Hash :
e53efb18
Author :
Date :
2020-11-03T16:22:19
Allow choosing EAGL or CGL at runtime
Dean Jackson made this change downstream in WebKit:
https://bugs.webkit.org/show_bug.cgi?id=216722
Change ANGLE to dynamically load either EAGL (OpenGLES) or CGL (OpenGL)
depending on both compile and runtime configurations.
Intel Mac -> CGL
Intel Mac Catalyst -> CGL
Intel iOS Simulator -> EAGL
iOS Device -> EAGL
Apple Silicon Mac -> CGL
Apple Silicon Mac Catalyst (with Mac app) -> CGL
Apple Silicon Mac Catalyst (with iOS app) -> EAGL
The trickiest bit is Apple Silicon Mac Catalyst, which depends on the
type of the application it is attempting to run. In that case ANGLE must
compile both the CGL and EAGL interfaces and then pick one to use after
launch.
Bug: angleproject:5253
Change-Id: Iba167b3cc3105e457dcfc9bc14147d0fc3e70bac
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2500185
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// PBufferSurfaceCGL.cpp: an implementation of PBuffers created from IOSurfaces using
// EGL_ANGLE_iosurface_client_buffer
#include "common/platform.h"
#if defined(ANGLE_PLATFORM_MACOS) || defined(ANGLE_PLATFORM_MACCATALYST)
# include "libANGLE/renderer/gl/cgl/IOSurfaceSurfaceCGL.h"
# include <IOSurface/IOSurface.h>
# include <OpenGL/CGLIOSurface.h>
# include <OpenGL/OpenGL.h>
# include "common/debug.h"
# include "common/gl/cgl/FunctionsCGL.h"
# include "libANGLE/AttributeMap.h"
# include "libANGLE/renderer/gl/BlitGL.h"
# include "libANGLE/renderer/gl/FramebufferGL.h"
# include "libANGLE/renderer/gl/FunctionsGL.h"
# include "libANGLE/renderer/gl/RendererGL.h"
# include "libANGLE/renderer/gl/StateManagerGL.h"
# include "libANGLE/renderer/gl/TextureGL.h"
# include "libANGLE/renderer/gl/cgl/DisplayCGL.h"
namespace rx
{
namespace
{
struct IOSurfaceFormatInfo
{
GLenum internalFormat;
GLenum type;
size_t componentBytes;
GLenum nativeInternalFormat;
GLenum nativeFormat;
GLenum nativeType;
};
// clang-format off
static const IOSurfaceFormatInfo kIOSurfaceFormats[] = {
{GL_RED, GL_UNSIGNED_BYTE, 1, GL_RED, GL_RED, GL_UNSIGNED_BYTE },
{GL_RED, GL_UNSIGNED_SHORT, 2, GL_RED, GL_RED, GL_UNSIGNED_SHORT },
{GL_R16UI, GL_UNSIGNED_SHORT, 2, GL_RED, GL_RED, GL_UNSIGNED_SHORT },
{GL_RG, GL_UNSIGNED_BYTE, 2, GL_RG, GL_RG, GL_UNSIGNED_BYTE },
{GL_RG, GL_UNSIGNED_SHORT, 4, GL_RG, GL_RG, GL_UNSIGNED_SHORT },
{GL_RGB, GL_UNSIGNED_BYTE, 4, GL_RGBA, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV },
{GL_BGRA_EXT, GL_UNSIGNED_BYTE, 4, GL_RGBA, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV },
{GL_RGB10_A2, GL_UNSIGNED_INT_2_10_10_10_REV, 4, GL_RGBA, GL_BGRA, GL_UNSIGNED_INT_2_10_10_10_REV},
{GL_RGBA, GL_HALF_FLOAT, 8, GL_RGBA, GL_RGBA, GL_HALF_FLOAT },
};
// clang-format on
int FindIOSurfaceFormatIndex(GLenum internalFormat, GLenum type)
{
for (int i = 0; i < static_cast<int>(ArraySize(kIOSurfaceFormats)); ++i)
{
const auto &formatInfo = kIOSurfaceFormats[i];
if (formatInfo.internalFormat == internalFormat && formatInfo.type == type)
{
return i;
}
}
return -1;
}
} // anonymous namespace
IOSurfaceSurfaceCGL::IOSurfaceSurfaceCGL(const egl::SurfaceState &state,
CGLContextObj cglContext,
EGLClientBuffer buffer,
const egl::AttributeMap &attribs)
: SurfaceGL(state),
mCGLContext(cglContext),
mIOSurface(nullptr),
mWidth(0),
mHeight(0),
mPlane(0),
mFormatIndex(-1),
mAlphaInitialized(false)
{
// Keep reference to the IOSurface so it doesn't get deleted while the pbuffer exists.
