevice device);
Error allocate(VkDevice device, const VkMemoryAllocateInfo &allocInfo);
Error map(VkDevice device,
VkDeviceSize offset,
VkDeviceSize size,
VkMemoryMapFlags flags,
uint8_t **mapPointer) const;
void unmap(VkDevice device) const;
};
class RenderPass final : public WrappedObject<RenderPass, VkRenderPass>
{
public:
RenderPass();
void destroy(VkDevice device);
Error init(VkDevice device, const VkRenderPassCreateInfo &createInfo);
};
enum class StagingUsage
{
Read,
Write,
Both,
};
class Buffer final : public WrappedObject<Buffer, VkBuffer>
{
public:
Buffer();
void destroy(VkDevice device);
Error init(VkDevice device, const VkBufferCreateInfo &createInfo);
Error bindMemory(VkDevice device, const DeviceMemory &deviceMemory);
void getMemoryRequirements(VkDevice device, VkMemoryRequirements *memoryRequirementsOut);
};
class ShaderModule final : public WrappedObject<ShaderModule, VkShaderModule>
{
public:
ShaderModule();
void destroy(VkDevice device);
Error init(VkDevice device, const VkShaderModuleCreateInfo &createInfo);
};
class Pipeline final : public WrappedObject<Pipeline, VkPipeline>
{
public:
Pipeline();
void destroy(VkDevice device);
Error initGraphics(VkDevice device, const VkGraphicsPipelineCreateInfo &createInfo);
};
class PipelineLayout final : public WrappedObject<PipelineLayout, VkPipelineLayout>
{
public:
PipelineLayout();
void destroy(VkDevice device);
Error init(VkDevice device, const VkPipelineLayoutCreateInfo &createInfo);
};
class DescriptorSetLayout final : public WrappedObject<DescriptorSetLayout, VkDescriptorSetLayout>
{
public:
DescriptorSetLayout();
void destroy(VkDevice device);
Error init(VkDevice device, const VkDescriptorSetLayoutCreateInfo &createInfo);
};
class DescriptorPool final : public WrappedObject<DescriptorPool, VkDescriptorPool>
{
public:
DescriptorPool();
void destroy(VkDevice device);
Error init(VkDevice device, const VkDescriptorPoolCreateInfo &createInfo);
Error allocateDescriptorSets(VkDevice device,
const VkDescriptorSetAllocateInfo &allocInfo,
VkDescriptorSet *descriptorSetsOut);
Error freeDescriptorSets(VkDevice device,
uint32_t descriptorSetCount,
const VkDescriptorSet *descriptorSets);
};
class Sampler final : public WrappedObject<Sampler, VkSampler>
{
public:
Sampler();
void destroy(VkDevice device);
Error init(VkDevice device, const VkSamplerCreateInfo &createInfo);
};
class Fence final : public WrappedObject<Fence, VkFence>
{
public:
Fence();
void destroy(VkDevice fence);
using WrappedObject::operator=;
Error init(VkDevice device, const VkFenceCreateInfo &createInfo);
VkResult getStatus(VkDevice device) const;
};
// Similar to StagingImage, for Buffers.
