Edit

kc3-lang/angle/include/EGL/eglext_angle.h

Branch :

  • Show log

    Commit

  • Author : Geoff Lang
    Date : 2018-06-11 14:56:34
    Hash : 24ddc7a8
    Message : WGL: Support unvirtualized contexts and unsafe multithreading. When using unvirtualized contexts, DisplayWGL still creates a Renderer for managing any internal GL resources such as emulated back buffers for DXGISwapChainWindowSurfaceWGL or D3DTextureSurfaceWGL but also creates a new Renderer for each GL context. All created contexts share resources. BUG=angleproject:2464 Change-Id: I945502514079368e062beef70bed49c61ed44403 Reviewed-on: https://chromium-review.googlesource.com/1097459 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>

  • include/EGL/eglext_angle.h
  • //
    // Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // eglext_angle.h: ANGLE modifications to the eglext.h header file.
    //   Currently we don't include this file directly, we patch eglext.h
    //   to include it implicitly so it is visible throughout our code.
    
    #ifndef INCLUDE_EGL_EGLEXT_ANGLE_
    #define INCLUDE_EGL_EGLEXT_ANGLE_
    
    // clang-format off
    
    #ifndef EGL_ANGLE_robust_resource_initialization
    #define EGL_ANGLE_robust_resource_initialization 1
    #define EGL_ROBUST_RESOURCE_INITIALIZATION_ANGLE 0x3453
    #endif /* EGL_ANGLE_robust_resource_initialization */
    
    #ifndef EGL_ANGLE_keyed_mutex
    #define EGL_ANGLE_keyed_mutex 1
    #define EGL_DXGI_KEYED_MUTEX_ANGLE        0x33A2
    #endif /* EGL_ANGLE_keyed_mutex */
    
    #ifndef EGL_ANGLE_d3d_texture_client_buffer
    #define EGL_ANGLE_d3d_texture_client_buffer 1
    #define EGL_D3D_TEXTURE_ANGLE             0x33A3
    #endif /* EGL_ANGLE_d3d_texture_client_buffer */
    
    #ifndef EGL_ANGLE_software_display
    #define EGL_ANGLE_software_display 1
    #define EGL_SOFTWARE_DISPLAY_ANGLE ((EGLNativeDisplayType)-1)
    #endif /* EGL_ANGLE_software_display */
    
    #ifndef EGL_ANGLE_direct3d_display
    #define EGL_ANGLE_direct3d_display 1
    #define EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ((EGLNativeDisplayType)-2)
    #define EGL_D3D11_ONLY_DISPLAY_ANGLE ((EGLNativeDisplayType)-3)
    #endif /* EGL_ANGLE_direct3d_display */
    
    #ifndef EGL_ANGLE_direct_composition
    #define EGL_ANGLE_direct_composition 1
    #define EGL_DIRECT_COMPOSITION_ANGLE 0x33A5
    #endif /* EGL_ANGLE_direct_composition */
    
    #ifndef EGL_ANGLE_platform_angle
    #define EGL_ANGLE_platform_angle 1
    #define EGL_PLATFORM_ANGLE_ANGLE          0x3202
    #define EGL_PLATFORM_ANGLE_TYPE_ANGLE     0x3203
    #define EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE 0x3204
    #define EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE 0x3205
    #define EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE 0x3206
    #define EGL_PLATFORM_ANGLE_DEBUG_LAYERS_ENABLED_ANGLE 0x3451
    #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE 0x3209
    #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE 0x320A
    #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE 0x345E
    #endif /* EGL_ANGLE_platform_angle */
    
    #ifndef EGL_ANGLE_platform_angle_d3d
    #define EGL_ANGLE_platform_angle_d3d 1
    #define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3207
    #define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208
    #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE 0x320B
    #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE 0x320C
    #define EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE 0x320F
    #endif /* EGL_ANGLE_platform_angle_d3d */
    
    #ifndef EGL_ANGLE_platform_angle_opengl
    #define EGL_ANGLE_platform_angle_opengl 1
    #define EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE 0x320D
    #define EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE 0x320E
    #define EGL_PLATFORM_ANGLE_EGL_HANDLE_ANGLE 0x3480
    #endif /* EGL_ANGLE_platform_angle_opengl */
    
