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  • Hash : cb4cc5a7
    Author : shannon.woods@transgaming.com
    Date : 2013-02-28T23:15:21

    Clear all applied texture resources in Renderer11::markAllStateDirty.
    
    This fixes some D3D11 warnings about having the current render target bound to a shader resource view.
    
    Signed-off-by: Geoff Lang
    Signed-off-by: Shannon Woods
    Author: Jamie Madill
    
    git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1934 736b8ea6-26fd-11df-bfd4-992fa37f6226
    

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    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

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