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kc3-lang/angle/src/tests/egl_tests/EGLContextSharingTest.cpp

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  • Author : Jamie Madill
    Date : 2017-06-19 11:13:24
    Hash : fe54834f
    Message : Proliferate gl::Context. This enables a few small things: it will enable making the platform a property of the Display rather than a global. The same goes for the global logging annotator. Also it ensures all back-end implementations have access to the GL / EGL state when available. Also introduces a smart pointer helper class to angleutils for objects that prefer to be destroyed with a context (gl::Context/egl::Display) parameter. We were using std::unique_ptr in a few places that would not work well with these objects. BUG=angleproject:1156 Change-Id: I59e288a3d6f766ff8a0f4b48ff3a1fbf7489daba Reviewed-on: https://chromium-review.googlesource.com/529706 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>

  • src/tests/egl_tests/EGLContextSharingTest.cpp
  • //
    // Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // EGLContextSharingTest.cpp:
    //   Tests relating to shared Contexts.
    
    #include <gtest/gtest.h>
    
    #include <EGL/egl.h>
    #include <EGL/eglext.h>
    
    #include "test_utils/ANGLETest.h"
    #include "test_utils/angle_test_configs.h"
    
    using namespace angle;
    
    namespace
    {
    
    EGLBoolean SafeDestroyContext(EGLDisplay display, EGLContext &context)
    {
        EGLBoolean result = EGL_TRUE;
        if (context != EGL_NO_CONTEXT)
        {
            result  = eglDestroyContext(display, context);
            context = EGL_NO_CONTEXT;
        }
        return result;
    }
    
    class EGLContextSharingTest : public ANGLETest
    {
      public:
        EGLContextSharingTest() : mContexts{EGL_NO_CONTEXT, EGL_NO_CONTEXT}, mTexture(0) {}
    
        void TearDown() override
        {
            glDeleteTextures(1, &mTexture);
    
            EGLDisplay display = getEGLWindow()->getDisplay();
    
            if (display != EGL_NO_DISPLAY)
            {
                for (auto &context : mContexts)
                {
                    SafeDestroyContext(display, context);
                }
            }
    
            // Set default test state to not give an error on shutdown.
            getEGLWindow()->makeCurrent();
    
            ANGLETest::TearDown();
        }
    
        EGLContext mContexts[2];
        GLuint mTexture;
    };
    
    // Tests that creating resources works after freeing the share context.
    TEST_P(EGLContextSharingTest, BindTextureAfterShareContextFree)
    {
        EGLDisplay display = getEGLWindow()->getDisplay();
        EGLConfig config   = getEGLWindow()->getConfig();
        EGLSurface surface = getEGLWindow()->getSurface();
    
        const EGLint contextAttribs[] = {EGL_CONTEXT_CLIENT_VERSION,
                                         getEGLWindow()->getClientMajorVersion(), EGL_NONE};
    
        mContexts[0] = eglCreateContext(display, config, nullptr, contextAttribs);
        ASSERT_EGL_SUCCESS();
        ASSERT_TRUE(mContexts[0] != EGL_NO_CONTEXT);
        mContexts[1] = eglCreateContext(display, config, mContexts[1], contextAttribs);
        ASSERT_EGL_SUCCESS();
        ASSERT_TRUE(mContexts[1] != EGL_NO_CONTEXT);
    
        ASSERT_EGL_TRUE(SafeDestroyContext(display, mContexts[0]));
        ASSERT_EGL_TRUE(eglMakeCurrent(display, surface, surface, mContexts[1]));
        ASSERT_EGL_SUCCESS();
    
        glGenTextures(1, &mTexture);
        glBindTexture(GL_TEXTURE_2D, mTexture);
        ASSERT_GL_NO_ERROR();
    }
    
    // Tests the creation of contexts using EGL_ANGLE_display_texture_share_group
    TEST_P(EGLContextSharingTest, DisplayShareGroupContextCreation)
    {
        EGLDisplay display = getEGLWindow()->getDisplay();
        EGLConfig config   = getEGLWindow()->getConfig();
    
        const EGLint inShareGroupContextAttribs[] = {
            EGL_CONTEXT_CLIENT_VERSION, 2, EGL_DISPLAY_TEXTURE_SHARE_GROUP_ANGLE, EGL_TRUE, EGL_NONE};
    