    #ifndef EGL_ANGLE_platform_angle_null
    #define EGL_ANGLE_platform_angle_null 1
    #define EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE 0x33AE
    #endif /* EGL_ANGLE_platform_angle_null */
    
    #ifndef EGL_ANGLE_platform_angle_vulkan
    #define EGL_ANGLE_platform_angle_vulkan 1
    #define EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE 0x3450
    #endif /* EGL_ANGLE_platform_angle_vulkan */
    
    #ifndef EGL_ANGLE_platform_angle_context_virtualization
    #define EGL_ANGLE_platform_angle_context_virtualization 1
    #define EGL_PLATFORM_ANGLE_CONTEXT_VIRTUALIZATION_ANGLE 0x3481
    #endif /* EGL_ANGLE_platform_angle_context_virtualization */
    
    #ifndef EGL_ANGLE_x11_visual
    #define EGL_ANGLE_x11_visual
    #define EGL_X11_VISUAL_ID_ANGLE 0x33A3
    #endif /* EGL_ANGLE_x11_visual */
    
    #ifndef EGL_ANGLE_flexible_surface_compatibility
    #define EGL_ANGLE_flexible_surface_compatibility 1
    #define EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE 0x33A6
    #endif /* EGL_ANGLE_flexible_surface_compatibility */
    
    #ifndef EGL_ANGLE_surface_orientation
    #define EGL_ANGLE_surface_orientation
    #define EGL_OPTIMAL_SURFACE_ORIENTATION_ANGLE 0x33A7
    #define EGL_SURFACE_ORIENTATION_ANGLE 0x33A8
    #define EGL_SURFACE_ORIENTATION_INVERT_X_ANGLE 0x0001
    #define EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE 0x0002
    #endif /* EGL_ANGLE_surface_orientation */
    
    #ifndef EGL_ANGLE_experimental_present_path
    #define EGL_ANGLE_experimental_present_path
    #define EGL_EXPERIMENTAL_PRESENT_PATH_ANGLE 0x33A4
    #define EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE 0x33A9
    #define EGL_EXPERIMENTAL_PRESENT_PATH_COPY_ANGLE 0x33AA
    #endif /* EGL_ANGLE_experimental_present_path */
    
    #ifndef EGL_ANGLE_stream_producer_d3d_texture
    #define EGL_ANGLE_stream_producer_d3d_texture
    #define EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE 0x33AB
    typedef EGLBoolean(EGLAPIENTRYP PFNEGLCREATESTREAMPRODUCERD3DTEXTUREANGLEPROC)(EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list);
    typedef EGLBoolean(EGLAPIENTRYP PFNEGLSTREAMPOSTD3DTEXTUREANGLEPROC)(EGLDisplay dpy, EGLStreamKHR stream, void *texture, const EGLAttrib *attrib_list);
    #ifdef EGL_EGLEXT_PROTOTYPES
    EGLAPI EGLBoolean EGLAPIENTRY eglCreateStreamProducerD3DTextureANGLE(EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list);
    EGLAPI EGLBoolean EGLAPIENTRY eglStreamPostD3DTextureANGLE(EGLDisplay dpy, EGLStreamKHR stream, void *texture, const EGLAttrib *attrib_list);
    #endif
    #endif /* EGL_ANGLE_stream_producer_d3d_texture */
    
    #ifndef EGL_ANGLE_create_context_webgl_compatibility
    #define EGL_ANGLE_create_context_webgl_compatibility 1
    #define EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE 0x3AAC
    #endif /* EGL_ANGLE_create_context_webgl_compatibility */
    
    #ifndef EGL_ANGLE_display_texture_share_group
    #define EGL_ANGLE_display_texture_share_group 1
    #define EGL_DISPLAY_TEXTURE_SHARE_GROUP_ANGLE 0x3AAF
    #endif /* EGL_ANGLE_display_texture_share_group */
    
    #ifndef EGL_CHROMIUM_create_context_bind_generates_resource
    #define EGL_CHROMIUM_create_context_bind_generates_resource 1
    #define EGL_CONTEXT_BIND_GENERATES_RESOURCE_CHROMIUM 0x3AAD
    #endif /* EGL_CHROMIUM_create_context_bind_generates_resource */
    
    #ifndef EGL_ANGLE_create_context_client_arrays
    #define EGL_ANGLE_create_context_client_arrays 1
    #define EGL_CONTEXT_CLIENT_ARRAYS_ENABLED_ANGLE 0x3452
    #endif /* EGL_ANGLE_create_context_client_arrays */
    