class StagingBuffer final : angle::NonCopyable
{
public:
StagingBuffer();
void destroy(VkDevice device);
Error init(ContextVk *contextVk, VkDeviceSize size, StagingUsage usage);
Buffer &getBuffer() { return mBuffer; }
const Buffer &getBuffer() const { return mBuffer; }
DeviceMemory &getDeviceMemory() { return mDeviceMemory; }
const DeviceMemory &getDeviceMemory() const { return mDeviceMemory; }
size_t getSize() const { return mSize; }
void dumpResources(Serial serial, std::vector<GarbageObject> *garbageQueue);
private:
Buffer mBuffer;
DeviceMemory mDeviceMemory;
size_t mSize;
};
template <typename ObjT>
class ObjectAndSerial final : angle::NonCopyable
{
public:
ObjectAndSerial() {}
ObjectAndSerial(ObjT &&object, Serial queueSerial)
: mObject(std::move(object)), mQueueSerial(queueSerial)
{
}
ObjectAndSerial(ObjectAndSerial &&other)
: mObject(std::move(other.mObject)), mQueueSerial(std::move(other.mQueueSerial))
{
}
ObjectAndSerial &operator=(ObjectAndSerial &&other)
{
mObject = std::move(other.mObject);
mQueueSerial = std::move(other.mQueueSerial);
return *this;
}
Serial queueSerial() const { return mQueueSerial; }
void updateSerial(Serial newSerial)
{
ASSERT(newSerial >= mQueueSerial);
mQueueSerial = newSerial;
}
const ObjT &get() const { return mObject; }
ObjT &get() { return mObject; }
bool valid() const { return mObject.valid(); }
private:
ObjT mObject;
Serial mQueueSerial;
};
Error AllocateBufferMemory(RendererVk *renderer,
VkMemoryPropertyFlags memoryPropertyFlags,
Buffer *buffer,
DeviceMemory *deviceMemoryOut);
struct BufferAndMemory final : angle::NonCopyable
{
BufferAndMemory();
BufferAndMemory(Buffer &&buffer, DeviceMemory &&deviceMemory);
BufferAndMemory(BufferAndMemory &&other);
BufferAndMemory &operator=(BufferAndMemory &&other);
Buffer buffer;
DeviceMemory memory;
};
Error AllocateImageMemory(VkDevice device,
const MemoryProperties &memoryProperties,
VkMemoryPropertyFlags memoryPropertyFlags,
Image *image,
DeviceMemory *deviceMemoryOut);
using ShaderAndSerial = ObjectAndSerial<ShaderModule>;
// TODO(jmadill): Use gl::ShaderType when possible. http://anglebug.com/2522
enum class ShaderType
{
VertexShader,
FragmentShader,
EnumCount,
InvalidEnum = EnumCount,
};
template <typename T>
using ShaderMap = angle::PackedEnumMap<ShaderType, T>;
using AllShaderTypes = angle::AllEnums<vk::ShaderType>;
enum class RecordingMode
{
Start,
Append,
};
// Helper class to handle RAII patterns for initialization. Requires that T have a destroy method
// that takes a VkDevice and returns void.
template <typename T>
class Scoped final : angle::NonCopyable
{
public:
Scoped(VkDevice device) : mDevice(device) {}
~Scoped() { mVar.destroy(mDevice); }
const T &get() const { return mVar; }
T &get() { return mVar; }
T &&release() { return std::move(mVar); }
private:
VkDevice mDevice;
T mVar;
};
} // namespace vk
namespace gl_vk
{
VkRect2D GetRect(const gl::Rectangle &source);
VkFilter GetFilter(const GLenum filter);
VkSamplerMipmapMode GetSamplerMipmapMode(const GLenum filter);
VkSamplerAddressMode GetSamplerAddressMode(const GLenum wrap);
VkPrimitiveTopology GetPrimitiveTopology(gl::PrimitiveMode mode);
VkCullModeFlags GetCullMode(const gl::RasterizerState &rasterState, bool invertCullMode);
VkFrontFace GetFrontFace(GLenum frontFace);
VkSampleCountFlagBits GetSamples(GLint sampleCount);
VkComponentSwizzle GetSwizzle(const GLenum swizzle);
VkIndexType GetIndexType(GLenum elementType);
void GetOffset(const gl::Offset &glOffset, VkOffset3D *vkOffset);
void GetExtent(const gl::Extents &glExtent, VkExtent3D *vkExtent);
VkImageType GetImageType(gl::TextureType textureType);
VkImageViewType GetImageViewType(gl::TextureType textureType);
VkColorComponentFlags GetColorComponentFlags(bool red, bool green, bool blue, bool alpha);
} // namespace gl_vk
} // namespace rx
#define ANGLE_VK_TRY(command) \
{ \
auto ANGLE_LOCAL_VAR = command; \
if (ANGLE_UNLIKELY(ANGLE_LOCAL_VAR != VK_SUCCESS)) \
{ \
return rx::vk::Error(ANGLE_LOCAL_VAR, __FILE__, __LINE__); \
} \
} \
ANGLE_EMPTY_STATEMENT
#define ANGLE_VK_CHECK(test, error) ANGLE_VK_TRY(test ? VK_SUCCESS : error)
std::ostream &operator<<(std::ostream &stream, const rx::vk::Error &error);
#endif // LIBANGLE_RENDERER_VULKAN_VK_UTILS_H_