Hash :
e4aa679c
Author :
Date :
2020-04-01T17:46:31
Texture: Pass explicit unpack buffer to setImage. This will allow us to call setImage internally even if there's an unpack buffer bound. Useful when implementing robust resource init with copyTexImage in some edge cases. Bug: angleproject:4517 Change-Id: I7e8e9536ab9222c620e572f7b6c20b08fa29d646 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2133088 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Image_unittest.cpp : Unittets of the Image and ImageSibling classes.
#include "gmock/gmock.h"
#include "gtest/gtest.h"
#include "libANGLE/Image.h"
#include "libANGLE/Renderbuffer.h"
#include "libANGLE/Texture.h"
#include "libANGLE/renderer/ImageImpl_mock.h"
#include "libANGLE/renderer/RenderbufferImpl_mock.h"
#include "libANGLE/renderer/TextureImpl_mock.h"
#include "tests/angle_unittests_utils.h"
using ::testing::_;
using ::testing::NiceMock;
using ::testing::Return;
namespace angle
{
ACTION(CreateMockImageImpl)
{
return new rx::MockImageImpl(arg0);
}
// Verify ref counts are maintained between images and their siblings when objects are deleted
TEST(ImageTest, RefCounting)
{
NiceMock<rx::MockGLFactory> mockGLFactory;
NiceMock<rx::MockEGLFactory> mockEGLFactory;
// Create a texture and an EGL image that uses the texture as its source
rx::MockTextureImpl *textureImpl = new rx::MockTextureImpl();
EXPECT_CALL(mockGLFactory, createTexture(_)).WillOnce(Return(textureImpl));
gl::Texture *texture = new gl::Texture(&mockGLFactory, {1}, gl::TextureType::_2D);
texture->addRef();
EXPECT_CALL(mockEGLFactory, createImage(_, _, _, _))
.WillOnce(CreateMockImageImpl())
.RetiresOnSaturation();
egl::Image *image =
new egl::Image(&mockEGLFactory, nullptr, EGL_GL_TEXTURE_2D, texture, egl::AttributeMap());
rx::MockImageImpl *imageImpl = static_cast<rx::MockImageImpl *>(image->getImplementation());
image->addRef();
// Verify that the image does not add a ref to its source so that the source may still be
// deleted
EXPECT_EQ(1u, texture->getRefCount());
EXPECT_EQ(1u, image->getRefCount());
// Create a renderbuffer and set it as a target of the EGL image
rx::MockRenderbufferImpl *renderbufferImpl = new rx::MockRenderbufferImpl();
EXPECT_CALL(mockGLFactory, createRenderbuffer(_)).WillOnce(Return(renderbufferImpl));
gl::Renderbuffer *renderbuffer = new gl::Renderbuffer(&mockGLFactory, {1});
renderbuffer->addRef();
EXPECT_CALL(*renderbufferImpl, setStorageEGLImageTarget(_, _))
.WillOnce(Return(angle::Result::Continue))
.RetiresOnSaturation();
EXPECT_EQ(angle::Result::Continue, renderbuffer->setStorageEGLImageTarget(nullptr, image));
// Verify that the renderbuffer added a ref to the image and the image did not add a ref to
// the renderbuffer
EXPECT_EQ(1u, texture->getRefCount());
EXPECT_EQ(2u, image->getRefCount());
EXPECT_EQ(1u, renderbuffer->getRefCount());
// Simulate deletion of the texture and verify that it is deleted but the image still exists
EXPECT_CALL(*imageImpl, orphan(_, _))
.WillOnce(Return(angle::Result::Continue))
.RetiresOnSaturation();
EXPECT_CALL(*textureImpl, destructor()).Times(1).RetiresOnSaturation();
texture->release(nullptr);
EXPECT_EQ(2u, image->getRefCount());
EXPECT_EQ(1u, renderbuffer->getRefCount());
// Simulate deletion of the image and verify that it still exists because the renderbuffer holds
// a ref
image->release(nullptr);
EXPECT_EQ(1u, image->getRefCount());
EXPECT_EQ(1u, renderbuffer->getRefCount());
// Simulate deletion of the renderbuffer and verify that the deletion cascades to all objects
EXPECT_CALL(*imageImpl, destructor()).Times(1).RetiresOnSaturation();
EXPECT_CALL(*imageImpl, orphan(_, _))
.WillOnce(Return(angle::Result::Continue))
.RetiresOnSaturation();
EXPECT_CALL(*renderbufferImpl, destructor()).Times(1).RetiresOnSaturation();
renderbuffer->release(nullptr);
}
// Verify that respecifiying textures releases references to the Image.
TEST(ImageTest, RespecificationReleasesReferences)
{
NiceMock<rx::MockGLFactory> mockGLFactory;
NiceMock<rx::MockEGLFactory> mockEGLFactory;
// Create a texture and an EGL image that uses the texture as its source
rx::MockTextureImpl *textureImpl = new rx::MockTextureImpl();
EXPECT_CALL(mockGLFactory, createTexture(_)).WillOnce(Return(textureImpl));
gl::Texture *texture = new gl::Texture(&mockGLFactory, {1}, gl::TextureType::_2D);
texture->addRef();
gl::PixelUnpackState defaultUnpackState;
EXPECT_CALL(*textureImpl, setImage(_, _, _, _, _, _, _, _, _))
.WillOnce(Return(angle::Result::Continue))
.RetiresOnSaturation();
EXPECT_EQ(
angle::Result::Continue,
texture->setImage(nullptr, defaultUnpackState, nullptr, gl::TextureTarget::_2D, 0, GL_RGBA8,
gl::Extents(1, 1, 1), GL_RGBA, GL_UNSIGNED_BYTE, nullptr));
EXPECT_CALL(mockEGLFactory, createImage(_, _, _, _))
.WillOnce(CreateMockImageImpl())
.RetiresOnSaturation();
egl::Image *image =
new egl::Image(&mockEGLFactory, nullptr, EGL_GL_TEXTURE_2D, texture, egl::AttributeMap());
image->addRef();
// Verify that the image did not add a ref to it's source.
EXPECT_EQ(1u, texture->getRefCount());
EXPECT_EQ(1u, image->getRefCount());
// Respecify the texture and verify that the image is orpahaned
rx::MockImageImpl *imageImpl = static_cast<rx::MockImageImpl *>(image->getImplementation());
EXPECT_CALL(*imageImpl, orphan(_, _))
.WillOnce(Return(angle::Result::Continue))
.RetiresOnSaturation();
EXPECT_CALL(*textureImpl, setImage(_, _, _, _, _, _, _, _, _))
.WillOnce(Return(angle::Result::Continue))
.RetiresOnSaturation();
EXPECT_EQ(
angle::Result::Continue,
texture->setImage(nullptr, defaultUnpackState, nullptr, gl::TextureTarget::_2D, 0, GL_RGBA8,
gl::Extents(1, 1, 1), GL_RGBA, GL_UNSIGNED_BYTE, nullptr));
EXPECT_EQ(1u, texture->getRefCount());
EXPECT_EQ(1u, image->getRefCount());
// Delete the texture and verify that the image still exists
EXPECT_CALL(*textureImpl, destructor()).Times(1).RetiresOnSaturation();
texture->release(nullptr);
EXPECT_EQ(1u, image->getRefCount());
// Delete the image
EXPECT_CALL(*imageImpl, destructor()).Times(1).RetiresOnSaturation();
image->release(nullptr);
}
} // namespace angle