mIOSurface = reinterpret_cast<IOSurfaceRef>(buffer);
CFRetain(mIOSurface);
// Extract attribs useful for the call to CGLTexImageIOSurface2D
mWidth = static_cast<int>(attribs.get(EGL_WIDTH));
mHeight = static_cast<int>(attribs.get(EGL_HEIGHT));
mPlane = static_cast<int>(attribs.get(EGL_IOSURFACE_PLANE_ANGLE));
EGLAttrib internalFormat = attribs.get(EGL_TEXTURE_INTERNAL_FORMAT_ANGLE);
EGLAttrib type = attribs.get(EGL_TEXTURE_TYPE_ANGLE);
mFormatIndex =
FindIOSurfaceFormatIndex(static_cast<GLenum>(internalFormat), static_cast<GLenum>(type));
ASSERT(mFormatIndex >= 0);
mAlphaInitialized = !hasEmulatedAlphaChannel();
}
IOSurfaceSurfaceCGL::~IOSurfaceSurfaceCGL()
{
if (mIOSurface != nullptr)
{
CFRelease(mIOSurface);
mIOSurface = nullptr;
}
}
egl::Error IOSurfaceSurfaceCGL::initialize(const egl::Display *display)
{
return egl::NoError();
}
egl::Error IOSurfaceSurfaceCGL::makeCurrent(const gl::Context *context)
{
return egl::NoError();
}
egl::Error IOSurfaceSurfaceCGL::unMakeCurrent(const gl::Context *context)
{
GetFunctionsGL(context)->flush();
return egl::NoError();
}
egl::Error IOSurfaceSurfaceCGL::swap(const gl::Context *context)
{
return egl::NoError();
}
egl::Error IOSurfaceSurfaceCGL::postSubBuffer(const gl::Context *context,
EGLint x,
EGLint y,
EGLint width,
EGLint height)
{
UNREACHABLE();
return egl::NoError();
}
egl::Error IOSurfaceSurfaceCGL::querySurfacePointerANGLE(EGLint attribute, void **value)
{
UNREACHABLE();
return egl::NoError();
}
egl::Error IOSurfaceSurfaceCGL::bindTexImage(const gl::Context *context,
gl::Texture *texture,
EGLint buffer)
{
StateManagerGL *stateManager = GetStateManagerGL(context);
const TextureGL *textureGL = GetImplAs<TextureGL>(texture);
GLuint textureID = textureGL->getTextureID();
stateManager->bindTexture(gl::TextureType::Rectangle, textureID);
const auto &format = kIOSurfaceFormats[mFormatIndex];
CGLError error = CGLTexImageIOSurface2D(
mCGLContext, GL_TEXTURE_RECTANGLE, format.nativeInternalFormat, mWidth, mHeight,
format.nativeFormat, format.nativeType, mIOSurface, mPlane);
if (error != kCGLNoError)
{
return egl::EglContextLost() << "CGLTexImageIOSurface2D failed: " << CGLErrorString(error);
}
if (IsError(initializeAlphaChannel(context, textureID)))
{
return egl::EglContextLost() << "Failed to initialize IOSurface alpha channel.";
}
return egl::NoError();
}
egl::Error IOSurfaceSurfaceCGL::releaseTexImage(const gl::Context *context, EGLint buffer)
{
const FunctionsGL *functions = GetFunctionsGL(context);
functions->flush();
return egl::NoError();
}
void IOSurfaceSurfaceCGL::setSwapInterval(EGLint interval)
{
UNREACHABLE();
}
EGLint IOSurfaceSurfaceCGL::getWidth() const
{
return mWidth;
}
EGLint IOSurfaceSurfaceCGL::getHeight() const
{
return mHeight;
}
EGLint IOSurfaceSurfaceCGL::isPostSubBufferSupported() const
{
UNREACHABLE();
return EGL_FALSE;
}
EGLint IOSurfaceSurfaceCGL::getSwapBehavior() const
{
// N/A because you can't MakeCurrent an IOSurface, return any valid value.
return EGL_BUFFER_PRESERVED;
}
// static
bool IOSurfaceSurfaceCGL::validateAttributes(EGLClientBuffer buffer,
const egl::AttributeMap &attribs)
{
IOSurfaceRef ioSurface = reinterpret_cast<IOSurfaceRef>(buffer);
// The plane must exist for this IOSurface. IOSurfaceGetPlaneCount can return 0 for non-planar
// ioSurfaces but we will treat non-planar like it is a single plane.
