Hash :
3402d523
Author :
Date :
2018-10-30T15:14:52
Try to reduce variance in angle_perftests. This change does a few things: - make perf test runner script print % variation instead of stddev This makes it a bit more clear how much variance there is. - stabilize CPU in the render perf tests Setting a thread affinity and priority should stop from switching cores during the run. Hopefully can prevent background noise from changing the test results. - warm up the benchmark with a few iterations This should hopefully make the test results a bit more stable. - output a new normalized perf result value The new result is normalized against the number of iterations. So it should hopefully be stable even if the number of iterations is changed. - increases the iteration count in the draw call perf tests. These tests were completely dominated by SwapBuffers time. Increasing the iterations per step means we actually are bottlenecked on CPU time instead. Bug: angleproject:2923 Change-Id: I5ee347cf93df239ac33b83dc5effe4c21e066736 Reviewed-on: https://chromium-review.googlesource.com/c/1303679 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// EGLInitializePerfTest:
// Performance test for device creation.
//
#include "ANGLEPerfTest.h"
#include "Timer.h"
#include "test_utils/angle_test_configs.h"
#include "test_utils/angle_test_instantiate.h"
#include "platform/Platform.h"
using namespace testing;
namespace
{
// Only applies to D3D11
struct Captures final : private angle::NonCopyable
{
Timer *timer = CreateTimer();
size_t loadDLLsMS = 0;
size_t createDeviceMS = 0;
size_t initResourcesMS = 0;
};
double CapturePlatform_currentTime(angle::PlatformMethods *platformMethods)
{
Captures *captures = static_cast<Captures *>(platformMethods->context);
return captures->timer->getElapsedTime();
}
void CapturePlatform_histogramCustomCounts(angle::PlatformMethods *platformMethods,
const char *name,
int sample,
int /*min*/,
int /*max*/,
int /*bucketCount*/)
{
Captures *captures = static_cast<Captures *>(platformMethods->context);
// These must match the names of the histograms.
if (strcmp(name, "GPU.ANGLE.Renderer11InitializeDLLsMS") == 0)
{
captures->loadDLLsMS += static_cast<size_t>(sample);
}
// Note: not captured in debug, due to creating a debug device
else if (strcmp(name, "GPU.ANGLE.D3D11CreateDeviceMS") == 0)
{
captures->createDeviceMS += static_cast<size_t>(sample);
}
else if (strcmp(name, "GPU.ANGLE.Renderer11InitializeDeviceMS") == 0)
{
captures->initResourcesMS += static_cast<size_t>(sample);
}
}
class EGLInitializePerfTest : public ANGLEPerfTest,
public WithParamInterface<angle::PlatformParameters>
{
public:
EGLInitializePerfTest();
~EGLInitializePerfTest();
void step() override;
void SetUp() override;
void TearDown() override;
private:
OSWindow *mOSWindow;
EGLDisplay mDisplay;
Captures mCaptures;
};
EGLInitializePerfTest::EGLInitializePerfTest()
: ANGLEPerfTest("EGLInitialize", "_run", 1), mOSWindow(nullptr), mDisplay(EGL_NO_DISPLAY)
{
auto platform = GetParam().eglParameters;
std::vector<EGLint> displayAttributes;
displayAttributes.push_back(EGL_PLATFORM_ANGLE_TYPE_ANGLE);
displayAttributes.push_back(platform.renderer);
displayAttributes.push_back(EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE);
displayAttributes.push_back(platform.majorVersion);
displayAttributes.push_back(EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE);
displayAttributes.push_back(platform.minorVersion);
if (platform.renderer == EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE ||
platform.renderer == EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE)
{
displayAttributes.push_back(EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE);
displayAttributes.push_back(platform.deviceType);
}
displayAttributes.push_back(EGL_NONE);
mOSWindow = CreateOSWindow();
mOSWindow->initialize("EGLInitialize Test", 64, 64);
auto eglGetPlatformDisplayEXT =
reinterpret_cast<PFNEGLGETPLATFORMDISPLAYEXTPROC>(eglGetProcAddress("eglGetPlatformDisplayEXT"));
if (eglGetPlatformDisplayEXT == nullptr)
{
std::cerr << "Error getting platform display!" << std::endl;
return;
}
mDisplay = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE,
reinterpret_cast<void *>(mOSWindow->getNativeDisplay()),
&displayAttributes[0]);
}
void EGLInitializePerfTest::SetUp()
{
ANGLEPerfTest::SetUp();
angle::PlatformMethods *platformMethods = nullptr;
ASSERT_TRUE(ANGLEGetDisplayPlatform(mDisplay, angle::g_PlatformMethodNames,
angle::g_NumPlatformMethods, &mCaptures, &platformMethods));
platformMethods->currentTime = CapturePlatform_currentTime;
platformMethods->histogramCustomCounts = CapturePlatform_histogramCustomCounts;
}
EGLInitializePerfTest::~EGLInitializePerfTest()
{
SafeDelete(mOSWindow);
}
void EGLInitializePerfTest::step()
{
ASSERT_NE(EGL_NO_DISPLAY, mDisplay);
EGLint majorVersion, minorVersion;
ASSERT_EQ(static_cast<EGLBoolean>(EGL_TRUE), eglInitialize(mDisplay, &majorVersion, &minorVersion));
ASSERT_EQ(static_cast<EGLBoolean>(EGL_TRUE), eglTerminate(mDisplay));
}
void EGLInitializePerfTest::TearDown()
{
ANGLEPerfTest::TearDown();
printResult("LoadDLLs", normalizedTime(mCaptures.loadDLLsMS), "ms", true);
printResult("D3D11CreateDevice", normalizedTime(mCaptures.createDeviceMS), "ms", true);
printResult("InitResources", normalizedTime(mCaptures.initResourcesMS), "ms", true);
ANGLEResetDisplayPlatform(mDisplay);
}
TEST_P(EGLInitializePerfTest, Run)
{
run();
}
ANGLE_INSTANTIATE_TEST(EGLInitializePerfTest, angle::ES2_D3D11(), angle::ES2_VULKAN());
} // namespace