        // Test creating two contexts in the global share group
        mContexts[0] = eglCreateContext(display, config, nullptr, inShareGroupContextAttribs);
        mContexts[1] = eglCreateContext(display, config, mContexts[1], inShareGroupContextAttribs);
    
        if (!ANGLETest::eglDisplayExtensionEnabled(display, "EGL_ANGLE_display_texture_share_group"))
        {
            // Make sure an error is generated and early-exit
            ASSERT_EGL_ERROR(EGL_BAD_ATTRIBUTE);
            ASSERT_EQ(EGL_NO_CONTEXT, mContexts[0]);
            return;
        }
    
        ASSERT_EGL_SUCCESS();
    
        ASSERT_NE(EGL_NO_CONTEXT, mContexts[0]);
        ASSERT_NE(EGL_NO_CONTEXT, mContexts[1]);
        eglDestroyContext(display, mContexts[0]);
    
        // Try creating a context that is not in the global share group but tries to share with a
        // context that is
        const EGLint notInShareGroupContextAttribs[] = {
            EGL_CONTEXT_CLIENT_VERSION, 2, EGL_DISPLAY_TEXTURE_SHARE_GROUP_ANGLE, EGL_FALSE, EGL_NONE};
        mContexts[1] = eglCreateContext(display, config, mContexts[1], notInShareGroupContextAttribs);
        ASSERT_EGL_ERROR(EGL_BAD_ATTRIBUTE);
        ASSERT_TRUE(mContexts[1] == EGL_NO_CONTEXT);
    }
    
    // Tests the sharing of textures using EGL_ANGLE_display_texture_share_group
    TEST_P(EGLContextSharingTest, DisplayShareGroupObjectSharing)
    {
        EGLDisplay display = getEGLWindow()->getDisplay();
        if (!ANGLETest::eglDisplayExtensionEnabled(display, "EGL_ANGLE_display_texture_share_group"))
        {
            std::cout << "Test skipped because EGL_ANGLE_display_texture_share_group is not present."
                      << std::endl;
            return;
        }
    
        EGLConfig config   = getEGLWindow()->getConfig();
        EGLSurface surface = getEGLWindow()->getSurface();
    
        const EGLint inShareGroupContextAttribs[] = {
            EGL_CONTEXT_CLIENT_VERSION, 2, EGL_DISPLAY_TEXTURE_SHARE_GROUP_ANGLE, EGL_TRUE, EGL_NONE};
    
        // Create two contexts in the global share group but not in the same context share group
        mContexts[0] = eglCreateContext(display, config, nullptr, inShareGroupContextAttribs);
        mContexts[1] = eglCreateContext(display, config, nullptr, inShareGroupContextAttribs);
    
        ASSERT_EGL_SUCCESS();
    
        ASSERT_NE(EGL_NO_CONTEXT, mContexts[0]);
        ASSERT_NE(EGL_NO_CONTEXT, mContexts[1]);
    
        ASSERT_EGL_TRUE(eglMakeCurrent(display, surface, surface, mContexts[0]));
        ASSERT_EGL_SUCCESS();
    
        // Create a texture and buffer in ctx 0
        GLuint textureFromCtx0 = 0;
        glGenTextures(1, &textureFromCtx0);
        glBindTexture(GL_TEXTURE_2D, textureFromCtx0);
        glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
        glBindTexture(GL_TEXTURE_2D, 0);
        ASSERT_GL_TRUE(glIsTexture(textureFromCtx0));
    
        GLuint bufferFromCtx0 = 0;
        glGenBuffers(1, &bufferFromCtx0);
        glBindBuffer(GL_ARRAY_BUFFER, bufferFromCtx0);
        glBufferData(GL_ARRAY_BUFFER, 1, nullptr, GL_STATIC_DRAW);
        glBindBuffer(GL_ARRAY_BUFFER, 0);
        ASSERT_GL_TRUE(glIsBuffer(bufferFromCtx0));
    
        ASSERT_GL_NO_ERROR();
    
