Hash :
cfe14e28
Author :
Date :
2020-11-19T18:11:42
EGL: Remove egl::Error from validation code. Instead of using an egl::Error return value, errors are recorded on the egl::Thread immediately at the call site. This makes the code work the same way as in the GL entry points. Updates the EGL "try" macros to include a special handler for the EGL validation entry points. Uses a special ValidationContext helper class to preserve the existing info. Bug: angleproject:5378 Change-Id: I897f221a41fe406676950600e4ac559081b9f541 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2551790 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Thread.h : Defines the Thread class which represents a global EGL thread.
#ifndef LIBANGLE_THREAD_H_
#define LIBANGLE_THREAD_H_
#include <EGL/egl.h>
#include "libANGLE/Debug.h"
namespace angle
{
extern bool gUseAndroidOpenGLTlsSlot;
} // namespace angle
namespace gl
{
class Context;
} // namespace gl
namespace egl
{
class Error;
class Debug;
class Display;
class Surface;
class Thread : public LabeledObject
{
public:
Thread();
void setLabel(EGLLabelKHR label) override;
EGLLabelKHR getLabel() const override;
void setSuccess();
void setError(EGLint error,
const char *command,
const LabeledObject *object,
const char *message);
// TODO: Remove egl::Error. http://anglebug.com/3041
void setError(const Error &error, const char *command, const LabeledObject *object);
EGLint getError() const;
void setAPI(EGLenum api);
EGLenum getAPI() const;
void setCurrent(gl::Context *context);
Surface *getCurrentDrawSurface() const;
Surface *getCurrentReadSurface() const;
gl::Context *getContext() const;
Display *getDisplay() const;
private:
EGLLabelKHR mLabel;
EGLint mError;
EGLenum mAPI;
gl::Context *mContext;
};
void EnsureDebugAllocated();
void DeallocateDebug();
Debug *GetDebug();
} // namespace egl
#endif // LIBANGLE_THREAD_H_