Hash :
3402d523
Author :
Date :
2018-10-30T15:14:52
Try to reduce variance in angle_perftests. This change does a few things: - make perf test runner script print % variation instead of stddev This makes it a bit more clear how much variance there is. - stabilize CPU in the render perf tests Setting a thread affinity and priority should stop from switching cores during the run. Hopefully can prevent background noise from changing the test results. - warm up the benchmark with a few iterations This should hopefully make the test results a bit more stable. - output a new normalized perf result value The new result is normalized against the number of iterations. So it should hopefully be stable even if the number of iterations is changed. - increases the iteration count in the draw call perf tests. These tests were completely dominated by SwapBuffers time. Increasing the iterations per step means we actually are bottlenecked on CPU time instead. Bug: angleproject:2923 Change-Id: I5ee347cf93df239ac33b83dc5effe4c21e066736 Reviewed-on: https://chromium-review.googlesource.com/c/1303679 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134
//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// EGLMakeCurrentPerfTest:
// Performance test for eglMakeCurrent.
//
#include "ANGLEPerfTest.h"
#include "platform/Platform.h"
#include "test_utils/angle_test_configs.h"
#include "test_utils/angle_test_instantiate.h"
#define ITERATIONS 20
using namespace testing;
namespace
{
class EGLMakeCurrentPerfTest : public ANGLEPerfTest,
public WithParamInterface<angle::PlatformParameters>
{
public:
EGLMakeCurrentPerfTest();
void step() override;
void SetUp() override;
void TearDown() override;
private:
OSWindow *mOSWindow;
EGLDisplay mDisplay;
EGLSurface mSurface;
EGLConfig mConfig;
std::array<EGLContext, 2> mContexts;
};
EGLMakeCurrentPerfTest::EGLMakeCurrentPerfTest()
: ANGLEPerfTest("EGLMakeCurrent", "_run", 1),
mOSWindow(nullptr),
mDisplay(EGL_NO_DISPLAY),
mSurface(EGL_NO_SURFACE),
mConfig(nullptr),
mContexts({})
{
auto platform = GetParam().eglParameters;
std::vector<EGLint> displayAttributes;
displayAttributes.push_back(EGL_PLATFORM_ANGLE_TYPE_ANGLE);
displayAttributes.push_back(platform.renderer);
displayAttributes.push_back(EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE);
displayAttributes.push_back(platform.majorVersion);
displayAttributes.push_back(EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE);
displayAttributes.push_back(platform.minorVersion);
displayAttributes.push_back(EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE);
displayAttributes.push_back(platform.deviceType);
displayAttributes.push_back(EGL_NONE);
mOSWindow = CreateOSWindow();
mOSWindow->initialize("EGLMakeCurrent Test", 64, 64);
mDisplay = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE,
reinterpret_cast<void *>(mOSWindow->getNativeDisplay()),
&displayAttributes[0]);
}
void EGLMakeCurrentPerfTest::SetUp()
{
ASSERT_NE(EGL_NO_DISPLAY, mDisplay);
EGLint majorVersion, minorVersion;
ASSERT_TRUE(eglInitialize(mDisplay, &majorVersion, &minorVersion));
EGLint numConfigs;
EGLint configAttrs[] = {EGL_RED_SIZE,
8,
EGL_GREEN_SIZE,
8,
EGL_BLUE_SIZE,
8,
EGL_RENDERABLE_TYPE,
GetParam().majorVersion == 3 ? EGL_OPENGL_ES3_BIT : EGL_OPENGL_ES2_BIT,
EGL_SURFACE_TYPE,
EGL_PBUFFER_BIT,
EGL_NONE};
ASSERT_TRUE(eglChooseConfig(mDisplay, configAttrs, &mConfig, 1, &numConfigs));
mContexts[0] = eglCreateContext(mDisplay, mConfig, EGL_NO_CONTEXT, nullptr);
ASSERT_NE(EGL_NO_CONTEXT, mContexts[0]);
mContexts[1] = eglCreateContext(mDisplay, mConfig, EGL_NO_CONTEXT, nullptr);
ASSERT_NE(EGL_NO_CONTEXT, mContexts[1]);
mSurface = eglCreateWindowSurface(mDisplay, mConfig, mOSWindow->getNativeWindow(), nullptr);
ASSERT_NE(EGL_NO_SURFACE, mSurface);
ASSERT_TRUE(eglMakeCurrent(mDisplay, mSurface, mSurface, mContexts[0]));
}
void EGLMakeCurrentPerfTest::TearDown()
{
ANGLEPerfTest::TearDown();
eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
eglDestroySurface(mDisplay, mSurface);
eglDestroyContext(mDisplay, mContexts[0]);
eglDestroyContext(mDisplay, mContexts[1]);
}
void EGLMakeCurrentPerfTest::step()
{
int mCurrContext = 0;
for (int x = 0; x < ITERATIONS; x++)
{
mCurrContext = (mCurrContext + 1) % mContexts.size();
eglMakeCurrent(mDisplay, mSurface, mSurface, mContexts[mCurrContext]);
}
}
TEST_P(EGLMakeCurrentPerfTest, Run)
{
run();
}
#if !defined(ANGLE_PLATFORM_ANDROID)
ANGLE_INSTANTIATE_TEST(EGLMakeCurrentPerfTest,
angle::ES2_D3D9(),
angle::ES2_D3D11(),
angle::ES2_OPENGL(),
angle::ES2_OPENGLES(),
angle::ES2_VULKAN());
#else
ANGLE_INSTANTIATE_TEST(EGLMakeCurrentPerfTest, angle::ES2_D3D9(), angle::ES2_D3D11());
#endif
} // namespace