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kc3-lang/angle/src/libGLESv2/vertexconversion.h

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  • Author : daniel@transgaming.com
    Date : 2011-02-18 02:52:14
    Hash : 8fd34bd6
    Message : Move geometry files. TRAC #15649 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@564 736b8ea6-26fd-11df-bfd4-992fa37f6226

  • src/libGLESv2/vertexconversion.h
  • //
    // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // vertexconversion.h: A library of vertex conversion classes that can be used to build
    // the FormatConverter objects used by the buffer conversion system.
    
    #ifndef LIBGLESV2_VERTEXCONVERSION_H_
    #define LIBGLESV2_VERTEXCONVERSION_H_
    
    #include <cstddef>
    #include <limits>
    
    #include "libGLESv2/Context.h" // Defines Index
    
    namespace gl
    {
    
    // Conversion types:
    // static const bool identity: true if this is an identity transform, false otherwise
    // static U convert(T): convert a single element from the input type to the output type
    // typedef ... OutputType: the type produced by this conversion
    
    template <class T>
    struct Identity
    {
        static const bool identity = true;
    
        typedef T OutputType;
    
        static T convert(T x)
        {
            return x;
        }
    };
    
    template <class FromT, class ToT>
    struct Cast
    {
        static const bool identity = false;
    
        typedef ToT OutputType;
    
        static ToT convert(FromT x)
        {
            return static_cast<ToT>(x);
        }
    };
    
    template <class T>
    struct Cast<T, T>
    {
        static const bool identity = true;
    
        typedef T OutputType;
    
        static T convert(T x)
        {
            return static_cast<T>(x);
        }
    };
    
    template <class T>
    struct Normalize
    {
        static const bool identity = false;
    
        typedef float OutputType;
    
        static float convert(T x)
        {
            typedef std::numeric_limits<T> NL;
            float f = static_cast<float>(x);
    
            if (NL::is_signed)
            {
                // const float => VC2008 computes it at compile time
                // static const float => VC2008 computes it the first time we get here, stores it to memory with static guard and all that.
                const float divisor = 1.0f/(2*static_cast<float>(NL::max())+1);
                return (2*f+1)*divisor;
            }
            else
            {
                return f/NL::max();
            }
        }
    };
    
    template <class FromType, std::size_t ScaleBits>
    struct FixedToFloat
    {
        static const bool identity = false;
    
        typedef float OutputType;
    
        static float convert(FromType x)
        {
            const float divisor = 1.0f / static_cast<float>(static_cast<FromType>(1) << ScaleBits);
            return static_cast<float>(x) * divisor;
        }
    };
    
    // Widen types:
    // static const unsigned int initialWidth: number of components before conversion
    // static const unsigned int finalWidth: number of components after conversion
    
    // Float is supported at any size.
    template <std::size_t N>
    struct NoWiden
    {
        static const std::size_t initialWidth = N;
        static const std::size_t finalWidth = N;
    };
    
    // SHORT, norm-SHORT, norm-UNSIGNED_SHORT are supported but only with 2 or 4 components
    template <std::size_t N>
    struct WidenToEven
    {
        static const std::size_t initialWidth = N;
        static const std::size_t finalWidth = N+(N&1);
    };
    
    template <std::size_t N>
    struct WidenToFour
    {
        static const std::size_t initialWidth = N;
        static const std::size_t finalWidth = 4;
    };
    
    // Most types have 0 and 1 that are just that.
    template <class T>
    struct SimpleDefaultValues
    {
        static T zero() { return static_cast<T>(0); }
        static T one() { return static_cast<T>(1); }
    };
    
    // But normalised types only store [0,1] or [-1,1] so 1.0 is represented by the max value.
    template <class T>
    struct NormalizedDefaultValues
    {
        static T zero() { return static_cast<T>(0); }
        static T one() { return std::numeric_limits<T>::max(); }
    };
    
    // Converter:
    // static const bool identity: true if this is an identity transform (with no widening)
    // static const std::size_t finalSize: number of bytes per output vertex
    // static void convertArray(const void *in, std::size_t stride, std::size_t n, void *out): convert an array of vertices. Input may be strided, but output will be unstrided.
    
    template <class InT, class WidenRule, class Converter, class DefaultValueRule = SimpleDefaultValues<InT> >
    struct VertexDataConverter
    {
        typedef typename Converter::OutputType OutputType;
        typedef InT InputType;
    
        static const bool identity = (WidenRule::initialWidth == WidenRule::finalWidth) && Converter::identity;
        static const std::size_t finalSize = WidenRule::finalWidth * sizeof(OutputType);
    
        static void convertArray(const InputType *in, std::size_t stride, std::size_t n, OutputType *out)
        {
            for (std::size_t i = 0; i < n; i++)
            {
                const InputType *ein = pointerAddBytes(in, i * stride);
    
                copyComponent(out, ein, 0, static_cast<OutputType>(DefaultValueRule::zero()));
                copyComponent(out, ein, 1, static_cast<OutputType>(DefaultValueRule::zero()));
                copyComponent(out, ein, 2, static_cast<OutputType>(DefaultValueRule::zero()));
                copyComponent(out, ein, 3, static_cast<OutputType>(DefaultValueRule::one()));
    
                out += WidenRule::finalWidth;
            }
        }
    
        static void convertArray(const void *in, std::size_t stride, std::size_t n, void *out)
        {
            return convertArray(static_cast<const InputType*>(in), stride, n, static_cast<OutputType*>(out));
        }
    
      private:
        // Advance the given pointer by a number of bytes (not pointed-to elements).
        template <class T>
        static T *pointerAddBytes(T *basePtr, std::size_t numBytes)
        {
            return reinterpret_cast<T *>(reinterpret_cast<uintptr_t>(basePtr) + numBytes);
        }
    
        static void copyComponent(OutputType *out, const InputType *in, std::size_t elementindex, OutputType defaultvalue)
        {
            if (WidenRule::finalWidth > elementindex)
            {
                if (WidenRule::initialWidth > elementindex)
                {
                    out[elementindex] = Converter::convert(in[elementindex]);
                }
                else
                {
                    out[elementindex] = defaultvalue;
                }
            }
        }
    };
    
    }
    
    #endif   // LIBGLESV2_VERTEXCONVERSION_H_