Hash :
ccc0fbaa
Author :
Date :
2021-03-24T17:56:38
Vulkan: Related fixes for buffer descriptor set cache. Includes some stats counter gathering and a few related refactors and cleanups. Also includes a new overlay widget. Bug: angleproject:5736 Change-Id: Ida8d2cd815c5b598c6a442dd9bbfdf51e9c05180 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2785431 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
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// GENERATED FILE - DO NOT EDIT.
// Generated by gen_overlay_widgets.py using data from overlay_widgets.json.
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Overlay_autogen.cpp:
// Autogenerated overlay widget declarations.
namespace gl
{
enum class WidgetId
{
// Frames per second (Count/Second).
FPS,
// Last validation error (Text).
VulkanLastValidationMessage,
// Number of validation errors and warnings (Count).
VulkanValidationMessageCount,
// Number of RenderPasses in a frame (Count).
VulkanRenderPassCount,
// Number of buffers used in RenderPasses (Count).
VulkanRenderPassBufferCount,
// Secondary Command Buffer pool memory waste (Bytes).
VulkanSecondaryCommandBufferPoolWaste,
// Number of Descriptor Set writes in a frame (Count).
VulkanWriteDescriptorSetCount,
// Descriptor Set Allocations.
VulkanDescriptorSetAllocations,
// Shader Buffer Descriptor Set Cache Hit Rate.
VulkanShaderBufferDSHitRate,
// Buffer Allocations Made By vk::DynamicBuffer.
VulkanDynamicBufferAllocations,
InvalidEnum,
EnumCount = InvalidEnum,
};
// We can use this "X" macro to generate multiple code patterns.
#define ANGLE_WIDGET_ID_X(PROC) \
PROC(FPS) \
PROC(VulkanLastValidationMessage) \
PROC(VulkanValidationMessageCount) \
PROC(VulkanRenderPassCount) \
PROC(VulkanRenderPassBufferCount) \
PROC(VulkanSecondaryCommandBufferPoolWaste) \
PROC(VulkanWriteDescriptorSetCount) \
PROC(VulkanDescriptorSetAllocations) \
PROC(VulkanShaderBufferDSHitRate) \
PROC(VulkanDynamicBufferAllocations)
} // namespace gl