Hash :
3f564fc7
Author :
Date :
2020-11-23T13:59:17
EGL: Generate entry points. This adds two final auto-generated files for the EGL and EXT extension entry points. It adds a new data file that stores a mapping between object types and entry points for associating labeled objects with certain methods. When we generate errors we record the associated object in the debug message output. This places the remainder of the hand-written code in "stub" files. Going forward the work for implementing new extension entry points for EGL will be to update the registry XML files and then implement the corresponding stub methods. Event logging, parameter packing, and validation are all handled by the auto-generated code. Bug: angleproject:2621 Change-Id: I28153432802c37b929ff2ea1e1a3e3ce9de91605 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2562680 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// validationEGL.h: Validation functions for generic EGL entry point parameters
#ifndef LIBANGLE_VALIDATIONEGL_H_
#define LIBANGLE_VALIDATIONEGL_H_
#include "common/PackedEnums.h"
#include "libANGLE/Error.h"
#include "libANGLE/Thread.h"
#include <EGL/egl.h>
#include <EGL/eglext.h>
namespace gl
{
class Context;
}
namespace egl
{
class AttributeMap;
struct ClientExtensions;
struct Config;
class Device;
class Display;
class Image;
class Stream;
class Surface;
class Sync;
class Thread;
class LabeledObject;
struct ValidationContext
{
ValidationContext(Thread *threadIn, const char *entryPointIn, const LabeledObject *objectIn)
: eglThread(threadIn), entryPoint(entryPointIn), labeledObject(objectIn)
{}
// We should remove the message-less overload once we have messages for all EGL errors.
void setError(EGLint error) const;
void setError(EGLint error, const char *message...) const;
Thread *eglThread;
const char *entryPoint;
const LabeledObject *labeledObject;
};
// Object validation
bool ValidateDisplay(const ValidationContext *val, const Display *display);
bool ValidateSurface(const ValidationContext *val, const Display *display, const Surface *surface);
bool ValidateConfig(const ValidationContext *val, const Display *display, const Config *config);
bool ValidateContext(const ValidationContext *val,
const Display *display,
const gl::Context *context);
bool ValidateImage(const ValidationContext *val, const Display *display, const Image *image);
bool ValidateDevice(const ValidationContext *val, const Device *device);
bool ValidateSync(const ValidationContext *val, const Display *display, const Sync *sync);
// Return the requested object only if it is valid (otherwise nullptr)
const Thread *GetThreadIfValid(const Thread *thread);
const Display *GetDisplayIfValid(const Display *display);
const Surface *GetSurfaceIfValid(const Display *display, const Surface *surface);
const Image *GetImageIfValid(const Display *display, const Image *image);
const Stream *GetStreamIfValid(const Display *display, const Stream *stream);
const gl::Context *GetContextIfValid(const Display *display, const gl::Context *context);
const Device *GetDeviceIfValid(const Device *device);
const Sync *GetSyncIfValid(const Display *display, const Sync *sync);
LabeledObject *GetLabeledObjectIfValid(Thread *thread,
const Display *display,
ObjectType objectType,
EGLObjectKHR object);
// A template struct for determining the default value to return for each entry point.
template <angle::EntryPoint EP, typename ReturnType>
struct DefaultReturnValue
{
static constexpr ReturnType kValue = static_cast<ReturnType>(0);
};
template <angle::EntryPoint EP, typename ReturnType>
ReturnType GetDefaultReturnValue(Thread *thread);
template <>
ANGLE_INLINE EGLint
GetDefaultReturnValue<angle::EntryPoint::EGLLabelObjectKHR, EGLint>(Thread *thread)
{
return thread->getError();
}
template <angle::EntryPoint EP, typename ReturnType>
ANGLE_INLINE ReturnType GetDefaultReturnValue(Thread *thread)
{
return DefaultReturnValue<EP, ReturnType>::kValue;
}
// First case: handling packed enums.
template <typename PackedT, typename FromT>
typename std::enable_if<std::is_enum<PackedT>::value, PackedT>::type PackParam(FromT from)
{
return FromEGLenum<PackedT>(from);
}
// Second case: handling other types.
template <typename PackedT, typename FromT>
typename std::enable_if<!std::is_enum<PackedT>::value,
typename std::remove_reference<PackedT>::type>::type
PackParam(FromT from);
template <>
inline const AttributeMap PackParam<const AttributeMap &, const EGLint *>(const EGLint *attribs)
{
return AttributeMap::CreateFromIntArray(attribs);
}
// In a 32-bit environment the EGLAttrib and EGLint types are the same. We need to mask out one of
// the two specializations to avoid having an override ambiguity.
#if defined(ANGLE_IS_64_BIT_CPU)
template <>
inline const AttributeMap PackParam<const AttributeMap &, const EGLAttrib *>(
const EGLAttrib *attribs)
{
return AttributeMap::CreateFromAttribArray(attribs);
}
#endif // defined(ANGLE_IS_64_BIT_CPU)
template <typename PackedT, typename FromT>
inline typename std::enable_if<!std::is_enum<PackedT>::value,
typename std::remove_reference<PackedT>::type>::type
PackParam(FromT from)
{
return static_cast<PackedT>(from);
}
} // namespace egl
#define ANGLE_EGL_VALIDATE(THREAD, EP, OBJ, RETURN_TYPE, ...) \
do \
{ \
const char *epname = "egl" #EP; \
ValidationContext vctx(THREAD, epname, OBJ); \
auto ANGLE_LOCAL_VAR = (Validate##EP(&vctx, ##__VA_ARGS__)); \
if (!ANGLE_LOCAL_VAR) \
{ \
return GetDefaultReturnValue<angle::EntryPoint::EGL##EP, RETURN_TYPE>(THREAD); \
} \
} while (0)
#define ANGLE_EGL_VALIDATE_VOID(THREAD, EP, OBJ, ...) \
do \
{ \
const char *epname = "egl" #EP; \
ValidationContext vctx(THREAD, epname, OBJ); \
auto ANGLE_LOCAL_VAR = (Validate##EP(&vctx, ##__VA_ARGS__)); \
if (!ANGLE_LOCAL_VAR) \
{ \
return; \
} \
} while (0)
#define ANGLE_EGL_TRY(THREAD, EXPR, FUNCNAME, LABELOBJECT) \
do \
{ \
auto ANGLE_LOCAL_VAR = (EXPR); \
if (ANGLE_LOCAL_VAR.isError()) \
return THREAD->setError(ANGLE_LOCAL_VAR, FUNCNAME, LABELOBJECT); \
} while (0)
#define ANGLE_EGL_TRY_RETURN(THREAD, EXPR, FUNCNAME, LABELOBJECT, RETVAL) \
do \
{ \
auto ANGLE_LOCAL_VAR = (EXPR); \
if (ANGLE_LOCAL_VAR.isError()) \
{ \
THREAD->setError(ANGLE_LOCAL_VAR, FUNCNAME, LABELOBJECT); \
return RETVAL; \
} \
} while (0)
#endif // LIBANGLE_VALIDATIONEGL_H_