size_t surfacePlaneCount = std::max(size_t(1), IOSurfaceGetPlaneCount(ioSurface));
EGLAttrib plane = attribs.get(EGL_IOSURFACE_PLANE_ANGLE);
if (plane < 0 || static_cast<size_t>(plane) >= surfacePlaneCount)
{
return false;
}
// The width height specified must be at least (1, 1) and at most the plane size
EGLAttrib width = attribs.get(EGL_WIDTH);
EGLAttrib height = attribs.get(EGL_HEIGHT);
if (width <= 0 || static_cast<size_t>(width) > IOSurfaceGetWidthOfPlane(ioSurface, plane) ||
height <= 0 || static_cast<size_t>(height) > IOSurfaceGetHeightOfPlane(ioSurface, plane))
{
return false;
}
// Find this IOSurface format
EGLAttrib internalFormat = attribs.get(EGL_TEXTURE_INTERNAL_FORMAT_ANGLE);
EGLAttrib type = attribs.get(EGL_TEXTURE_TYPE_ANGLE);
int formatIndex =
FindIOSurfaceFormatIndex(static_cast<GLenum>(internalFormat), static_cast<GLenum>(type));
if (formatIndex < 0)
{
return false;
}
// Check that the format matches this IOSurface plane
if (IOSurfaceGetBytesPerElementOfPlane(ioSurface, plane) !=
kIOSurfaceFormats[formatIndex].componentBytes)
{
return false;
}
return true;
}
// Wraps a FramebufferGL to hook the destroy function to delete the texture associated with the
// framebuffer.
class IOSurfaceFramebuffer : public FramebufferGL
{
public:
IOSurfaceFramebuffer(const gl::FramebufferState &data,
GLuint id,
GLuint textureId,
bool isDefault,
bool emulatedAlpha)
: FramebufferGL(data, id, isDefault, emulatedAlpha), mTextureId(textureId)
{}
void destroy(const gl::Context *context) override
{
GetFunctionsGL(context)->deleteTextures(1, &mTextureId);
FramebufferGL::destroy(context);
}
private:
GLuint mTextureId;
};
FramebufferImpl *IOSurfaceSurfaceCGL::createDefaultFramebuffer(const gl::Context *context,
const gl::FramebufferState &state)
{
const FunctionsGL *functions = GetFunctionsGL(context);
StateManagerGL *stateManager = GetStateManagerGL(context);
GLuint texture = 0;
functions->genTextures(1, &texture);
const auto &format = kIOSurfaceFormats[mFormatIndex];
stateManager->bindTexture(gl::TextureType::Rectangle, texture);
CGLError error = CGLTexImageIOSurface2D(
mCGLContext, GL_TEXTURE_RECTANGLE, format.nativeInternalFormat, mWidth, mHeight,
format.nativeFormat, format.nativeType, mIOSurface, mPlane);
if (error != kCGLNoError)
{
ERR() << "CGLTexImageIOSurface2D failed: " << CGLErrorString(error);
}
ASSERT(error == kCGLNoError);
if (IsError(initializeAlphaChannel(context, texture)))
{
ERR() << "Failed to initialize IOSurface alpha channel.";
}
GLuint framebuffer = 0;
functions->genFramebuffers(1, &framebuffer);
stateManager->bindFramebuffer(GL_FRAMEBUFFER, framebuffer);
stateManager->bindTexture(gl::TextureType::Rectangle, texture);
functions->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_RECTANGLE,
texture, 0);
return new IOSurfaceFramebuffer(state, framebuffer, texture, true, hasEmulatedAlphaChannel());
}
angle::Result IOSurfaceSurfaceCGL::initializeAlphaChannel(const gl::Context *context,
GLuint texture)
{
if (mAlphaInitialized)
{
return angle::Result::Continue;
}
BlitGL *blitter = GetBlitGL(context);
ANGLE_TRY(blitter->clearRenderableTextureAlphaToOne(context, texture,
gl::TextureTarget::Rectangle, 0));
mAlphaInitialized = true;
return angle::Result::Continue;
}
bool IOSurfaceSurfaceCGL::hasEmulatedAlphaChannel() const
{
const auto &format = kIOSurfaceFormats[mFormatIndex];
return format.internalFormat == GL_RGB;
}
} // namespace rx
#endif // defined(ANGLE_PLATFORM_MACOS) || defined(ANGLE_PLATFORM_MACCATALYST)