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kc3-lang/angle/src/libANGLE/Buffer.cpp

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  • Author : Jamie Madill
    Date : 2018-08-01 11:34:48
    Hash : d69a5f12
    Message : Cache VertexArray::hasMappedBuffer. This can be updated in several places. Also adds a test which covers some of the paths. Bug: angleproject:2746 Change-Id: Id119e527fd0064998d7ad5011a9d8376e7b9dab0 Reviewed-on: https://chromium-review.googlesource.com/1153569 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>

  • src/libANGLE/Buffer.cpp
  • //
    // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // Buffer.cpp: Implements the gl::Buffer class, representing storage of vertex and/or
    // index data. Implements GL buffer objects and related functionality.
    // [OpenGL ES 2.0.24] section 2.9 page 21.
    
    #include "libANGLE/Buffer.h"
    
    #include "libANGLE/Context.h"
    #include "libANGLE/renderer/BufferImpl.h"
    #include "libANGLE/renderer/GLImplFactory.h"
    
    namespace gl
    {
    
    BufferState::BufferState()
        : mLabel(),
          mUsage(BufferUsage::StaticDraw),
          mSize(0),
          mAccessFlags(0),
          mAccess(GL_WRITE_ONLY_OES),
          mMapped(GL_FALSE),
          mMapPointer(nullptr),
          mMapOffset(0),
          mMapLength(0),
          mBindingCount(0),
          mTransformFeedbackIndexedBindingCount(0),
          mTransformFeedbackGenericBindingCount(0)
    {
    }
    
    BufferState::~BufferState()
    {
    }
    
    Buffer::Buffer(rx::GLImplFactory *factory, GLuint id)
        : RefCountObject(id), mImpl(factory->createBuffer(mState))
    {
    }
    
    Buffer::~Buffer()
    {
        SafeDelete(mImpl);
    }
    
    Error Buffer::onDestroy(const Context *context)
    {
        // In tests, mImpl might be null.
        if (mImpl)
            mImpl->destroy(context);
        return NoError();
    }
    
    void Buffer::setLabel(const std::string &label)
    {
        mState.mLabel = label;
    }
    
    const std::string &Buffer::getLabel() const
    {
        return mState.mLabel;
    }
    
    Error Buffer::bufferData(const Context *context,
                             BufferBinding target,
                             const void *data,
                             GLsizeiptr size,
                             BufferUsage usage)
    {
        const void *dataForImpl = data;
    
        // If we are using robust resource init, make sure the buffer starts cleared.
        // Note: the Context is checked for nullptr because of some testing code.
        // TODO(jmadill): Investigate lazier clearing.
        if (context && context->getGLState().isRobustResourceInitEnabled() && !data && size > 0)
        {
            angle::MemoryBuffer *scratchBuffer = nullptr;
            ANGLE_TRY_ALLOCATION(
                context->getZeroFilledBuffer(static_cast<size_t>(size), &scratchBuffer));
            dataForImpl = scratchBuffer->data();
        }
    
        ANGLE_TRY(mImpl->setData(context, target, dataForImpl, size, usage));
    
        mIndexRangeCache.clear();
        mState.mUsage = usage;
        mState.mSize  = size;
    
        // Notify when storage changes.
        mImpl->onStateChange(context, angle::SubjectMessage::STORAGE_CHANGED);
    
        return NoError();
    }
    
    Error Buffer::bufferSubData(const Context *context,
                                BufferBinding target,
                                const void *data,
                                GLsizeiptr size,
                                GLintptr offset)
    {
        ANGLE_TRY(mImpl->setSubData(context, target, data, size, offset));
    
        mIndexRangeCache.invalidateRange(static_cast<unsigned int>(offset), static_cast<unsigned int>(size));
    
        // Notify when data changes.
        mImpl->onStateChange(context, angle::SubjectMessage::CONTENTS_CHANGED);
    
        return NoError();
    }
    
    Error Buffer::copyBufferSubData(const Context *context,
                                    Buffer *source,
                                    GLintptr sourceOffset,
                                    GLintptr destOffset,
                                    GLsizeiptr size)
    {
        ANGLE_TRY(
            mImpl->copySubData(context, source->getImplementation(), sourceOffset, destOffset, size));
    
        mIndexRangeCache.invalidateRange(static_cast<unsigned int>(destOffset), static_cast<unsigned int>(size));
    
        // Notify when data changes.
        mImpl->onStateChange(context, angle::SubjectMessage::CONTENTS_CHANGED);
    
        return NoError();
    }
    
    Error Buffer::map(const Context *context, GLenum access)
    {
        ASSERT(!mState.mMapped);
    
        mState.mMapPointer = nullptr;
        ANGLE_TRY(mImpl->map(context, access, &mState.mMapPointer));
    
        ASSERT(access == GL_WRITE_ONLY_OES);
    
        mState.mMapped      = GL_TRUE;
        mState.mMapOffset   = 0;
        mState.mMapLength   = mState.mSize;
        mState.mAccess      = access;
        mState.mAccessFlags = GL_MAP_WRITE_BIT;
        mIndexRangeCache.clear();
    
