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  • Hash : cae00d9b
    Author : Igor Nazarov
    Date : 2023-01-17T18:44:48

    Vulkan: Cleanup shared ring buffer cmd alloc feature.
    
    Changes:
    - Simplified "SharedCommandBlockPool" interface.
      Removed "ptrOut" and "usesCommandHeaderSizeForOffsetOut" parameters,
      because "headerOut" has exactly the same value.
    - Refactoring of "SharedCommandBlockPool" classes.
      Some public methods made private, inline, or moved into ".cpp".
    - Replace some getters with more specific/restrictive methods:
        - "RingBufferAllocatorBuffer::getStorageSize()" -> "isEmpty()"
        - "CommandBufferHelperCommon::getAllocator()"
          -> "hasAllocatorLinks()"
    - Added extra ASSERT()s.
    - fixed typo "kMinRingBufferAllocatio(r)Capacity"
    - other minor modifications.
    
    Bug: angleproject:6401
    Bug: b/256666069
    Change-Id: I8f5c1c928bac5f8ecdfce7d411834f7ea39d11ac
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4218364
    Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
    Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
    Reviewed-by: Charlie Lao <cclao@google.com>
    Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
    

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    Description

    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

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  • README.md

  • ANGLE back-ends

    This folder contains shared back-end-specific implementation files. The classes and types in renderer are not specified by GLES. They instead are common to all the various ANGLE implementations.

    See renderer_utils.h for various cross back-end utilties.

    ANGLE Formats

    The ANGLE format class, angle::Format, works as a union between GLES and all the various back-end formats. It can represent any type of format in ANGLE. e.g. Formats in Vulkan that don’t exist in GLES, or DXGI formats that don’t exist in GLES, or Windows/Android surface configs that don’t exist anywhere else.

    The glInternalFormat member of angle::Format represents the “closest” GL format for an ANGLE format. For formats that don’t exist in GLES this will not be exactly what the format represents.

    The back-ends also define their own format tables. See the Vulkan Format table docs and the [D3D11 format table docs][D23D11FormatDocs].

    DXGI Format Info

    DXGI formats are used in both the GL and D3D11 back-end. Therefore the generated info table lives in this common shared location.

    The DXGI info table is generated by gen_dxgi_format_table.py and sources data from dxgi_format_data.json. The main purpose of the table is to convert from a DXGI format to an ANGLE format, where the ANGLE format should have all the necessary information.