        // Switch to context 1 and verify that the texture is accessible but the buffer is not
        ASSERT_EGL_TRUE(eglMakeCurrent(display, surface, surface, mContexts[1]));
        ASSERT_EGL_SUCCESS();
    
        ASSERT_GL_TRUE(glIsTexture(textureFromCtx0));
    
        ASSERT_GL_FALSE(glIsBuffer(bufferFromCtx0));
        glDeleteBuffers(1, &bufferFromCtx0);
        ASSERT_GL_NO_ERROR();
    
        // Call readpixels on the texture to verify that the backend has proper support
        GLuint fbo = 0;
        glGenFramebuffers(1, &fbo);
        glBindFramebuffer(GL_FRAMEBUFFER, fbo);
        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureFromCtx0, 0);
    
        GLubyte pixel[4];
        glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel);
        ASSERT_GL_NO_ERROR();
    
        glDeleteFramebuffers(1, &fbo);
    
        glDeleteTextures(1, &textureFromCtx0);
        ASSERT_GL_NO_ERROR();
        ASSERT_GL_FALSE(glIsTexture(textureFromCtx0));
    
        // Switch back to context 0 and delete the buffer
        ASSERT_EGL_TRUE(eglMakeCurrent(display, surface, surface, mContexts[0]));
        ASSERT_EGL_SUCCESS();
    
        ASSERT_GL_TRUE(glIsBuffer(bufferFromCtx0));
        glDeleteBuffers(1, &bufferFromCtx0);
        ASSERT_GL_NO_ERROR();
    }
    
    // Tests that shared textures using EGL_ANGLE_display_texture_share_group are released when the last
    // context is destroyed
    TEST_P(EGLContextSharingTest, DisplayShareGroupReleasedWithLastContext)
    {
        EGLDisplay display = getEGLWindow()->getDisplay();
        if (!ANGLETest::eglDisplayExtensionEnabled(display, "EGL_ANGLE_display_texture_share_group"))
        {
            std::cout << "Test skipped because EGL_ANGLE_display_texture_share_group is not present."
                      << std::endl;
            return;
        }
    
        EGLConfig config   = getEGLWindow()->getConfig();
        EGLSurface surface = getEGLWindow()->getSurface();
    
        const EGLint inShareGroupContextAttribs[] = {
            EGL_CONTEXT_CLIENT_VERSION, 2, EGL_DISPLAY_TEXTURE_SHARE_GROUP_ANGLE, EGL_TRUE, EGL_NONE};
    
        // Create two contexts in the global share group but not in the same context share group
        mContexts[0] = eglCreateContext(display, config, nullptr, inShareGroupContextAttribs);
        mContexts[1] = eglCreateContext(display, config, nullptr, inShareGroupContextAttribs);
    
        // Create a texture and buffer in ctx 0
        ASSERT_EGL_TRUE(eglMakeCurrent(display, surface, surface, mContexts[0]));
        GLuint textureFromCtx0 = 0;
        glGenTextures(1, &textureFromCtx0);
        glBindTexture(GL_TEXTURE_2D, textureFromCtx0);
        glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
        glBindTexture(GL_TEXTURE_2D, 0);
        ASSERT_GL_TRUE(glIsTexture(textureFromCtx0));
    
        // Switch to context 1 and verify that the texture is accessible
        ASSERT_EGL_TRUE(eglMakeCurrent(display, surface, surface, mContexts[1]));
        ASSERT_GL_TRUE(glIsTexture(textureFromCtx0));
    
        // Destroy both contexts, the texture should be cleaned up automatically
        ASSERT_EGL_TRUE(eglDestroyContext(display, mContexts[0]));
        ASSERT_EGL_TRUE(eglDestroyContext(display, mContexts[1]));
    
        // Create a new context and verify it cannot access the texture previously created
        mContexts[0] = eglCreateContext(display, config, nullptr, inShareGroupContextAttribs);
    
        ASSERT_GL_FALSE(glIsTexture(textureFromCtx0));
    }
    
    }  // anonymous namespace
    
    ANGLE_INSTANTIATE_TEST(EGLContextSharingTest,
                           ES2_D3D9(),
                           ES2_D3D11(),
                           ES3_D3D11(),
                           ES2_OPENGL(),
                           ES3_OPENGL());