Hash :
c4f27e4b
Author :
Date :
2018-03-31T14:19:18
Texture: Pass ImageIndex to relevant methods. The Vulkan back-end will be using this helper struct, so make it available everywhere. This cleans up a lot of the code for D3D. Potentially in the future we could generate these in the entry points if we supported packing multiple arguments into one. Also changes a few parameter types to GLint for compatibility. Also updates the Vulkan Texture implementation check the stored vk::Format on setImage changes. Bug: angleproject:2318 Change-Id: I57cea4a42483ab51859229517d783b58f206b8e7 Reviewed-on: https://chromium-review.googlesource.com/985203 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Luc Ferron <lucferron@chromium.org>
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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// vk_format_utils:
// Helper for Vulkan format code.
#ifndef LIBANGLE_RENDERER_VULKAN_VK_FORMAT_UTILS_H_
#define LIBANGLE_RENDERER_VULKAN_VK_FORMAT_UTILS_H_
#include <vulkan/vulkan.h>
#include "libANGLE/formatutils.h"
#include "libANGLE/renderer/Format.h"
#include "libANGLE/renderer/renderer_utils.h"
#include <array>
namespace gl
{
class TextureCapsMap;
} // namespace gl
namespace rx
{
namespace vk
{
struct Format final : private angle::NonCopyable
{
Format();
bool valid() const { return internalFormat != 0; }
// This is an auto-generated method in vk_format_table_autogen.cpp.
void initialize(VkPhysicalDevice physicalDevice, const angle::Format &angleFormat);
const angle::Format &textureFormat() const;
const angle::Format &bufferFormat() const;
GLenum internalFormat;
angle::Format::ID textureFormatID;
VkFormat vkTextureFormat;
angle::Format::ID bufferFormatID;
VkFormat vkBufferFormat;
InitializeTextureDataFunction dataInitializerFunction;
LoadFunctionMap loadFunctions;
};
bool operator==(const Format &lhs, const Format &rhs);
bool operator!=(const Format &lhs, const Format &rhs);
class FormatTable final : angle::NonCopyable
{
public:
FormatTable();
~FormatTable();
// Also initializes the TextureCapsMap and the compressedTextureCaps in the Caps instance.
void initialize(VkPhysicalDevice physicalDevice,
gl::TextureCapsMap *outTextureCapsMap,
std::vector<GLenum> *outCompressedTextureFormats);
const Format &operator[](GLenum internalFormat) const;
private:
// The table data is indexed by angle::Format::ID.
std::array<Format, angle::kNumANGLEFormats> mFormatData;
};
// TODO(jmadill): This is temporary. Figure out how to handle format conversions.
VkFormat GetNativeVertexFormat(gl::VertexFormatType vertexFormat);
// This will return a reference to a VkFormatProperties with the feature flags supported
// if the format is a mandatory format described in section 31.3.3. Required Format Support
// of the Vulkan spec. If the vkFormat isn't mandatory, it will return a VkFormatProperties
// initialized to 0.
const VkFormatProperties &GetMandatoryFormatSupport(VkFormat vkFormat);
bool HasFullFormatSupport(VkPhysicalDevice physicalDevice, VkFormat vkFormat);
} // namespace vk
} // namespace rx
#endif // LIBANGLE_RENDERER_VULKAN_VK_FORMAT_UTILS_H_