Hash :
d33a2222
Author :
Date :
2021-04-26T16:56:15
Upstream Apple's direct-to-Metal backend: compile libANGLE. This change is meant to merge the metal backend changes from Apple's direct-to-Metal backend. Taken from Kyle Piddington's CL: https://chromium-review.googlesource.com/c/angle/angle/+/2857366/ The goal of this CL is to merge the metal backend code in a state that compiles, but not to switch the Metal backend over to using the direct-to-metal backend yet. Bug: angleproject:5505 Bug: angleproject:6127 Change-Id: If6783e06e0086b3a1dd25c6f53caca5cfc96cb86 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2950067 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// FunctionsEAGL.h: Exposing the soft-linked EAGL interface.
#ifndef EAGL_FUNCTIONS_H_
#define EAGL_FUNCTIONS_H_
#include "common/platform.h"
#if defined(ANGLE_ENABLE_EAGL)
// OpenGL ES is technically deprecated on iOS. Silence associated warnings.
# define GLES_SILENCE_DEPRECATION
# import <OpenGLES/EAGL.h>
# import <OpenGLES/EAGLDrawable.h>
# import <OpenGLES/EAGLIOSurface.h>
# include "common/apple/SoftLinking.h"
SOFT_LINK_FRAMEWORK_HEADER(OpenGLES)
SOFT_LINK_CLASS_HEADER(EAGLContext)
#endif // defined(ANGLE_ENABLE_EAGL)
#endif // CGL_FUNCTIONS_H_