Hash :
12ce8f68
Author :
Date :
2020-01-03T16:40:06
Upstream WebKit's iOS port of ANGLE. Added the EAGL backend authored by Dean Jackson from Apple, and the refactoring changes needed to support it side-by-side with the macOS backend. Ran "git cl format" against these diffs. Defined the EGL_ANGLE_device_eagl extension and allocated an enum out of ANGLE's reserved range. The iOS backend is not yet included in any of the GN files. Bug: angleproject:4263 Change-Id: I631c32930433c03bb16a242955ffedf55174bb29 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1987278 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: James Darpinian <jdarpinian@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71
//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// PBufferSurfaceEAGL.h: an implementation of egl::Surface for PBuffers for the EAGL backend,
// currently implemented using renderbuffers
#ifndef LIBANGLE_RENDERER_GL_EAGL_PBUFFERSURFACEEAGL_H_
#define LIBANGLE_RENDERER_GL_EAGL_PBUFFERSURFACEEAGL_H_
#include "libANGLE/renderer/gl/SurfaceGL.h"
namespace rx
{
class FunctionsGL;
class RendererGL;
class StateManagerGL;
class PbufferSurfaceEAGL : public SurfaceGL
{
public:
PbufferSurfaceEAGL(const egl::SurfaceState &state,
RendererGL *renderer,
EGLint width,
EGLint height);
~PbufferSurfaceEAGL() override;
egl::Error initialize(const egl::Display *display) override;
egl::Error makeCurrent(const gl::Context *context) override;
egl::Error swap(const gl::Context *context) override;
egl::Error postSubBuffer(const gl::Context *context,
EGLint x,
EGLint y,
EGLint width,
EGLint height) override;
egl::Error querySurfacePointerANGLE(EGLint attribute, void **value) override;
egl::Error bindTexImage(const gl::Context *context,
gl::Texture *texture,
EGLint buffer) override;
egl::Error releaseTexImage(const gl::Context *context, EGLint buffer) override;
void setSwapInterval(EGLint interval) override;
EGLint getWidth() const override;
EGLint getHeight() const override;
EGLint isPostSubBufferSupported() const override;
EGLint getSwapBehavior() const override;
FramebufferImpl *createDefaultFramebuffer(const gl::Context *context,
const gl::FramebufferState &state) override;
private:
unsigned mWidth;
unsigned mHeight;
// TODO(geofflang): Don't store these, they are potentially specific to a single GL context.
// http://anglebug.com/2464
const FunctionsGL *mFunctions;
StateManagerGL *mStateManager;
GLuint mColorRenderbuffer;
GLuint mDSRenderbuffer;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_GL_EAGL_PBUFFERSURFACEEAGL_H_