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kc3-lang/angle/src/tests/gl_tests/ETCTextureTest.cpp

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  • Author : Minmin Gong
    Date : 2017-02-28 18:03:06
    Hash : 390208b5
    Message : Implements ETC lossy decode for ETC2 formats. This is the 2nd payload of GL_ANGLE_lossy_etc_decode feature. In this change, RGB8, SRGB8, RGB8A1, and SRGB8A1 formats in ETC2 family can be converted to BC1. BUG=angleproject:1285 Change-Id: I96fe2f07c62716a31d37f20a202b6cabbb4ebbd2 Reviewed-on: https://chromium-review.googlesource.com/447846 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>

  • src/tests/gl_tests/ETCTextureTest.cpp
  • //
    // Copyright 2015 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // ETCTextureTest:
    //   Tests for ETC lossy decode formats.
    //
    
    #include "test_utils/ANGLETest.h"
    
    using namespace angle;
    
    namespace
    {
    
    class ETCTextureTest : public ANGLETest
    {
      protected:
        ETCTextureTest() : mTexture(0u)
        {
            setWindowWidth(128);
            setWindowHeight(128);
            setConfigRedBits(8);
            setConfigGreenBits(8);
            setConfigBlueBits(8);
            setConfigAlphaBits(8);
        }
    
        void SetUp() override
        {
            ANGLETest::SetUp();
    
            glGenTextures(1, &mTexture);
            ASSERT_GL_NO_ERROR();
        }
    
        void TearDown() override
        {
            glDeleteTextures(1, &mTexture);
    
            ANGLETest::TearDown();
        }
    
        GLuint mTexture;
    };
    
    // Tests a texture with ETC1 lossy decode format
    TEST_P(ETCTextureTest, ETC1Validation)
    {
        bool supported = extensionEnabled("GL_ANGLE_lossy_etc_decode");
    
        glBindTexture(GL_TEXTURE_2D, mTexture);
    
        GLubyte pixel[8] = { 0x0, 0x0, 0xf8, 0x2, 0x43, 0xff, 0x4, 0x12 };
        glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_ETC1_RGB8_LOSSY_DECODE_ANGLE, 4, 4, 0,
                               sizeof(pixel), pixel);
        if (supported)
        {
            EXPECT_GL_NO_ERROR();
    
            glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_ETC1_RGB8_LOSSY_DECODE_ANGLE,
                                      sizeof(pixel), pixel);
            EXPECT_GL_NO_ERROR();
    
            glCompressedTexImage2D(GL_TEXTURE_2D, 1, GL_ETC1_RGB8_LOSSY_DECODE_ANGLE, 2, 2, 0,
                                   sizeof(pixel), pixel);
            EXPECT_GL_NO_ERROR();
    
            glCompressedTexImage2D(GL_TEXTURE_2D, 2, GL_ETC1_RGB8_LOSSY_DECODE_ANGLE, 1, 1, 0,
                                   sizeof(pixel), pixel);
            EXPECT_GL_NO_ERROR();
        }
        else
        {
            EXPECT_GL_ERROR(GL_INVALID_ENUM);
        }
    }
    
    // Tests a texture with ETC2 RGB8 lossy decode format
    TEST_P(ETCTextureTest, ETC2RGB8Validation)
    {
        bool supported = extensionEnabled("GL_ANGLE_lossy_etc_decode");
    
        glBindTexture(GL_TEXTURE_2D, mTexture);
    
        GLubyte pixel[] = {
            0x00, 0x00, 0xf8, 0x02, 0x43, 0xff, 0x04, 0x12,  // Individual/differential block
            0x1c, 0x65, 0xc6, 0x62, 0xff, 0xf0, 0xff, 0x00,  // T block
            0x62, 0xf2, 0xe3, 0x32, 0xff, 0x0f, 0xff, 0x00,  // H block
            0x71, 0x88, 0xfb, 0xee, 0x87, 0x07, 0x11, 0x1f   // Planar block
        };
        glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE, 8, 8, 0,
                               sizeof(pixel), pixel);
        if (supported)
        {
            EXPECT_GL_NO_ERROR();
    
            glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 8, 8,
                                      GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE, sizeof(pixel), pixel);
            EXPECT_GL_NO_ERROR();
    
            const GLsizei imageSize = 8;
    
            glCompressedTexImage2D(GL_TEXTURE_2D, 1, GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE, 4, 4,
                                   0, imageSize, pixel);
            EXPECT_GL_NO_ERROR();
    
            glCompressedTexImage2D(GL_TEXTURE_2D, 2, GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE, 2, 2,
                                   0, imageSize, pixel);
            EXPECT_GL_NO_ERROR();
    
            glCompressedTexImage2D(GL_TEXTURE_2D, 3, GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE, 1, 1,
                                   0, imageSize, pixel);
            EXPECT_GL_NO_ERROR();
        }
        else
        {
            EXPECT_GL_ERROR(GL_INVALID_ENUM);
        }
    }
    
    // Tests a texture with ETC2 SRGB8 lossy decode format
    TEST_P(ETCTextureTest, ETC2SRGB8Validation)
    {
        bool supported = extensionEnabled("GL_ANGLE_lossy_etc_decode");
    
        glBindTexture(GL_TEXTURE_2D, mTexture);
    