    #ifndef EGL_ANGLE_device_creation
    #define EGL_ANGLE_device_creation 1
    typedef EGLDeviceEXT(EGLAPIENTRYP PFNEGLCREATEDEVICEANGLEPROC) (EGLint device_type, void *native_device, const EGLAttrib *attrib_list);
    typedef EGLBoolean(EGLAPIENTRYP PFNEGLRELEASEDEVICEANGLEPROC) (EGLDeviceEXT device);
    #ifdef EGL_EGLEXT_PROTOTYPES
    EGLAPI EGLDeviceEXT EGLAPIENTRY eglCreateDeviceANGLE(EGLint device_type, void *native_device, const EGLAttrib *attrib_list);
    EGLAPI EGLBoolean EGLAPIENTRY eglReleaseDeviceANGLE(EGLDeviceEXT device);
    #endif
    #endif /* EGL_ANGLE_device_creation */
    
    #ifndef EGL_ANGLE_program_cache_control
    #define EGL_ANGLE_program_cache_control 1
    #define EGL_PROGRAM_CACHE_SIZE_ANGLE 0x3455
    #define EGL_PROGRAM_CACHE_KEY_LENGTH_ANGLE 0x3456
    #define EGL_PROGRAM_CACHE_RESIZE_ANGLE 0x3457
    #define EGL_PROGRAM_CACHE_TRIM_ANGLE 0x3458
    #define EGL_CONTEXT_PROGRAM_BINARY_CACHE_ENABLED_ANGLE 0x3459
    typedef EGLint (EGLAPIENTRYP PFNEGLPROGRAMCACHEGETATTRIBANGLEPROC) (EGLDisplay dpy, EGLenum attrib);
    typedef void (EGLAPIENTRYP PFNEGLPROGRAMCACHEQUERYANGLEPROC) (EGLDisplay dpy, EGLint index, void *key, EGLint *keysize, void *binary, EGLint *binarysize);
    typedef void (EGLAPIENTRYP PFNEGPROGRAMCACHELPOPULATEANGLEPROC) (EGLDisplay dpy, const void *key, EGLint keysize, const void *binary, EGLint binarysize);
    typedef EGLint (EGLAPIENTRYP PFNEGLPROGRAMCACHERESIZEANGLEPROC) (EGLDisplay dpy, EGLint limit, EGLenum mode);
    #ifdef EGL_EGLEXT_PROTOTYPES
    EGLAPI EGLint EGLAPIENTRY eglProgramCacheGetAttribANGLE(EGLDisplay dpy, EGLenum attrib);
    EGLAPI void EGLAPIENTRY eglProgramCacheQueryANGLE(EGLDisplay dpy, EGLint index, void *key, EGLint *keysize, void *binary, EGLint *binarysize);
    EGLAPI void EGLAPIENTRY eglProgramCachePopulateANGLE(EGLDisplay dpy, const void *key, EGLint keysize, const void *binary, EGLint binarysize);
    EGLAPI EGLint EGLAPIENTRY eglProgramCacheResizeANGLE(EGLDisplay dpy, EGLint limit, EGLenum mode);
    #endif
    #endif /* EGL_ANGLE_program_cache_control */
    
    #ifndef EGL_ANGLE_iosurface_client_buffer
    #define EGL_ANGLE_iosurface_client_buffer 1
    #define EGL_IOSURFACE_ANGLE 0x3454
    #define EGL_IOSURFACE_PLANE_ANGLE 0x345A
    #define EGL_TEXTURE_RECTANGLE_ANGLE 0x345B
    #define EGL_TEXTURE_TYPE_ANGLE 0x345C
    #define EGL_TEXTURE_INTERNAL_FORMAT_ANGLE 0x345D
    #endif /* EGL_ANGLE_iosurface_client_buffer */
    
    #ifndef EGL_ANGLE_create_context_extensions_enabled
    #define EGL_ANGLE_create_context_extensions_enabled 1
    #define EGL_EXTENSIONS_ENABLED_ANGLE 0x345F
    #endif /* EGL_ANGLE_create_context_extensions_enabled */
    
    // clang-format on
    
    #endif  // INCLUDE_EGL_EGLEXT_ANGLE_