        // Notify when state changes.
        mImpl->onStateChange(context, angle::SubjectMessage::RESOURCE_MAPPED);
    
        return NoError();
    }
    
    Error Buffer::mapRange(const Context *context,
                           GLintptr offset,
                           GLsizeiptr length,
                           GLbitfield access)
    {
        ASSERT(!mState.mMapped);
        ASSERT(offset + length <= mState.mSize);
    
        mState.mMapPointer = nullptr;
        ANGLE_TRY(mImpl->mapRange(context, offset, length, access, &mState.mMapPointer));
    
        mState.mMapped      = GL_TRUE;
        mState.mMapOffset   = static_cast<GLint64>(offset);
        mState.mMapLength   = static_cast<GLint64>(length);
        mState.mAccess      = GL_WRITE_ONLY_OES;
        mState.mAccessFlags = access;
    
        // The OES_mapbuffer extension states that GL_WRITE_ONLY_OES is the only valid
        // value for GL_BUFFER_ACCESS_OES because it was written against ES2.  Since there is
        // no update for ES3 and the GL_READ_ONLY and GL_READ_WRITE enums don't exist for ES,
        // we cannot properly set GL_BUFFER_ACCESS_OES when glMapBufferRange is called.
    
        if ((access & GL_MAP_WRITE_BIT) > 0)
        {
            mIndexRangeCache.invalidateRange(static_cast<unsigned int>(offset), static_cast<unsigned int>(length));
        }
    
        // Notify when state changes.
        mImpl->onStateChange(context, angle::SubjectMessage::RESOURCE_MAPPED);
    
        return NoError();
    }
    
    Error Buffer::unmap(const Context *context, GLboolean *result)
    {
        ASSERT(mState.mMapped);
    
        *result = GL_FALSE;
        ANGLE_TRY(mImpl->unmap(context, result));
    
        mState.mMapped      = GL_FALSE;
        mState.mMapPointer  = nullptr;
        mState.mMapOffset   = 0;
        mState.mMapLength   = 0;
        mState.mAccess      = GL_WRITE_ONLY_OES;
        mState.mAccessFlags = 0;
    
        // Notify when data changes.
        mImpl->onStateChange(context, angle::SubjectMessage::RESOURCE_UNMAPPED);
    
        return NoError();
    }
    
    void Buffer::onTransformFeedback(const Context *context)
    {
        mIndexRangeCache.clear();
    
        // Notify when data changes.
        mImpl->onStateChange(context, angle::SubjectMessage::CONTENTS_CHANGED);
    }
    
    void Buffer::onPixelPack(const Context *context)
    {
        mIndexRangeCache.clear();
    
        // Notify when data changes.
        mImpl->onStateChange(context, angle::SubjectMessage::CONTENTS_CHANGED);
    }
    
    Error Buffer::getIndexRange(const gl::Context *context,
                                GLenum type,
                                size_t offset,
                                size_t count,
                                bool primitiveRestartEnabled,
                                IndexRange *outRange) const
    {
        if (mIndexRangeCache.findRange(type, offset, count, primitiveRestartEnabled, outRange))
        {
            return NoError();
        }
    
        ANGLE_TRY(
            mImpl->getIndexRange(context, type, offset, count, primitiveRestartEnabled, outRange));
    
        mIndexRangeCache.addRange(type, offset, count, primitiveRestartEnabled, *outRange);
    
        return NoError();
    }
    
    bool Buffer::isBound() const
    {
        return mState.mBindingCount;
    }
    
    bool Buffer::isBoundForTransformFeedbackAndOtherUse() const
    {
        // The transform feedback generic binding point is not an indexed binding point but it also does
        // not count as a non-transform-feedback use of the buffer, so we subtract it from the binding
        // count when checking if the buffer is bound to a non-transform-feedback location. See
        // https://crbug.com/853978
        return mState.mTransformFeedbackIndexedBindingCount > 0 &&
               mState.mTransformFeedbackIndexedBindingCount !=
                   mState.mBindingCount - mState.mTransformFeedbackGenericBindingCount;
    }
    
    void Buffer::onBindingChanged(const Context *context,
                                  bool bound,
                                  BufferBinding target,
                                  bool indexed)
    {
        ASSERT(bound || mState.mBindingCount > 0);
        mState.mBindingCount += bound ? 1 : -1;
        if (target == BufferBinding::TransformFeedback)
        {
            if (indexed)
            {
                ASSERT(bound || mState.mTransformFeedbackIndexedBindingCount > 0);
                mState.mTransformFeedbackIndexedBindingCount += bound ? 1 : -1;
    
                mImpl->onStateChange(context, angle::SubjectMessage::BINDING_CHANGED);
            }
            else
            {
                mState.mTransformFeedbackGenericBindingCount += bound ? 1 : -1;
            }
        }
    }
    
    }  // namespace gl