        GLubyte pixel[] = {
            0x00, 0x00, 0xf8, 0x02, 0x43, 0xff, 0x04, 0x12,  // Individual/differential block
            0x1c, 0x65, 0xc6, 0x62, 0xff, 0xf0, 0xff, 0x00,  // T block
            0x62, 0xf2, 0xe3, 0x32, 0xff, 0x0f, 0xff, 0x00,  // H block
            0x71, 0x88, 0xfb, 0xee, 0x87, 0x07, 0x11, 0x1f   // Planar block
        };
        glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE, 8, 8, 0,
                               sizeof(pixel), pixel);
        if (supported)
        {
            EXPECT_GL_NO_ERROR();
    
            glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 8, 8,
                                      GL_COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE, sizeof(pixel),
                                      pixel);
            EXPECT_GL_NO_ERROR();
    
            const GLsizei imageSize = 8;
    
            glCompressedTexImage2D(GL_TEXTURE_2D, 1, GL_COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE, 4, 4,
                                   0, imageSize, pixel);
            EXPECT_GL_NO_ERROR();
    
            glCompressedTexImage2D(GL_TEXTURE_2D, 2, GL_COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE, 2, 2,
                                   0, imageSize, pixel);
            EXPECT_GL_NO_ERROR();
    
            glCompressedTexImage2D(GL_TEXTURE_2D, 3, GL_COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE, 1, 1,
                                   0, imageSize, pixel);
            EXPECT_GL_NO_ERROR();
        }
        else
        {
            EXPECT_GL_ERROR(GL_INVALID_ENUM);
        }
    }
    
    // Tests a texture with ETC2 RGB8 punchthrough A1 lossy decode format
    TEST_P(ETCTextureTest, ETC2RGB8A1Validation)
    {
        bool supported = extensionEnabled("GL_ANGLE_lossy_etc_decode");
    
        glBindTexture(GL_TEXTURE_2D, mTexture);
    
        GLubyte pixel[] = {
            0x80, 0x98, 0x59, 0x02, 0x6e, 0xe7, 0x44, 0x47,  // Individual/differential block
            0xeb, 0x85, 0x68, 0x30, 0x77, 0x73, 0x44, 0x44,  // T block
            0xb4, 0x05, 0xab, 0x92, 0xf8, 0x8c, 0x07, 0x73,  // H block
            0xbb, 0x90, 0x15, 0xba, 0x8a, 0x8c, 0xd5, 0x5f   // Planar block
        };
        glCompressedTexImage2D(GL_TEXTURE_2D, 0,
                               GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE, 8, 8, 0,
                               sizeof(pixel), pixel);
        if (supported)
        {
            EXPECT_GL_NO_ERROR();
    
            glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 8, 8,
                                      GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE,
                                      sizeof(pixel), pixel);
            EXPECT_GL_NO_ERROR();
    
            const GLsizei imageSize = 8;
    
            glCompressedTexImage2D(GL_TEXTURE_2D, 1,
                                   GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE, 4, 4,
                                   0, imageSize, pixel);
            EXPECT_GL_NO_ERROR();
    
            glCompressedTexImage2D(GL_TEXTURE_2D, 2,
                                   GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE, 2, 2,
                                   0, imageSize, pixel);
            EXPECT_GL_NO_ERROR();
    
            glCompressedTexImage2D(GL_TEXTURE_2D, 3,
                                   GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE, 1, 1,
                                   0, imageSize, pixel);
            EXPECT_GL_NO_ERROR();
        }
        else
        {
            EXPECT_GL_ERROR(GL_INVALID_ENUM);
        }
    }
    
    // Tests a texture with ETC2 SRGB8 punchthrough A1 lossy decode format
    TEST_P(ETCTextureTest, ETC2SRGB8A1Validation)
    {
        bool supported = extensionEnabled("GL_ANGLE_lossy_etc_decode");
    
        glBindTexture(GL_TEXTURE_2D, mTexture);
    
        GLubyte pixel[] = {
            0x80, 0x98, 0x59, 0x02, 0x6e, 0xe7, 0x44, 0x47,  // Individual/differential block
            0xeb, 0x85, 0x68, 0x30, 0x77, 0x73, 0x44, 0x44,  // T block
            0xb4, 0x05, 0xab, 0x92, 0xf8, 0x8c, 0x07, 0x73,  // H block
            0xbb, 0x90, 0x15, 0xba, 0x8a, 0x8c, 0xd5, 0x5f   // Planar block
        };
        glCompressedTexImage2D(GL_TEXTURE_2D, 0,
                               GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE, 8, 8, 0,
                               sizeof(pixel), pixel);
        if (supported)
        {
            EXPECT_GL_NO_ERROR();
    
            glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 8, 8,
                                      GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE,
                                      sizeof(pixel), pixel);
            EXPECT_GL_NO_ERROR();
    
            const GLsizei imageSize = 8;
    
            glCompressedTexImage2D(GL_TEXTURE_2D, 1,
                                   GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE, 4,
                                   4, 0, imageSize, pixel);
            EXPECT_GL_NO_ERROR();
    
            glCompressedTexImage2D(GL_TEXTURE_2D, 2,
                                   GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE, 2,
                                   2, 0, imageSize, pixel);
            EXPECT_GL_NO_ERROR();
    
            glCompressedTexImage2D(GL_TEXTURE_2D, 3,
                                   GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE, 1,
                                   1, 0, imageSize, pixel);
            EXPECT_GL_NO_ERROR();
        }
        else
        {
            EXPECT_GL_ERROR(GL_INVALID_ENUM);
        }
    }
    
    ANGLE_INSTANTIATE_TEST(ETCTextureTest,
                           ES2_D3D9(),
                           ES2_D3D11(),
                           ES2_D3D11_FL9_3(),
                           ES3_D3D11(),
                           ES2_OPENGL(),
                           ES3_OPENGL());
    }  // anonymous namespace