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  • Hash : dcc56215
    Author : Shahbaz Youssefi
    Date : 2020-07-19T01:12:09

    Vulkan: Implement GL_EXT_multisampled_render_to_texture
    
    This change allows the use of resolve attachments in the Vulkan backend.
    GL_EXT_multisampled_render_to_texture is implemented using this feature.
    The infrastructure for specifying resolve attachments is designed with
    eventual support for GL_EXT_multisampled_render_to_texture2 in mind as
    well as optimizations to glBlitFramebuffer() and multisampled
    backbuffers.
    
    Proper support for glRenderbufferStorageMultisampledEXT is still missing
    from this change.  All tests use this for the depth/stencil attachment
    and don't read back the data.  Currently, the depth/stencil attachment
    is created as a normal multisampled image.
    
    Bug: angleproject:4836
    Change-Id: I110a7f63312ae61a657b6094adf7d97c92bd5843
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2304170
    Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: Tim Van Patten <timvp@google.com>
    

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    Description

    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

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    kc3_lang_org www_kmx_io thodg_w thodg_l thodg thodg_m
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  • README.md

  • dEQP Support

    ANGLE integrates dEQP (i.e. the OpenGL CTS) for conformance testing. It uses gtest to run tests, and provides the means for dEQP to use ANGLE.

    Overriding dEQP files

    Occasionally, ANGLE overrides certain dEQP files by copying them to this directory, adding the _override suffix, and modifying them. deqp.gni is used to select these override files to be built with dEQP instead of the original files.

    This is primarily done to fix tests until they are fixed upstream.

    Expectation files format

    For every set of dEQP tests, for example GLES3 tests on the Vulkan backend, an expectations file exists to let the test harness know which tests it should skip (as they are known to crash), or expect to see failed. Warnings are generated if a test unexpectedly passes, but an unexpected failure is an error. This let’s ANGLE ensure there are no regressions.

    While developing a feature, or testing on a new platform, the expectations files can be modified to reflect the reality of the situation. The expected format for every line in these files is:

    {BUG#} {MODIFIERS} : {TEST_NAME} = {PASS,FAIL,FLAKY,TIMEOUT,SKIP}

    MODIFIERS can be a combination of the below list, combined with a logical AND:

    WIN XP VISTA WIN7 WIN8 WIN10
    MAC LEOPARD SNOWLEOPARD LION MOUNTAINLION MAVERICKS YOSEMITE ELCAPITAN SIERRA HIGHSIERRA MOJAVE
    LINUX CHROMEOS ANDROID
    NVIDIA AMD INTEL
    DEBUG RELEASE
    D3D9 D3D11 OPENGL GLES VULKAN
    NEXUS5X PIXEL2ORXL
    QUADROP400
    SWIFTSHADER

    TEST_NAME can be a specific test name, or set of test names using '*' as wildcard anywhere in the name. Examples:

    // Disabled everywhere as is too slow:
    3445 : dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.48 = SKIP
    
    // Crashes on both D3D11 and OPENGL:
    1442 OPENGL : dEQP-GLES31.functional.separate_shader.* = SKIP
    1442 D3D11 : dEQP-GLES31.functional.separate_shader.* = SKIP
    
    // Bug in older drivers:
    3726 VULKAN ANDROID : dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.*atomic_counter* = FAIL
    
    // Failing test in Nvidia's OpenGL implementation on windows:
    1665 WIN NVIDIA OPENGL : dEQP-GLES31.functional.draw_indirect.negative.command_offset_not_in_buffer_unsigned32_wrap = FAIL